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MesserAR - This adaptation JSRS Studios - original mod for ARMA 3

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MesserAR

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213 comments

  1. xirdneth7064
    xirdneth7064
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    Absolutely fantastic mod, makes gunfights sound terrifying (in a good way, of course). I'd love to see you cover energy weapons someday, the only other one I'm aware of is ancient. 
  2. Deizelpunk
    Deizelpunk
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    is it possible to lower the volume of gunshots? I have to turn my volume down so far i can barely hear any other noises in the game, otherwise my neighbors complain... 
  3. TheHaggisBasher
    TheHaggisBasher
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    some patches for Xamies other weapons would be nice
  4. despeckt93
    despeckt93
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    I am currently trying to update my patch for Tammers Nif Weapons. currently everything is set up currently from names, to IDs and weapons sounds. any idea why it wont possibly register?
  5. Skelletorian
    Skelletorian
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    What happened to couriers stash weapons?
  6. screwdriver6539
    screwdriver6539
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    Please add JohnnyGuitar NVSE to the requirements, the patch scripts use Runtime Editor IDs:
    ;Mysterious Stranger 44 Magnum
    SetWeaponSound MysteriousStranger44Magnum 2 JSRS2wpn44MagnumFire2D
    SetWeaponSound MysteriousStranger44Magnum 0 JSRS2wpn44MagnumFire3D
    SetWeaponSound MysteriousStranger44Magnum 1 JSRS2wpn44MagnumFire3DDIST

    This is only possible with JohnnyGuitar NVSE:
    Features

    • Runtime Editor IDs: GECK Editor IDs can now be used in game console (e.g. "player.additem weap10mmpistol") and in scripts as string variables with help of GetEditorID and EditorIDToFormID functions. Additionally, Editor IDs are now displayed when a reference without a name is selected in game console.
  7. BiteOf1987
    BiteOf1987
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    Thank you so much MesserAR for including the "JSRS 2.0 Volume Configurator"! I can finally avoid going deaf when I play Fallout New Vegas :D
  8. mexicanboyo
    mexicanboyo
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    I need some help
    I installed all requirements, but the sounds still remain unchanged
    Is there anything else I need to do?
    1. IHSAHN005
      IHSAHN005
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      si pudiste arreglarlo?
    2. OwOGaming
      OwOGaming
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      did you ever figure out what was wrong?
    3. Ray1995
      Ray1995
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      I dont know if its still relevant but you need to tick the "enable for fnv vanilla" box in the installer
  9. gragon4
    gragon4
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    Does the JSRS 2.0 patch for FNV mod work for all weapons in the vanilla version or only for some weapons? I tried Sprtel-Wood 9700 (GRA) but there was no echo
  10. HelganZack
    HelganZack
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    Hi is there a way to have JSRSand Awesomer mod work together. I really like the energy weapons from AWESOMER
    1. Fire1nu
      Fire1nu
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      same.
    2. https://www.nexusmods.com/newvegas/mods/81167?tab=files
    3. joey9343
      joey9343
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      I made this https://www.nexusmods.com/newvegas/mods/90141
    4. Fire1nu
      Fire1nu
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      update it mate.