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Changelogs
Version 1.1a
Recompiled with dynamic linking
Version 1.1
Fixed discoloration when blur is active (for example in the Pip-Boy)
What? Game renders depth of field using scene graph depth buffer but applies it onto the finished image - overlapping player's view model. This leads to blurred weapons, or anything else that'd belong to player's node, breaking animations, effects etc. - very visible if you use Blurry Distance. Well, not anymore. With this mod, depth of field is rendered before hands do. As simple as that.
Additionally fixes washed out colors caused by low bit depth. (Pip-Boy menu is the biggest victim of this)
Will break every mod that blurs hands intentionally. Lmao.