Obviously inspired by NPCs Sprint In Combat. This is a simple kNVSE implementation of the same mechanic that works as a plain movement animation replacer, so it has none of the strange problems that come with messing with idle animations. It should be 100% compatible with everything and anything. It makes any humanoid NPC that uses 1-handed melee, 2-handed melee, or hand-to-hand weapons sprint during combat. It also takes into consideration crippled limbs. Anybody with a crippled leg won't be able to sprint after you.