16 comments
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StickyTTW version added.
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Why does Jack look like Better Call Saul if he were a red neck lol. also great mod!
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For anyone who thinks the new faces are hideous and beyond redemption, just wanted to mention that you can also delete all the NPC records in it and the mod will still work just fine.
This is what Pearl looks like with the overhaul and New Vegas Redesigned 2. No more unique NPC outfits, but also no more hollywood abombinations in your game! -
Since this mod touch armors and weapons item, it definitely conflict with TTW, in the aspect of breaking TTW value/armor rating .
TTW change DR DT of armor, so there's one series of conflict.
TTW 332 change value of items to follow F3 scale (in a way, this prevent economy unbalance of FNV) so this is 2nd line of conflict.
PLayers might still be able to play game with this mod install. But once they visit and loot Boomers, things will break. -
If this forwards YUP changes, does that make it incompatible with TTW?
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I don't see how it would. TTW comes with its own YUP plugin which should make pretty much the same changes as regular YUP.
I can check out how it looks in my TTW setup in FNVEdit. -
Plugin looks good to me. It is incompatible in the most technical sense with TTW just as most mods that edit or add armor are, since it reverts TTW's DR/DT values back to vanilla, and a couple other small details like No Low Level Processing flags (which affects whether NPCs will go about their days while you're not nearby or not). Nothing that you should ever actually notice in a playthrough. Scripts and packages and the like all look fine.
Ahh, yeah if the other plugins need YUP as a master then they won't play ball, yeah. -
If you want to remove the YUP dependency you can manually do so via xEdit (for simple references). Install YUP (even though you're using TTW) and add it to the load order, then open xEdit with YUP and YUPTTW both active and find any references to the (base) YUP plugin and change them to the same reference in YUPTTW. Works fine for simple references, obviously not for scripts.
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Don't forget that after you change the YUP references to YUPTTW references to right-click the mod, then click "Clean Masters (=Remove all unused masters), save, closed xEdit, then remove YUP.
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