164 comments

  1. Locked
    Sticky
    3.0 brings almost fully scripted integration (the ESP only adds new records and doesn't change any existing ones) to Unique Weapon Redux. The once separate base game NV and TTW versions have been combined into one file and through scripting can automatically and seamlessly adapt to whichever version of the game you are playing. Titans of the New West is now natively supported as well in the same automatic way.

    3.0 will work with base New Vegas, with or without TTW and with or without TOTNW, as well as being as compatible as possible with other mods that modify records. It is essentially plug and play.
  2. ArizonaRanger10
    ArizonaRanger10
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    Would it be possible to add a feature similar to Fafnirs Fallout 3 Uniques in which you can toggle which replacements you would like?
  3. Thatguyshock
    Thatguyshock
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    Does this work with weapon reanimations like NVAO?
    1. Yeah should do.
  4. TOX1CSKELETON11
    TOX1CSKELETON11
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    I love this mod and im having a great time with it. Just wondering if there is a way for me to disable certain ones. Im using NVAO right now and i want the animations to work on Paulson's Revolver but since your unique version uses the original Fo3 model the animations dont work. Any way for me to just disable Paulson's Revolver

    Edit: I gave myself the wrong Paulson's Revolver somehow. So let this comment stand as a BIG compliment to your mod.
  5. Jacqueslws
    Jacqueslws
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    Listen, I've got a huge favor to ask. I'm trying to modernize Fallout 3 as best I can, but there are just no good alien weapon retextures on the FO3 Nexus. Can I perhaps make a Fallout 3 port, using just your alien weapons and then hand it back to you so that you can upload it on Fallout 3 Nexus? I don't want to steal your thunder - I just want the retexture on FO3...nothing more.
    1. The gold alien weapon retextures are made by the TTW team, not me. I only added red effects and a red projectile to match the textures.
    2. Jacqueslws
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      What's their stance on permissions and credits? Are they protective of their work? Should I expect to get shut down?
    3. I can't say for sure. There is a list of the developers on the TTW download page. Most of them have Nexus accounts so you should be able to find and ask them.
  6. RedAlert1221
    RedAlert1221
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    Сan you give us version only for vanilla fallout 3 and only wanilla new vegas. I hate TTW ideas  i want your unique design in my fallout 3 and vegas separately
  7. hcbigdogdoghc
    hcbigdogdoghc
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    Meh low quality textures when you have any half decent weapon retexture mod
    1. Using the default texture resolution keeps the weapons visually consistent with the rest of the game.
    2. TPFradeN
      TPFradeN
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      Sometimes higher quality takes away from the charm of the game and the consistency of the appearance of the world.
    3. Vandalld
      Vandalld
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      I'm extremely grateful that people still make mods with the same texture resolution as the base game personally.
  8. Nomporu
    Nomporu
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    the ingame console points me to jip_ln_nvse.log in the root folder and it says this

    [SCRIPT RUNNER] Errors were found while compiling the following script files:

    Script 'gr_UniqueWeaponReduxC.txt', line 4:
    Item 'TNWOneHanded2HAList' not found for parameter form list.
    Compiled script not saved!

    edit: is this due to me not having titans of the new west?
    1. Yes it will be, and you can ignore it. It was a fix for a bug in Titans that has since been fixed. It should be perfectly safe as it doesn't do anything without Titans.
  9. Overcharger20
    Overcharger20
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    It seems that the scope on the wazer wifle doesn't work, any fix to this?
  10. NoBarkNoBiteNoonan
    NoBarkNoBiteNoonan
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    Pretty sweet. Not sure why we don't have red projectiles for the unique alien guns.
  11. Nomporu
    Nomporu
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    edit: nevermind, might edit this in the future if what i reported turns out to actually be the case but doesn't seem to be.