Does this restore the second Tops entrance and the cut promoter by it? And there was once a south gate that let you get in the Strip in front of Camp McCarran, by the Welcome to Fabulous New Vegas sign.
I have noticed multiple errors and clipping materials with The Strip 2023 and I have not only freshly installed this mod but also downloaded the requirements (Simple Open Strip and activation for FNV 4GB Patcher). The errors have been the vanilla Strip gates being near the Lucky 38, multiple parts of the Lucky 38 missing, missing materials for the Tops and lights surrounding and more.
It's loaded after YUP but I think I may had found an issue. I have MAC-10, Improved AI and Simple Mojave Urbanization enabled so, do I have to load Strip 2023 after all of them or do I need to remove one of the stated mods?
So, I checked my Console and found out that 3 unrelated mods were responsible for the missing assets and inner Strip gates. The mods were: . Better Strip View . Convenient Fast Travel Markers . Strip Cinematic Lighting Overhaul Regardless, I want to thank you very much for your help AND for creating this great mod.
"meticulously crafted to reflect the vision seen in E3 and Prerelease Footage" Speaking of which, did you know there's some unused npcs already in the game files? Did you have any intention of using those npcs?
according to this mod here https://www.nexusmods.com/newvegas/mods/71503
5 Gamblers
2 Travelers
2 Travelers (who are extra to the above, and seem to be from the project demos)
1 MP Trooper
1 NCR Trooper
1 Securitron
I'm just curious because you can't get more "original vision" than what the devs left in the actual files themselves. Sure, you need their permission to use their work, but you DON'T need their permission to just re-enable what's already in the game.
Also, worth noting in case you decide to give it a crack: "There are an additional four Securitrons that are placed on the Strip that I have not restored. This is because the script comments state that the maximum intended for use was five, and that the extra four were for modding or future use. These extra four also aren't implemented in the Securitron software upgrade scripts, so I thought it best to leave them out.
In addition, there are five extra NCR Troopers and two extra MP Troopers that are already placed in the vanilla game, but disabled. I haven't uncut these, as it appears they were old placements that were superseded by the ones in the vanilla game and the two I restored."
For anyone Missing a section of the Tops. Replace the following mods - https://www.nexusmods.com/newvegas/mods/68754 (Populated Strip Streets) TO https://www.nexusmods.com/newvegas/mods/81408 (Populated Strip Freeside and Casinos)
https://www.nexusmods.com/newvegas/mods/72917 Palm Tree Replacer TO https://www.nexusmods.com/newvegas/mods/83261 New Vegas Palm Trees Enhanced
hope this helps. nobody seemed to have this issue but me, yet maybe someone else has and hasnt said anything.
So just got to Vegas in my current playthrough, first thing I see is an NCR MP leaning on air? I'm guessing there's supposed to be a lamp post there? First time using this mod.
Can I delete the LOD? I generated my own and now I am experiencing some pop-in on the strip. Also, is there a way that I could get lucky 38 exterior remastered working with this mod? If anyone could provide a patch that would really help.
Ok I've officially identified two conflicts that load order does not solve. The first is better strip view which causes the vanilla gate to just exist on the strip. The second is Strip lighting overhaul, which adds dirt piles on the road for some reason and other objects that don't mix well. This mod also conflicts very slightly with the NCR embassy provided by Classic Adobe buildings but that's actually an easy GECK fix and its its not super noticeable anyway.
So if you want this mod, those other ones will have to go for now.
Yip, have the same issue with Strip Light Overhaul as well. Hopefully EmployeesMustWashHands starts making compatibility patches for this and the lite version, as I've had a couple conflicts with other mods too such as Lucky 38 Lights Redone and the Billy Knight additions in Lively Merge (in the lite version at least) that I'd like to see resolved.
Only problem I have is the NPCs handled by the embassy zone don't load until I'm past the ultraluxe, popping in right in front of me. I've done extensive testing with a very light LO and while the problem isn't there with SOS, it is with 2023. Does anyone have a fix?
152 comments
. Better Strip View
. Convenient Fast Travel Markers
. Strip Cinematic Lighting Overhaul
Regardless, I want to thank you very much for your help AND for creating this great mod.
according to this mod here https://www.nexusmods.com/newvegas/mods/71503
I'm just curious because you can't get more "original vision" than what the devs left in the actual files themselves. Sure, you need their permission to use their work, but you DON'T need their permission to just re-enable what's already in the game.
Also, worth noting in case you decide to give it a crack: "There are an additional four Securitrons that are placed on the Strip that I have not restored. This is because the script
comments state that the maximum intended for use was five, and that the
extra four were for modding or future use. These extra four also aren't
implemented in the Securitron software upgrade scripts, so I thought it
best to leave them out.
In addition, there are five extra NCR Troopers and two extra MP Troopers that are already placed in the
vanilla game, but disabled. I haven't uncut these, as it appears they
were old placements that were superseded by the ones in the vanilla game
and the two I restored."
Replace the following mods
- https://www.nexusmods.com/newvegas/mods/68754 (Populated Strip Streets)
TO
https://www.nexusmods.com/newvegas/mods/81408 (Populated Strip Freeside and Casinos)
https://www.nexusmods.com/newvegas/mods/72917 Palm Tree Replacer
TO
https://www.nexusmods.com/newvegas/mods/83261 New Vegas Palm Trees Enhanced
hope this helps. nobody seemed to have this issue but me, yet maybe someone else has and hasnt said anything.
So if you want this mod, those other ones will have to go for now.
Only problem I have is the NPCs handled by the embassy zone don't load until I'm past the ultraluxe, popping in right in front of me. I've done extensive testing with a very light LO and while the problem isn't there with SOS, it is with 2023. Does anyone have a fix?