43 comments
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LockedStickyNB the reason I didn't update the original mod to do what this mod does was because of the game's AI behavior where NPCs will pause for a few seconds before attacking after ending sprint. The original scripted attacks (as janky as they were implemented) were coded to bypass that. (You can test by backing away from a sprinting NPC and see if he ever manages to hit you)
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for some reason this mod doesn't do anything. NPCs don't sprint for me. Maybe it's something with a new knvse
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The New knvse update break this mod for me.
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i love how this makes melee npcs more of a challenge
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With this mod Veronica became tougher than ever. Thanks)
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Hey Wombat!
Is this compatible with enhanced movement? -
is this compatible with enhanced movement which has a sprint mod too
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How much of a speed boost do NPCs get? so I can balance enhanced movement
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How can I go about increasing the speed of the animation so that enemies sprint even faster?
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Any chance you could look into adding an exception for Super Mutants? Every other enemy type is fine, but I feel like this mod breaks their balance a little bit.
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Do I require both the original file and the TOTNW patch or just the second one if I'm using TOTNW?