3.0 brings almost fully scripted integration (the ESP only adds new records and doesn't change any existing ones) to Unique Weapon Redux. The once separate base game NV and TTW versions have been combined into one file and through scripting can automatically and seamlessly adapt to whichever version of the game you are playing. Titans of the New West is now natively supported as well in the same automatic way.
3.0 will work with base New Vegas, with or without TTW and with or without TOTNW, as well as being as compatible as possible with other mods that modify records. It is essentially plug and play.
I love this mod and im having a great time with it. Just wondering if there is a way for me to disable certain ones. Im using NVAO right now and i want the animations to work on Paulson's Revolver but since your unique version uses the original Fo3 model the animations dont work. Any way for me to just disable Paulson's Revolver?
Edit: I gave myself the wrong Paulson's Revolver somehow. So let this comment stand as a BIG compliment to your mod.
Listen, I've got a huge favor to ask. I'm trying to modernize Fallout 3 as best I can, but there are just no good alien weapon retextures on the FO3 Nexus. Can I perhaps make a Fallout 3 port, using just your alien weapons and then hand it back to you so that you can upload it on Fallout 3 Nexus? I don't want to steal your thunder - I just want the retexture on FO3...nothing more.
I can't say for sure. There is a list of the developers on the TTW download page. Most of them have Nexus accounts so you should be able to find and ask them.
Сan you give us version only for vanilla fallout 3 and only wanilla new vegas. I hate TTW ideas i want your unique design in my fallout 3 and vegas separately
Yes it will be, and you can ignore it. It was a fix for a bug in Titans that has since been fixed. It should be perfectly safe as it doesn't do anything without Titans.
164 comments
3.0 will work with base New Vegas, with or without TTW and with or without TOTNW, as well as being as compatible as possible with other mods that modify records. It is essentially plug and play.
I love this mod and im having a great time with it. Just wondering if there is a way for me to disable certain ones. Im using NVAO right now and i want the animations to work on Paulson's Revolver but since your unique version uses the original Fo3 model the animations dont work. Any way for me to just disable Paulson's Revolver?Edit: I gave myself the wrong Paulson's Revolver somehow. So let this comment stand as a BIG compliment to your mod.
[SCRIPT RUNNER] Errors were found while compiling the following script files:
Script 'gr_UniqueWeaponReduxC.txt', line 4:
Item 'TNWOneHanded2HAList' not found for parameter form list.
Compiled script not saved!
edit: is this due to me not having titans of the new west?