In the FOMOD select your installed kNVSE animations and hit next, you will be prompted with any overlapping animations and you can select which ones to use.
NOTE: You must install all of the listed animations from a supported author for the kNVSE Configurator to function correctly, missing animations might result in misaligned iron sights.
ONE OF MY IRON SIGHTS ARE MISALIGNED? Leave a bug report with your combination of weapon meshes and animation mods I'll look into it.
B42 OPTICS SUPPORT? Only scope alignments are included here. Check the mod page for supported B42 Optics patches.
VARMINT RIFLE BUG WITH B42 OPTICS + WAP? Hide the WAP Varmint Rifle meshes bundled with ETJ. "meshes/tigerx87/weapons/VarmintRifle/..."
The WAP Patch assumes you've installed all of the above, alignment will be skewed otherwise. If you are a B42 Optics user install the WAP patches found here and here. WAP for TTW is fully supported, integration is based on momodio's WAP'ed TTW Patch.
For Hunting Rifle and friends if NVAO -guns is chosen for kNVSE animation what option will put NVAO - Guns animation on hunting rifle and friends. Since choosing hunting rifle and friends weapon replacers three options are given: Xamie's Choice, Hitman,or Rockbiter? Which one is NVAO -Guns for Hunting Rifle and friends?
Thank you been trying to get the right animation option, but it never sticks. With Xamie's choice NVAO - guns animation should go smoothly if I am understanding correctly. By the way is Xamie choic a mix of rockbiter and hitman's animation or something else? Hope there more to come in your future mods peace.
Not sure if this is a mesh issue but the service rifle and survivalist rifle iron sights are misalligned, even tried using IScontrol to fix it but the sight and aperture ( not very familiar with guns) do not line up together.
Hello, I'm using 10mm and Friends, they use Hit's animation for WAP 10mm, but the combat pistol has the hands clip through for the first part of the animation, is there some way I could tweak it to use Hit's WAP anim for the default and maybe Rockbiter's instead for the combat pistol / omit the non-combat drawing animation?
Any chance you can make a patch for aWRP? I noticed a few iron sights are misaligned with that mod, particularly the single shotgun and 10mm pistol. I should also note that I'm using the NVAO Guns patch for that mod from its patch repository.
If it was scripted, would it be possible to create an optional pack that "adjusts" the iron sights to the weapon doesn't move at all when you aim (i.e. "disable" iron sights/aiming animation completely?)
Hey. Just a quick one, I'm using TTW 3.3.3, and the Laser Rifle & Pistol has a Iron Sight that jerks to slightly to the upper right when firing a shot while ADS. It seems to be an issue mainly with Anniversary Animation Pack and the Anniversary Animation Pack - Clean Edition. Has this been reported before?
after installing New Vegas Animation Overhaul - Guns and updating this from 3.6 to 3.8 the alignment of the laser rifle with the laser weapon iron sights mod is broken
it wasn't specifically the laser rifle actually it's the whole installation I think it's just not being installed properly with vortex, the only files in the staging folder of the mod when installed is meshes\Characters\_1stPerson\2hrAimIS.kf and a bunch of inis in config\ISControl With 3.6 there's the NVSE scripts and a load of json files in AnimGroupOverride that are not being installed when I try 3.8
I make the same selections that are appropriate for the mods I'm using when installing it: 3.6:
Spoiler:
Show
3.8:
Spoiler:
Show
Only difference being I can't select Hitman's kNVSE animations checkbox because it's no longer there when I install 3.8, not sure if that's intentional or potentially the cause of the installation issue
Well, actually it was both listing on one side and tilted slightly.
I can edit it with Ironsight Adjuster, but I don't think it was supposed to do that out of the box Edit: NVM, it was my falut, I think last update I mistakenly checked Hit animation compatibility, it works perfectly now.
It appears that the Laser RCW has a problem. Some metal part covers roughly 3/4 of the screen. I have configured the mod for New Vegas Animation Overhaul - Guns and vanilla preset, the only mod I have besides the essential optimization ones (that does anything to the view model) is Just Vanilla Sprint. I updated both ISA and NVAO-G and the problem still exists, any thoughts on that?
I just want to use the WAP preset of New Vegas Animation Overhaul instead of having to select between Hit's or Rockbiter68's. I still want to select between New Vegas Animation Overhaul and ETJ's Animations. If you don't know what I'm talking about, I mean that there's an option to choose a preset in the FOMOD of NVAO that is handpicked and blended animations for WAP. I want to use whatever Hit and Rockbiter68 selected instead of selecting individually what I want to use from your FOMOD. For example, in the FOMOD the hunting revolver would have two options if you selected ETJ's and NVAO: New Vegas Animation Overhaul and ETJ Animations, not Hit's Animations, Rockbiter68's Animations, and ETJ Animations. Can you please update the mod so this is possible, or at least give me a way to do what I'm asking of you myself by editing the AnimGroupOverride files.
for some reason the hunting rifle is off center when using New Vegas Animation Overhaul, and btw I'm using viva new Vegas, but I did disable the other animation mods that could cause conflicts, but I could be forgetting something in the mod load order
417 comments
IF YOU WANT TO SUPPORT MY WORK CONSIDER DONATING
KNVSE ANIMS AREN'T WORKING/ACTING BUGGY?
Make sure Iron Sights Aligned wins all conflicts!
HOW DO I USE THE kNVSE CONFIGURATOR?
Install all of the following animations from any supported author:
Hitman / Rockbiter
New Vegas Animation Overhaul - Guns
EliV3
ETJ kNVSE Animation Pack
Pistol Pack
Hunting Shotgun
In the FOMOD select your installed kNVSE animations and hit next, you will be prompted with any overlapping animations and you can select which ones to use.
NOTE: You must install all of the listed animations from a supported author for the kNVSE Configurator to function correctly, missing animations might result in misaligned iron sights.
ONE OF MY IRON SIGHTS ARE MISALIGNED?
Leave a bug report with your combination of weapon meshes and animation mods I'll look into it.
B42 OPTICS SUPPORT?
Only scope alignments are included here. Check the mod page for supported B42 Optics patches.
VARMINT RIFLE BUG WITH B42 OPTICS + WAP?
Hide the WAP Varmint Rifle meshes bundled with ETJ. "meshes/tigerx87/weapons/VarmintRifle/..."
WAP SUPPORT?
Supports the following:
WAP Year One
WAP LMG + Bozar
WAP Sniper Rifle
WAP Lever Action Shotgun
WAP Laser Pistol
WAP Recharger Weaponry
WAP Laser RCW
WAP Single Shotgun
WAP A Light Shining In Darkness Remastered
WAP Grenade Launcher
WAP 12.7mm Pistol
The WAP Patch assumes you've installed all of the above, alignment will be skewed otherwise.
If you are a B42 Optics user install the WAP patches found here and here.
WAP for TTW is fully supported, integration is based on momodio's WAP'ed TTW Patch.
If it was scripted, would it be possible to create an optional pack that "adjusts" the iron sights to the weapon doesn't move at all when you aim (i.e. "disable" iron sights/aiming animation completely?)
Complain here if anything is broken!
I think it's just not being installed properly with vortex, the only files in the staging folder of the mod when installed is meshes\Characters\_1stPerson\2hrAimIS.kf and a bunch of inis in config\ISControl
With 3.6 there's the NVSE scripts and a load of json files in AnimGroupOverride that are not being installed when I try 3.8
I make the same selections that are appropriate for the mods I'm using when installing it:
3.6:
3.8:
Only difference being I can't select Hitman's kNVSE animations checkbox because it's no longer there when I install 3.8, not sure if that's intentional or potentially the cause of the installation issue
configs.
You need to select New Vegas Animation Overhaul, under kNVSE animations.
If you have any of Hitman or Rockbiter's old animations uninstall them, you should only have New Vegas Animation Overhaul - Guns or ETJ's anims.
Can provide screenshots if needed
Edit: NVM, it was my falut, I think last update I mistakenly checked Hit animation compatibility, it works perfectly now.