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Wombat

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Woooombat

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43 comments

  1. korri123
    korri123
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    NB the reason I didn't update the original mod to do what this mod does was because of the game's AI behavior where NPCs will pause for a few seconds before attacking after ending sprint. The original scripted attacks (as janky as they were implemented) were coded to bypass that. (You can test by backing away from a sprinting NPC and see if he ever manages to hit you)
    1. Woooombat
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      NPCs behaved pretty much the same as vanilla in my testing. They miss some and hit some. They just managed to close the distance faster.
    2. korri123
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      Yeah I just didn't like the default vanilla behavior where an NPC would come at you full speed sprinting then stops, strafes a bit for a few seconds and mutters "You like that?" then decides to attack which is why I added scripted attacks immediately after sprint in the original mod.
    3. Woooombat
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      I see. Well, in that case, that's one major aspect that differs than the original one then. This mod just gives melee guys a faster forward movement animation so they can close the distance quicker and nothing else. They still behave exactly the same as vanilla AI wise.
  2. diesaifa
    diesaifa
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    for some reason this mod doesn't do anything. NPCs don't sprint for me. Maybe it's something with a new knvse
  3. picao233
    picao233
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    The New knvse update break this mod for me.
  4. Retrogam3r96
    Retrogam3r96
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    i love how this makes melee npcs more of a challenge
  5. CheburatorDetected
    CheburatorDetected
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    With this mod Veronica became tougher than ever. Thanks)
  6. kamchatkaa
    kamchatkaa
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    Hey Wombat! 

    Is this compatible with enhanced movement?
    1. Woooombat
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      Yes, it is.
  7. FNFAL113
    FNFAL113
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    is this compatible with enhanced movement which has a sprint mod too
    1. FNFAL113
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      Seems to be not working, and I can't see any differences with npcs, still same speed running
  8. tethersever7
    tethersever7
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    How much of a speed boost do NPCs get? so I can balance enhanced movement
  9. gtnerd
    gtnerd
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    How can I go about increasing the speed of the animation so that enemies sprint even faster?
  10. CryoStrider
    CryoStrider
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    Any chance you could look into adding an exception for Super Mutants? Every other enemy type is fine, but I feel like this mod breaks their balance a little bit.
    1. Woooombat
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      The mod doesn't affect super mutants at all. It only affects human NPCs (and non-feral ghouls).
    2. CryoStrider
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      Yep, turns out I was wrong about this and the problem was being caused by something else. Sorry about that.
    3. Rocketpouncer
      Rocketpouncer
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      I'm curious what "the problem" was caused by. I'd like my super mutants to be "off-balanced".
  11. BalerionStark
    BalerionStark
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    Do I require both the original file and the TOTNW patch or just the second one if I'm using TOTNW?
    1. Aminleandoer
      Aminleandoer
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      just download the totnw file homie