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GaigeStorm

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GaigeStorm

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64 comments

  1. GaigeStorm
    GaigeStorm
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    Fixed the sound in V1.3!

    Problem was I missed the "FX" folder in the pathing.
    4 years absence from the modding scene will do that to you.

    A big thank you to everyone who jumped in my messages to help find the problem.
    While nearly all of us missed the illusive "FX" folder, we got there in the end. The Nexus
    community never ceases to amaze me with your support,
    I don't deserve you.
  2. Grifman
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    How about a hint as to where in Goodsprings the rifle is.  i've searched every house (and around), every ruin, every trailer, truck bed, and hours trailer in town but can' t find it.
    1. GaigeStorm
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      Look around the Prospector Saloon, specifically the windows 
    2. stalkerlover12094
      stalkerlover12094
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      Outside or inside? 
    3. tony5433
      tony5433
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      right side, air condition unit 
  3. kuramassd24
    kuramassd24
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    Thx for the mod.
    East side of Old W Inn (incl. tires and other garbage) cover space for camp for "NV Bounties II" quest "Loaded for bear".
    The player must clear (by cons. comms "disable" or "zap") space before starting this quest.
  4. AniHVX
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    Awesome gun but... the location is an absolute disaster with 10+ npc's firing at you all at once while half of them run into rocks and debree, also some that get stuck into the inside the mesh of the saloon and was causing crashes once firefighting starts or being near the area for 15+ seconds. removing all the entries related to the quest, navmesh and location data and just buying the gun from gunrunners works great

    Although Damage needs a heavy nerf as the crit damage/damage modifiers are quite high, Especially for the Skill Req and early locations they're located as well as on the base rifle alone the limb damage multiplier is set to 7.0 while the vast majority of weapons are set at 1.0. the named rifle has a 10x limb multiplier. I also noticed the bolt action reload sound doesn't play if ADSing.
  5. xd1mple56
    xd1mple56
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    Can I use assets for Modular Warfare (Minecraft Mod)?
  6. CoffeeBeam
    CoffeeBeam
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    Love the gun but i wish it was in .308 and had similar damage to the hunting rifle, it's too op as is.
    1. CoffeeBeam
      CoffeeBeam
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      Nvm i edited the esp and got what i wanted, thx for the mod
  7. Eshanas
    Eshanas
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    Loving the rifle, finally a .556 bolt action that isn't the varmint. Looks great!

    Gang was creepy as hell and a fire fight. I hope they don't respawn...? That'll muck up the road, haha.

    1. Eshanas
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      Oh, they do respawn...eh....
    2. ahomeless
      ahomeless
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      free xp
  8. paradoxwing
    paradoxwing
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    i wouldn't call this a bug or a conflict but the tires on the right side of the bar sits  just on top of where a note from new vegas bounties II sits at the campsite for loaded for bear, a nonissue for me just console command and disable the tires via the disable command and its fine, making this post to keep yall aware
    great rifle mod , has great sights, not overpowered yet not underpowered this is gonna stay in my loadout as long as i have fnv installed
  9. pidermen
    pidermen
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    thanks for making a weapon mod that doesnt require nsve and all that
  10. Sweet6Shooter
    Sweet6Shooter
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    Just a heads up, the file has to be marked and named as esm for the navmeshing to be read by the game.
    1. GaigeStorm
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      This is often said but Navmeshing has always worked fine on all of my mods I've made using just esps. If the enemy can run around and attack without standing in one spot, the Navmesh is working.
  11. GoodFourNothing
    GoodFourNothing
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    Welcome back GaigeStorm :)
    1. GaigeStorm
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      Thank you, good to be back!