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rockbiter68

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rockbiter68

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45 comments

  1. rockbiter68
    rockbiter68
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    Please endorse.

    Consider supporting
    , but only if it's viable for you. I don't have a summer income. Every little bit helps.

    See the FAQ in the articles tab before asking questions.

    Enjoy. :)
  2. chrismanjak
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    Dude I told you a week ago that the TTW Edit fires both barrels and no reply…?

    did you upload the TTW version In the TTW Edit location?
    1. rockbiter68
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      Excuse me. I have 67 mod pages, work overtime, have a second job, and an active social life (besides a whole slew of unexpected life events that I have been dealing with for the past month). I don't see every single comment that everyone posts ever.

      I haven't uploaded anything new for this mod, which you can find out for yourself by looking at the "Last Updated" section. I will investigate the TTW Edit file (and fix it if necessary) when I have time, and only when I have time, and not at your demand.
    2. chrismanjak
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      .
    3. chrismanjak
      chrismanjak
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      .
    4. WickedRaptor17
      WickedRaptor17
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      >Make's an arrogant comment
      >Recieves honestly a far nicer response than warrented by the mod author
      >Acts entitled again
      >Calls mod author an asshole

      least unhinged NM user
    5. postal1955
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      thats on your end + stfu
  3. chilloucik
    chilloucik
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    With the WAP Sawed Off Shotgun mod installed the shells are not animated unfortunately
    Any chance for a fix?
    1. Oldcoolc
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      I would also like to see this if it's possible.
    2. ShiggusDiggus
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      The reason why it doesn't work is because the shells in the nif are called ##sosgShells:0 and are originally meant to be animated together. this animation pack is calling for ##sosgShellLeft and ##sosgShellRight and since the animation cannot find ##sosgShellLeft and ##sosgShellRight in the nif it simply doesn't do anything, leaving the shells in wap called ##sosgShells in the barrels since the animation is not calling for them. If you'd like to fix this issue you would need to load up the nif you'd like to make a compatibility patch for in a 3D modeling program such as 3dsMax or blender, load up the nif and skeleton, seperate the shells with said program, and call them ##sosgShellLeft and ##sosgShellRight. Once done the animation will see that what it's calling to animate is there and will work. You can be lazy and try just renaming the triStrips ##sosgShells:0 to either ##sosgShellLeft or ##sosgShellRight in nifskope BUT I CAN'T GUARANTEE IT'LL LOOK GOOD. edit:It took me about 5 minutes to do as well. If Rockbiter and Anonx would like it, I'll happily send them the patch :)

    3. rockbiter68
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      Yeah, @kazuhira777 was spot on, and doing so was also outside of my skillset. It's cool that someone did it.

      I'd be happy to take the patch, but anonx's permissions are pretty locked down. Looks like we'd need permission to upload, first.

      Since you've done it, @kazuhira, I'd be fine with you just uploading a patch separately if you'd like to. But you should ask anonx first.
    4. MexicanYoga
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      did this patch ever get released? really want to use these animations but the shell thing kills it lol.
    5. MexicanYoga
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      @ShiggusDigggus would you be willing to help walk me thru this fix? Never done it before but willing to learn. I am trying to finish up my load order before a playthru and would like to fix this.
    6. Jaek42
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      can you please post the patch if you have it when you can thanks 
  4. thedark1234
    thedark1234
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    there is no animation on the projectiles when you reload
  5. TheBooher
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    For the one by one shot versions the projectile count needs to be dropped to 7 to mimic base game. 14 with 2 shots makes it pretty nice for crits, but it has very low penetration. Thanks for all of the wonderful animations. 
    1. rockbiter68
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      Thanks for the note. I didn't even know that projectile counts were a thing.
  6. chrismanjak
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    .
  7. BattyMare419
    BattyMare419
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    Anim's stellar as always, but why does the left hand "snap" when ADS? It's kinda distracting with Smooth Ironsights in use.
  8. PlasticPotatoes
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    Probably my favourite animation mod for New Vegas. Really outdid yourself on this one rockbiter
  9. RegamRax
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    Is this compatible with WRP? I have this overwrite that but the textures don't want to work.
    And if I do the opposite(WRP after this), the textures work but the shells don't.
    1. rockbiter68
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      Because of the custom mesh that separates the shells, any mod that replaces the Sawed-Off mesh will need a patch.
    2. RegamRax
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      Oh, I see, thanks for the answer. I temporarely solved it by removing the textures from the mod folder.
  10. Paperguide152
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    (deleted)
  11. SPITSPHIRE
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    For some reason the sawn offs have broken textures for me and the shells aren't animated, they remain stuck inside the gun.

    I thought perhaps it was a conflict, but looking at my load order i dont have anything other then ttw editing the weapons.

    Using the ttw version of the main file.
    1. SPITSPHIRE
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      Just a guess, but i think the ttw sawn off mesh might be slightly different then the new vegas one and maybe that's why its not working?
      Id need to unpack the bsa and compare the meshes to be sure.
    2. rockbiter68
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      It is different, but it should have been edited, too. I'll have to double-check my archives - maybe I mixed stuff up on accident. It's been known to happen.
    3. SPITSPHIRE
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      its always possible im just being dumb and overlooked something.
      its just im on my 5-6th look over my load order trying to see if there's something i missed and Im not seeing anything that should be conflicting.

      Currently on the "remove mods one by one till the problem stops" step. :p
    4. rockbiter68
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      Eh, I don't think you need to go that far, but if you're committed, I can't stop you.

      I'll go and peak in thr archive tomorrow. I might have forgotten to copy some meshes over or something.
    5. rockbiter68
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      Should be fixed now.
    6. SPITSPHIRE
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      it works (^^)b