hellou there,so i got nvao guns,if i am not mistaken there is a fix for the 9mm submachinegun stock not moving despite the animation but i cant remenber where i found it so could anyone help me?
I really liked the mod, the textures of the millenia are incredible. But I didn't see any textures for the Medicine Stick, and the WAP ones don't match the aesthetics of the other weapons.
Having a bit of a problem. When using FNV Clean Animations with aWRP, the Single Shotguns cocking hammer disappears when the reload starts then reappears when the reload ends.
racking my brain trying to figure this out but when I use this mod all the meshes seem messed up for revolvers, I'm almost certain I have no other weapon mods but I am using TTW
Sorry to ask such a trivial question, but is there a patch that replaces the Sniper Rifle scope optics to a darker version some of the scope optics in WRP are very colorful and I find it quite distracting.
God bless all of you for this mod. I prefer vanilla textures a lot, but vanilla guns textures are horrible, WAP is too heavy, your textures are best compromise between visuals and perfomance.
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aWRP 2.0 is now live. Enjoy.
Oh, patches are now in a separate mod page, just in case you are looking for them.
SetWeaponItemMod NVDLC05WeapNV127mmPistolUnique 1 ModNV127mmPistolSilencer
SetWeaponItemModEffect NVDLC05WeapNV127mmPistolUnique 1 11
SetWeaponItemModValue NVDLC05WeapNV127mmPistolUnique 1 0
SetWeaponSound NVDLC05WeapNV127mmPistolUnique 9 WPNRifleVarmintModFire3D
SetWeaponSound NVDLC05WeapNV127mmPistolUnique 11 WPNRifleVarmintModFire2D
You can edit them urself in pnet or photoshop tho, I can't provide optionals or updates atm.
Making the scope optional also means sacrificing an existing modification (which the revolver already has full 3)
Also I'm still on hiatus, I'll check on it when I'm back.