Thank you kindly dear sir! I liked Bounties mod, but it always threw me off the immersion that our employer's hut was stuck in the middle of nowhere, with dangerous ghouls nearby. It would have been more logical to move it somewhere in Primm, but your mod brings this situation to a good state.
UPD: There's something wrong with the mod. The robot has no voice acting! Tried translated version, but original has no acting too. Opened it in ESP Translater and noticed that DIAL cells' names do not repeat the names of the sound files exactly. Maybe that's why?
I think I see what happened; some of the voice files had populated in my overwrite. So when I was testing the LE version, it had the files in my overwrite folder, not the proper mod folder.
As of right now, the classic version works out of the box for me. The LE version did not work, but I fixed the LE version on my end by adjusting the file structure.
Let me know if the 1.1 version is still silent and I'll fix it when I get home from work
Thanks for answering the question. Also would it look like this for mod load order: Someguy series Main New Vegas Bounties 1 Randall's shack refurbished NVB 1 <--(your mod overwrite NVB 1) NVB 2 NVB 3 Better Angels Russel Inheritance King of the ring checkpoint gary NVB 2 Fixes Someguy series Revamped Someguy series Revamped Hotfix If this is how looks or should your mod overwrite someguys series revamped?
The Someguy Series (Core mod) NVBI Sweeter Revenge and The Ferguson Rifle by TheKinari9 Randall's Shack Refurbished Or Ruined (this mod) NVBII The Inheritance Russell King Of The Ring NVBIII The Better Angels The Someguy Series Revamped I'm Moving On Seven Graves From Now Uncaring Consequences - Animation Patch [Redacted] Born To Lose
Alright so it mod comes after NVB 1 k thanks B4lls. Also for the mod author LupusMaxson will there be a restock options when using mister rogers. For example, if I want to restock the fridge with some apples/carrots, I asked Mister Roger to restock with said option and paid them a tithe to ensure this would be so. Or an option to immediately restock Mister Rogers rather than waiting the 3 day/24 hours for vendors to restock when not within there cell. This option has been seen from Iguaza Shopping Center by Jokerine from a terminal that restocks all vendors within the Iguaza shopping mall or OWB sink inventory reset button by Sweet6Shooter with option to reset free or pay a sum for reseting sink inventory/restock option.
My mod shouldn't interact with any other ESPs so load order should mostly be superfluous as long as you load it after NVB1. Though I'd let NVB3 etc overwrite it if it comes to that. I have it fairly early in my load order
I'm going to download and install this to confirm my suspicion; my suspicion is that the camp to the left of the shack will obstruct the 'mole hole' added by Transporters.
I wouldn't mind making a patch to move either my items or the mod's. I also plan on releasing versions that only have interior edits, or the merchant without any clutter, etc.
This awesome, I'm huge fan of mods like this and UBERTWINK's overhauls that add detailing and flesh out parts of someguy's (and th3overseer's) mods that were previously barren. Hoping someone does this for the worldspaces added by later parts of the series some day.
Just curious, how difficult would it be to make a version that combines the Refurbished and Ruined versions into one esp and changes from the former to the latter at the correct point in the story?
I don't think it would be too difficult, but if I took the time to learn how to do that before publishing an "alpha" version the mod would never get done because my standards would keep getting higher, and I wanted to keep file dependencies on later entries etc at a minimum. I actually started this mod solely to fix the chair, and basically procrastinated it into a whole project.
I think the easiest change would just be to replace the door to the shack with a copy that's destroyed, instead of setting the entire interior to change. If anyone wants to make a patch like that while I freshen up my modding skills, they're welcome to do so. Unfortunately if I didn't force myself to release it now, it would never get released. If I do make such a file, it will still be a fork of the main one, since the Ruined file is pretty drastic and thus, optional. I also wanted some discretion on activating it, since it implies a long absence and there's a lot of major events in the someguy series
I do actually have plans for later worldspaces - I already have a small demo mod for Frosthill that isn't currently up, I've wanted to add some NPCs to the saloon Doc Friday inhabits, and I want to do a similar mod for the NCR jailhouse.
18 comments
As of right now, the classic version works out of the box for me. The LE version did not work, but I fixed the LE version on my end by adjusting the file structure.
Let me know if the 1.1 version is still silent and I'll fix it when I get home from work
Thank you kindly for hotfix. Id keep this mod anyway, but now Randall's shack finally has its own glory in my build.
Someguy series Main
New Vegas Bounties 1
Randall's shack refurbished NVB 1 <--(your mod overwrite NVB 1)
NVB 2
NVB 3
Better Angels
Russel
Inheritance
King of the ring
checkpoint gary
NVB 2 Fixes
Someguy series Revamped
Someguy series Revamped Hotfix
If this is how looks or should your mod overwrite someguys series revamped?
The Someguy Series (Core mod)
NVBI
Sweeter Revenge and The Ferguson Rifle by TheKinari9
Randall's Shack Refurbished Or Ruined (this mod)
NVBII
The Inheritance
Russell
King Of The Ring
NVBIII
The Better Angels
The Someguy Series Revamped
I'm Moving On
Seven Graves From Now
Uncaring Consequences - Animation Patch
[Redacted]
Born To Lose
We'll see!
Just curious, how difficult would it be to make a version that combines the Refurbished and Ruined versions into one esp and changes from the former to the latter at the correct point in the story?
I think the easiest change would just be to replace the door to the shack with a copy that's destroyed, instead of setting the entire interior to change. If anyone wants to make a patch like that while I freshen up my modding skills, they're welcome to do so. Unfortunately if I didn't force myself to release it now, it would never get released. If I do make such a file, it will still be a fork of the main one, since the Ruined file is pretty drastic and thus, optional. I also wanted some discretion on activating it, since it implies a long absence and there's a lot of major events in the someguy series
I do actually have plans for later worldspaces - I already have a small demo mod for Frosthill that isn't currently up, I've wanted to add some NPCs to the saloon Doc Friday inhabits, and I want to do a similar mod for the NCR jailhouse.