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Mainframe

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Mainframe

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58 comments

  1. mattiem672
    mattiem672
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    Seems to be working, thanks for the fix. 
    I am wondering how it introduced these ads on the main menu though lol
    1. tethersever7
      tethersever7
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      • 5 kudos
      Todd markets through shader flags exclusively.
    2. wackyflappybob
      wackyflappybob
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      Might have something to do with the day that the ads popped up... :D
    3. golivie
      golivie
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      For reference to anyone wondering, that was MAPMO doing it. It was a joke.
  2. TheUncleG
    TheUncleG
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    Such an essential mod. I just realized I'm overdue for an update. Do I need both of the main files or just v5?
    1. TheUncleG
      TheUncleG
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      Nevermind I found the answer in the comments when you said:  "I've also kept 4b up for now just in case." Thank you!
  3. raiwel
    raiwel
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    Thank you for the fix.
  4. SugarBros3D
    SugarBros3D
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    GENIUS!
    One of the most annoying graphical issues in the game, at least for me, completely fixed!
    And the same goes for the vents in your other mod!
    Now, if only I didn't have the same exact issue with a bunch of other objects that have some kind of specular texture (e.g. the ivy leaves in Vault 22, the panes in "medical" sepaarators used in clinics throughout the game and the tiles in places like the bath-house of the Ultra-Luxe... that would be perfectly splendid!
    Anyone having these same issues as well? Or is it just my luck?
  5. Axijiku
    Axijiku
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    You are an absolute saint! Now I can go through metros and not have to worry about disco-ball litter on the ground whenever I wanna use a pip boy light lol.
  6. Dagnirion
    Dagnirion
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    damn, what a must have, was noticing the problem for quite a while, thank god I stumbled upon your mod, huge thanks for you work!
    1. Mainframe
      Mainframe
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      Np man...glad it's working out for ya. Tell all your friends! lol
  7. 0822
    0822
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    Thanks for the mod, I was wondering if it intentionally made the litters texture more floaty? I mean it doesn't flicker anymore, but it made the litters looks like they're flying an inch above the ground
    1. Mainframe
      Mainframe
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      Yup that’s mine. Some areas suffer worse than most. Due to how the mesh was laid out if I made them to close to the ground you’d see flicker due to uneven ground. So it’s basically robbing Peter to pay Paul. A thought I had was to create an actual ESP for it to level out the meshes. That’s very tedious & I don’t have the time atm. Thou eventually I may change things up with the litter. Currently I’m trying my own hand at a lighting mod/ideas. 
  8. Mainframe
    Mainframe
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    v5 has been uplodaded. The only thing changed was streetlitter01.niff. Parts resized thou none of the height of the meshes have been touched. Hopefully this should be the last for a bit. I ment to upload this friday but have been busy on this end. Apologies. 

    Let me know if anyone finds any odd meshes/placements/flickering. So far the only weird ones I've come across is from litter placed by other mods. So unless I want to make patches its best to disable those in console just so you don't have to see them. I've also kept 4b up for now just in case. 
    1. WhirledNews
      WhirledNews
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      You might want to put the old files in the 'Old Files' Section and add a changelog. Or not, its up to you...
  9. KurstVI
    KurstVI
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    I have a flickering issue I'm not sure if it's on my end can you check and see if it's on your end as well the location is the repconn HQ 2nd floor I took a video of the issue let me know if it's on my end.

    Fallout New Vegas Litter glitch - YouTube
    1. Mainframe
      Mainframe
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      That maybe one of mine. Quick question…are you using a litter retexture mod?

      ---edit

      OK now that I"m off I've had a look in the area in question. So the issue is an unfortunate mesh placement by the game. I've resized that area of the mesh and it fits better....no overlapping causes the flicker in that one part. So expect a v5 later in the week. 

      Please continue to let me know if you encounter any further areas with overlap. I've ran thru that whole floor and all was well except that one spot. Which is fixed now....So yay & thank you kind sir!!!
    2. KurstVI
      KurstVI
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      Glad to help:)
  10. sawosa5971
    sawosa5971
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    still getting a bit of flicker using v4: Record_2023_09_24_11_19_41_822 - VidLii

    from my observations v4b doesn't have this problem
    1. Mainframe
      Mainframe
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      Odd that b doesn’t have it. The only difference is that one has been stripped & one hasn’t.. v4b is actually my preferred version so use that for now. I’m working so can’t check but what cell were you in? I can coc there when I get home and do some testing. Thanks for the heads up.
    2. sawosa5971
      sawosa5971
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      yea i'm just gonna be using v4b, i like it better too when seeing it in game

      cell 06018532 vault92b (living quarters)
    3. Mainframe
      Mainframe
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      Awesome. If you find any further areas let me know. 

      ---edit

      Ok now at home and reviewed. I actually think you hit the nail on the head. v4b is the superior one due to the mesh playing nicer. Having it stripped is good for those who may need extra performance..but honestly if these little meshes are causing ya problems you have larger issues to handle. I'll be throwing out another version later in the week which are based off v4b so expect that later. 

      That said I've been trying like hell NOT to go the esp route with this. Editing the mesh is simpler, but you run into placement issues..which is why meshes overlapping/mesh height is touch and go atm. I'm hoping enough people use this mod that they cover most of the game(s) and by default let me know if they see any flickering and I can fix mesh wise. Worked pretty good so far. 

      That said I know it's annoying the different versions. My end game is to have the final product of this and maybe then build off it with some actual 3d litter/trash. Problem there is the player may want to be able to search it. Thats where an esp would be needed. Thou this is just for looks so I may not even worry about it. 

      Past all that...seriously thank you.