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A1ienAtomz

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221 comments

  1. A1ienAtomz
    A1ienAtomz
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    Thanks for downloading and all the positive comments! I'll be looking into what else I can add to this over time as I update it along side Desert Natural Weathers. Suggestions are welcome.  Please endorse! 

    This will always be updated whenever it needs to be as DNW receives updates. 

    Compatible with Desert Natural Realism Redux, just load this after.  

    Not compatible with Desert Style Weathers at the moment as that mod is out of date with the current version of DNW. When it's updated I'll make a patch if necessary.  

    Sandstorms only appear in the Mojave and will not show up in the Capital Wasteland if you're using the TTW version!
  2. Silverarm
    Silverarm
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    Hey there!
    It seems the latest version of DNW breaks the DNWeathersMainSCRIPT modified by this mod, as it gives out a lot of errors:
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDD9F] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA4] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA5] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0E0EED] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0E0EEE] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0E2FCF] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0F4727] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDD9C] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDD9D] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDD9E] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA3] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA0] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA2] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDDA1] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0DDD9A] <Error: Could not be resolved>
    [00:00]  SCPT \ References \ SCRO - Global Reference -> [EE0F4D47] <Error: Could not be resolved>

  3. coloncolonel
    coloncolonel
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    I'm getting interior rain sounds when there's a sandstorm. Not sure if intended or not, it makes sense for there to be sound but I believe it sounds the same as rain.
    1. CreativeRunner
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      I found a fix for the interior rain by changing the Weather Classification from "SandstormWeather" from "None" to "Cloudy" in the Desert Natural Sandstorms.esp, just removed the interior rain sound and keeped it clean.
  4. JJJJJJedi
    JJJJJJedi
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    Coooooooooooool.
    An immature question, any idea to make another mod like interior rain so when I lie down I can still hear the wind howling?
    1. A1ienAtomz
      A1ienAtomz
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      I'll look and see if I can make it happen. 
    2. By the way, interior rain treats sandstorms as rains and you hear rain sounds inside buildings during sandstorms. You think a patch is possible?
    3. A1ienAtomz
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      I'm still looking into this but unfortunately I think most of interior rain's functionality comes from climate control and that's a .dll so I have no way of changing anything with it.  
    4. CreativeRunner
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      Hey, i just fixed the interior rain by changing the Weather Classification from "SandstormWeather" from "None" to "Cloudy" in the Desert Natural Sandstorms.esp, just removed the interior rain sound.

      Also it is possible to add a interior wind sound, if you check the esp's of Interior Rain.esp and Interior Rain - TTW.esp you can see that they have triggers for interior rains sounds depending on which climate Weather Classification is being currently played, as so if its "Pleasant/Cloudy/Rainy/Snowy", they have triggers for everyone of then, so you could try using a non-used int to create this trigger for the interior wind sound.
  5. Skaramento
    Skaramento
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    It kinda don`t work.Even shift+\ doesn`t trigger this weather.
  6. EricSodom00
    EricSodom00
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    where would I need to increase the chance much higher in FNVEDIT program?
  7. Henry206
    Henry206
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    I'm using DNW and DN Redux + this mod in the correct order. Everything seems to work fine but when I go to a different area like Freeside, The Strip, Camp Mcarren etc the weather can change instantly. Mojave could be fully sunny then I enter Freeside and boom it's heavy rain or a sandstorm. I have no idea why it's doing this! Has anyone else experienced this?
    1. Henry206
      Henry206
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      I think this might have been caused due to having the Nova Arizona Weather's patch in the wrong load order, I've moved it to the very bottom and this problem seems to have gone away for now. 
  8. DVM20
    DVM20
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    Ever thought about adding another extreme weather condition, but for the TTW world space? Like a heavy radiation storm?

    Would make the mod perfect, imo, especially when paired with the deadly sandstorms mod
    1. EdibleCrayons
      EdibleCrayons
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      It's frustrating, there's an old but great weather mod for Fallout 3 on its own. It has several variations of each weather type e.g. 3 intensities of rain, each with purified and radioactive variants. It has so many weather types it puts a lot of these more modern mods to shame. Additionally, you can control the weather in real time through the PiP boy. Meaning you can initiate weather types, enable debug messages, weather forecasts, adjust each weather type's frequency, you can customise just what weathers will show, how often and how long for without leaving the game. This also includes sandstorms that have the option to degrade your equipment if you stay in them. Which all means you do have what are essentially radstorms.

      I can't sing it's praises enough, but there is nothing I can find for TTW (and even vanilla New Vegas) that comes even remotely close  
  9. thesexer
    thesexer
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    I love this mod but for some reason it almost never actually happens, like i could wait for ingame weeks and i wouldnt get a single sandstorm, even after making the chances higher in xEdit
    1. animalecter
      animalecter
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      yes doesn twork for me either, any fix?
    2. thesexer
      thesexer
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      i can manually get it working by putting setweather SandstormWeather2
      in the console but its still insanely rare for me
  10. juicccythiccc1
    juicccythiccc1
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    def need a variant for lonesome rd but endorsed
    1. Anubis002019
      Anubis002019
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      I made a mod for this you should check it out
  11. Emprah40K
    Emprah40K
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    Just wondering but what's the proper load order with Neutral Weathers patch? DNS conflicts with a script record in Neutral Weathers, the patch file it says to load after DNW, DNS, and Neutral Weathers, but I get script errors in console if I do that exact order. Seems fine with DNW, Neutral, DNS, then the patch?