File information

Last updated

Original upload

Created by

LupusMaxson

Uploaded by

LupusMaxson

Virus scan

Safe to use

18 comments

  1. Acmos1
    Acmos1
    • member
    • 0 kudos
    Thank you kindly dear sir! I liked Bounties mod, but  it always threw me off the immersion that our employer's hut was stuck in the middle of nowhere, with dangerous ghouls nearby. It would have been more logical to move it somewhere in Primm, but your mod brings this situation to a good state.
    1. Acmos1
      Acmos1
      • member
      • 0 kudos
      UPD: There's something wrong with the mod. The robot has no voice acting! Tried translated version, but original has no acting too. Opened it in ESP Translater and noticed that DIAL cells' names do not repeat the names of the sound files exactly. Maybe that's why?
    2. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      I think I see what happened; some of the voice files had populated in my overwrite. So when I was testing the LE version, it had the files in my overwrite folder, not the proper mod folder. 

      As of right now, the classic version works out of the box for me. The LE version did not work, but I fixed the LE version on my end by adjusting the file structure.

      Let me know if the 1.1 version is still silent and I'll fix it when I get home from work
    3. Acmos1
      Acmos1
      • member
      • 0 kudos
      BWAHAHAHAH! ITS ALIVE, ALIIIIVE! 
      Thank you kindly for hotfix. Id keep this mod anyway, but now Randall's shack finally has its own glory in my build.
  2. aquil54
    aquil54
    • member
    • 1 kudos
    Is it compatible with Someguy series revamped by ashjay101, since it does tweak Randall face clipping through mask?
    1. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      fully compatible and recommended, my mod doesn't touch Randall himself at all.
    2. aquil54
      aquil54
      • member
      • 1 kudos
      Thanks for answering the question. Also would it look like this for mod load order:
      Someguy series Main
      New Vegas Bounties 1
      Randall's shack refurbished NVB 1 <--(your mod overwrite NVB 1)
      NVB 2
      NVB 3
      Better Angels
      Russel
      Inheritance
      King of the ring
      checkpoint gary
      NVB 2 Fixes
      Someguy series Revamped
      Someguy series Revamped Hotfix
      If this is how looks or should your mod overwrite someguys series revamped?
    3. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
      • member
      • 18 kudos
      My LO for the SG series:

      The Someguy Series (Core mod) 
      NVBI
      Sweeter Revenge and The Ferguson Rifle by TheKinari9
      Randall's Shack Refurbished Or Ruined (this mod)
      NVBII
      The Inheritance
      Russell
      King Of The Ring
      NVBIII
      The Better Angels
      The Someguy Series Revamped
      I'm Moving On
      Seven Graves From Now
      Uncaring Consequences - Animation Patch
      [Redacted]
      Born To Lose
    4. aquil54
      aquil54
      • member
      • 1 kudos
      Alright so it mod comes after NVB 1 k thanks B4lls. Also for the mod author LupusMaxson will there be a restock options when using mister rogers. For example, if I want to restock the fridge with some apples/carrots, I asked Mister Roger to restock with said option and paid them a tithe to ensure this would be so. Or an option to immediately restock Mister Rogers rather than waiting the 3 day/24 hours for vendors to restock when not within there cell. This option has been seen from Iguaza Shopping Center by Jokerine from a terminal that restocks all vendors within the Iguaza shopping mall or OWB sink inventory reset button by Sweet6Shooter with option to reset free or pay a sum for reseting sink inventory/restock option.
    5. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      My mod shouldn't interact with any other ESPs so load order should mostly be superfluous as long as you load it after NVB1. Though I'd let NVB3 etc overwrite it if it comes to that. I have it fairly early in my load order
  3. B4llsAndB4y0n3ts
    B4llsAndB4y0n3ts
    • member
    • 18 kudos
    I'm going to download and install this to confirm my suspicion; my suspicion is that the camp to the left of the shack will obstruct the 'mole hole' added by Transporters.

    We'll see!
    1. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      I wouldn't mind making a patch to move either my items or the mod's. I also plan on releasing versions that only have interior edits, or the merchant without any clutter, etc.
    2. B4llsAndB4y0n3ts
      B4llsAndB4y0n3ts
      • member
      • 18 kudos
      No need. I am pleasantly surprised to report that your mod does not conflict with Transporters.
    3. Acmos1
      Acmos1
      • member
      • 0 kudos
      Does robot have voice acting? For me it is completely silent, very strange. I tried both translated and original version of mod.
    4. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      Glad to know it's compatible
  4. ShawnAdam8276
    ShawnAdam8276
    • premium
    • 30 kudos
  5. Frosty7130
    Frosty7130
    • premium
    • 2 kudos
    This awesome, I'm huge fan of mods like this and UBERTWINK's overhauls that add detailing and flesh out parts of someguy's (and th3overseer's) mods that were previously barren. Hoping someone does this for the worldspaces added by later parts of the series some day.

    Just curious, how difficult would it be to make a version that combines the Refurbished and Ruined versions into one esp and changes from the former to the latter at the correct point in the story?
    1. LupusMaxson
      LupusMaxson
      • supporter
      • 35 kudos
      I don't think it would be too difficult, but if I took the time to learn how to do that before publishing an "alpha" version the mod would never get done because my standards would keep getting higher, and I wanted to keep file dependencies on later entries etc at a minimum. I actually started this mod solely to fix the chair, and basically procrastinated it into a whole project.

      I think the easiest change would just be to replace the door to the shack with a copy that's destroyed, instead of setting the entire interior to change. If anyone wants to make a patch like that while I freshen up my modding skills, they're welcome to do so. Unfortunately if I didn't force myself to release it now, it would never get released. If I do make such a file, it will still be a fork of the main one, since the Ruined file is pretty drastic and thus, optional. I also wanted some discretion on activating it, since it implies a long absence and there's a lot of major events in the someguy series


      I do actually have plans for later worldspaces - I already have a small demo mod for Frosthill that isn't currently up, I've wanted to add some NPCs to the saloon Doc Friday inhabits, and I want to do a similar mod for the NCR jailhouse.