Absolutely fantastic mod, makes gunfights sound terrifying (in a good way, of course). I'd love to see you cover energy weapons someday, the only other one I'm aware of is ancient.
is it possible to lower the volume of gunshots? I have to turn my volume down so far i can barely hear any other noises in the game, otherwise my neighbors complain...
I am currently trying to update my patch for Tammers Nif Weapons. currently everything is set up currently from names, to IDs and weapons sounds. any idea why it wont possibly register?
Please add JohnnyGuitar NVSE to the requirements, the patch scripts use Runtime Editor IDs: ;Mysterious Stranger 44 Magnum SetWeaponSound MysteriousStranger44Magnum 2 JSRS2wpn44MagnumFire2D SetWeaponSound MysteriousStranger44Magnum 0 JSRS2wpn44MagnumFire3D SetWeaponSound MysteriousStranger44Magnum 1 JSRS2wpn44MagnumFire3DDIST
This is only possible with JohnnyGuitar NVSE:
Features
Runtime Editor IDs: GECK Editor IDs can now be used in game console (e.g. "player.additem weap10mmpistol") and in scripts as string variables with help of GetEditorID and EditorIDToFormID functions. Additionally, Editor IDs are now displayed when a reference without a name is selected in game console.
Does the JSRS 2.0 patch for FNV mod work for all weapons in the vanilla version or only for some weapons? I tried Sprtel-Wood 9700 (GRA) but there was no echo
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;Mysterious Stranger 44 Magnum
SetWeaponSound MysteriousStranger44Magnum 2 JSRS2wpn44MagnumFire2D
SetWeaponSound MysteriousStranger44Magnum 0 JSRS2wpn44MagnumFire3D
SetWeaponSound MysteriousStranger44Magnum 1 JSRS2wpn44MagnumFire3DDIST
This is only possible with JohnnyGuitar NVSE:
I installed all requirements, but the sounds still remain unchanged
Is there anything else I need to do?