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57 comments

  1. Spifferino
    Spifferino
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    Have a problem with the file size, level of compression, or texture format? Run the mod through a tool such as Cathedral Assets Optimizer or Octagon to tweak the textures to your liking. Please be aware that at certain resolutions and texture formats quality can and will be degraded.
  2. Azf12
    Azf12
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    I went ahead and compressed the maps. Dropped the file sizes from 64mb per file to 10. Still 4K, no visible loss in quality.
  3. EmperorofMongo
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    capital wastelands map file got changed BACK to "wasteland_1024_no_map.dds", and is no longer  "wasteland_2048_no_map.dds"
    wacky
    1. EmperorofMongo
      EmperorofMongo
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      NEVERMIND
      IT GOT CHANGED BACK AGAIN
      ?? WHY
    2. Nyxalt
      Nyxalt
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      This issue is happening with me right now. I'm going to skim through some of my ui mods and see if there's a reason.

      Edit: That was quick not sure if its the same issue as you but it sure as hell helped me, VUI+ defaults to the 1024 version for some reason. Searched for 1024 in map_menu.xml and replaced it with 2048, fixed the issue.

      Edit 2: Well it came back, disabled the 'Buddy Chicken' mod and it fixed it. Why? I have no clue!
  4. DFE785
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    Any chance getting an addon to this that adds maps for new worldspaces, like Dry Wells?
  5. dartstalker
    dartstalker
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    Downscaled TTW Simple Maps to 2k resolution for dramatical reduce in size. Download
    1. Spifferino
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      Dramatic reduction in size, and quality. The assets are 4k for a reason.
    2. dartstalker
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      2k also looks really good in my opinion.
    3. Spifferino
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      The reduction in resolution will cause inconsistencies and crunch details such as the grid lines and curved roads.
    4. palethanatos00
      palethanatos00
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      tysm
    5. Dirtov
      Dirtov
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      Thank you, kind soul. The 4k resolution maps were a little too much for my laptop to handle so sometimes it took up to 6 seconds for the map to open. this one works nearly instantly. Looks pretty clear too.
  6. xAMVVx
    xAMVVx
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    Really love the mod
    Unfortunately I am getting crashes around 30% of the time when I load the World Map on Pipboy
    Could be my old I5 9400h and 1660ti not being up to the mark

    Would it be possible to make a less  performance intensive version of this mod?
    1. Spifferino
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      NVTF and 4gb Patcher are heavily recommended when using any texture mods. 4K Is necessary for the maps otherwise the quality and readability is highly degraded. That being said, I have tested (and actively play with) this on both a vanilla and modded game without issues, so I have no doubt you're running out of texture memory. Either downscale it with a software of your choice or utilize the community tools I recommended. 4gb Patcher isn't necessary if you're on GOG.
  7. Mabra51
    Mabra51
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    Why did some maps have marker circles ?
    1. Spifferino
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      In vanilla it's a remnant from development. The maps were made taking screenshots of the worldspace in the editor. Therfore markers are visible, and by extension their radius circle.
  8. wrthcrw
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    Is there any chance you could provide a patch for Nova Arizona? It adds a whole bunch of content to the east of the Colorado River and changes the map a bit to accommodate. If not then no worries at all.
    1. elwiin
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      +1
      these maps look great!
    2. Michy104
      Michy104
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      +1
      This mod, makes the map lookable and with the Nova Arizona map add-on it goes back to the default map. Which is quite ugly. A patch would  really be great!
    3. Spifferino
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      Nova Arizona devs already have permission to patch it.
    4. XeonMancer
      XeonMancer
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      +1
  9. Jesse6669
    Jesse6669
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    I like this mod and think your maps have the best style of the mods available, however I wish the NV map had topography like the other maps, personally I find the Big MT map to be far and away the best one and wish the main NV map was done in a similar fashion. 

    Happy with it the way it is either way, I'm guessing creating topography from scratch would be extremely laborious and balancing what landmarks/details to include with the different map scales might be trickier than I realize. 
    1. Spifferino
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      Topography on the large world maps would just clutter the image. Think about it like google maps - satellite images vary in detail depending on zoom
  10. Radial122
    Radial122
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    Would be really nice to see this get an update. While certainly not wasted effort, this seems to value accuracy to the vanilla maps above all else, which can easily cause problems when the vanilla maps are not accurate to whats actually in vanilla. Does raise a question of why this should be used over vanilla if its not gonna actually improve the maps in terms of gameplay? Obviously going through every single worldspace in the game and accurately drawing them out would be incredibly difficult and time consuming, but there are certainly some real egregious examples that can be fixed, such as the bridges next to the Anchorage Memorial, both real and fake, not being properly depicted.
    1. Spifferino
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      This will not be updated any further and any inaccuracies present are also there in vanilla. As you said, the only other way to achieve absolute 1:1 accuracy is by going over every cell and *attempting* to capture the data exactly - a nearly impossible task, which is why the vanilla maps have minor inaccuracies. Despite this many scaling issues have actually been ammended from vanilla in this mod.
  11. PaladinEzrah91
    PaladinEzrah91
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    Keep your fallout 4 out of my new vegas. JK, great mod.