GENIUS! One of the most annoying graphical issues in the game, at least for me, completely fixed! And the same goes for the vents in your other mod! Now, if only I didn't have the same exact issue with a bunch of other objects that have some kind of specular texture (e.g. the ivy leaves in Vault 22, the panes in "medical" sepaarators used in clinics throughout the game and the tiles in places like the bath-house of the Ultra-Luxe... that would be perfectly splendid! Anyone having these same issues as well? Or is it just my luck?
You are an absolute saint! Now I can go through metros and not have to worry about disco-ball litter on the ground whenever I wanna use a pip boy light lol.
Thanks for the mod, I was wondering if it intentionally made the litters texture more floaty? I mean it doesn't flicker anymore, but it made the litters looks like they're flying an inch above the ground
Yup that’s mine. Some areas suffer worse than most. Due to how the mesh was laid out if I made them to close to the ground you’d see flicker due to uneven ground. So it’s basically robbing Peter to pay Paul. A thought I had was to create an actual ESP for it to level out the meshes. That’s very tedious & I don’t have the time atm. Thou eventually I may change things up with the litter. Currently I’m trying my own hand at a lighting mod/ideas.
v5 has been uplodaded. The only thing changed was streetlitter01.niff. Parts resized thou none of the height of the meshes have been touched. Hopefully this should be the last for a bit. I ment to upload this friday but have been busy on this end. Apologies.
Let me know if anyone finds any odd meshes/placements/flickering. So far the only weird ones I've come across is from litter placed by other mods. So unless I want to make patches its best to disable those in console just so you don't have to see them. I've also kept 4b up for now just in case.
I have a flickering issue I'm not sure if it's on my end can you check and see if it's on your end as well the location is the repconn HQ 2nd floor I took a video of the issue let me know if it's on my end.
That maybe one of mine. Quick question…are you using a litter retexture mod?
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OK now that I"m off I've had a look in the area in question. So the issue is an unfortunate mesh placement by the game. I've resized that area of the mesh and it fits better....no overlapping causes the flicker in that one part. So expect a v5 later in the week.
Please continue to let me know if you encounter any further areas with overlap. I've ran thru that whole floor and all was well except that one spot. Which is fixed now....So yay & thank you kind sir!!!
Odd that b doesn’t have it. The only difference is that one has been stripped & one hasn’t.. v4b is actually my preferred version so use that for now. I’m working so can’t check but what cell were you in? I can coc there when I get home and do some testing. Thanks for the heads up.
Awesome. If you find any further areas let me know.
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Ok now at home and reviewed. I actually think you hit the nail on the head. v4b is the superior one due to the mesh playing nicer. Having it stripped is good for those who may need extra performance..but honestly if these little meshes are causing ya problems you have larger issues to handle. I'll be throwing out another version later in the week which are based off v4b so expect that later.
That said I've been trying like hell NOT to go the esp route with this. Editing the mesh is simpler, but you run into placement issues..which is why meshes overlapping/mesh height is touch and go atm. I'm hoping enough people use this mod that they cover most of the game(s) and by default let me know if they see any flickering and I can fix mesh wise. Worked pretty good so far.
That said I know it's annoying the different versions. My end game is to have the final product of this and maybe then build off it with some actual 3d litter/trash. Problem there is the player may want to be able to search it. Thats where an esp would be needed. Thou this is just for looks so I may not even worry about it.
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I am wondering how it introduced these ads on the main menu though lol
One of the most annoying graphical issues in the game, at least for me, completely fixed!
And the same goes for the vents in your other mod!
Now, if only I didn't have the same exact issue with a bunch of other objects that have some kind of specular texture (e.g. the ivy leaves in Vault 22, the panes in "medical" sepaarators used in clinics throughout the game and the tiles in places like the bath-house of the Ultra-Luxe... that would be perfectly splendid!
Anyone having these same issues as well? Or is it just my luck?
Let me know if anyone finds any odd meshes/placements/flickering. So far the only weird ones I've come across is from litter placed by other mods. So unless I want to make patches its best to disable those in console just so you don't have to see them. I've also kept 4b up for now just in case.
Fallout New Vegas Litter glitch - YouTube
---edit
OK now that I"m off I've had a look in the area in question. So the issue is an unfortunate mesh placement by the game. I've resized that area of the mesh and it fits better....no overlapping causes the flicker in that one part. So expect a v5 later in the week.
Please continue to let me know if you encounter any further areas with overlap. I've ran thru that whole floor and all was well except that one spot. Which is fixed now....So yay & thank you kind sir!!!
from my observations v4b doesn't have this problem
cell 06018532 vault92b (living quarters)
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Ok now at home and reviewed. I actually think you hit the nail on the head. v4b is the superior one due to the mesh playing nicer. Having it stripped is good for those who may need extra performance..but honestly if these little meshes are causing ya problems you have larger issues to handle. I'll be throwing out another version later in the week which are based off v4b so expect that later.
That said I've been trying like hell NOT to go the esp route with this. Editing the mesh is simpler, but you run into placement issues..which is why meshes overlapping/mesh height is touch and go atm. I'm hoping enough people use this mod that they cover most of the game(s) and by default let me know if they see any flickering and I can fix mesh wise. Worked pretty good so far.
That said I know it's annoying the different versions. My end game is to have the final product of this and maybe then build off it with some actual 3d litter/trash. Problem there is the player may want to be able to search it. Thats where an esp would be needed. Thou this is just for looks so I may not even worry about it.
Past all that...seriously thank you.