45 comments
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Hi! I downloaded this mod and did a little testing before starting a new playthrough with it. I've only found 4 of the encounters so far (don't want to spoil them all) and some of the people have subtitle dialogue but no sound playing. The examples being the woman by the pool table in the Prospector Saloon (I can hear the man she's talking to) and the male NCR soldier by Yangtze Memorial (I can hear the female soldier talking). I had no problems with the rangers in front of the saloon or the two settlers by the Bighorner pen. I checked in xEdit for conflicts and redownloaded the mod, but still no luck. Any help would be very much appreciated! The bits I've seen so far were great!
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Heya. The issue is 100% on your end. I've tried on 3 different test saves (but in a new game each time) and their voice sounds were all there, mod functions as intended. Try re-downloading the mod and testing on a new game.
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Hey, thanks for the reply. I've tried many times, with and without other mods, on new saves, redownloading the mod, but nothing works. It sounds like your right that it must be something on my end, but I just can't figure it out. It's alright though, it's not a deal breaker. I can still use the mod and read the subtitles.
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I have also encountered the male soldier being mute.
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I can also attest to this. I'm running this on the High and Dry modpack and I'm also not getting audio for these NPCs. It's such a shame too because this would've been perfect to make the world feel more lived in.
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Having the same problem with several of the voices.
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Probobly doing something wrong on my end or a mod conflict XD. Love your mods by the way!
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Great mod should have more downloads
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When drunk ranger speak there is some dog voice or barking after....
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Do any of the encounters involve interacting with the player, or is it only npc's interacting with each other? Thus far I've only seen npc's interacting with each other, but wasn't sure.
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I wanna know if your mods conflict with like The Living Desert and More Mojave?
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Brillliant idea, honestly it's fine if they're not random, that way you can write them so they're related to the places they're in
Hope to see more from this
I'd try it rn but I'm well into the endgame of a playthrough-
Ok so I'm back after having seen pretty much all the encounters and my main takeaway so far is that this is ABSOLUTELY AMAZING STUFF, genuinely blown away by the quality of the writing, creativity of the encounter situations, lack of any real bugs (only tested it on 1 playthrough), and even the performaces were generally surprinsingly good.
My favorite has to be the one with the 2 troopers over at the war memorial, it caught me off guard how it had me reflecting on the setting and the general themes of the franchise in a really elegant way. Great writing like I said, pretty much across the board. And all these characters make the world feel so much more alive you really notice there aren't any like those in the rest of the game.
In terms of feedback I'd say the only real problem I can identify is audio quality. Many NPC's sound fine but others are hard to hear. Wouldn't have got what the drunk ranger was saying if it wasn't for the subtitles. And it's a lot more noticeable if there's a vanilla npc nearby to compare audio quality. I wouldn't ask for professional mic level audio, but higher volume would go a long way imo. It's a very common problem in mods like these so I'm guessing it's not so simple to fix.
Got a few other observations but I'm mostly really really happy this exists and I hope to see much more from you in the future. I also hope these mods get a lot more attention cause they sure deserve it.
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Gonna throw this in my DUST load order and see what happens
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great stuff, noticed this is turning into a series and i'd be 10000% even more greatful if all encounters mods can be made into a single file download one day, so one esp, to save my load order! lol
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Great mod this has the potential to be a great mod for the other regions too.