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powerofthree

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104 comments

  1. KelCorn
    KelCorn
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    • 0 kudos
    I`m new to modding and I just got this for mariposa playable super mutant mod (it`s supposed to fix error where you become invisible) but it makes my game crash when I try to enter either the bison steve hotel or the vikki and vance casino in primm and I don`t know why and if anyone knows the possible reasons I would like to know for future reference.
  2. Geigerman
    Geigerman
    • member
    • 4 kudos
    If two mods replace the same object what determines which mod takes priority? / Replaces first after which the other has nothing to replace?
  3. How exactly do you get KEYWORDs to work with BSO? I tried for 45 minutes and got nothing. 
  4. Donkey4724
    Donkey4724
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    Ok how the hell am I supposed to archive the ini I’m sorry I’m new but my bro needs the cigarettes mods so I’m confused bout this mod and it’s how to description so I’m sorry I can’t find any guide for this one
  5. SouthboundSoul
    SouthboundSoul
    • member
    • 0 kudos
    With this mod installed, my game crashes instantly
    1. FishGirlViolet
      FishGirlViolet
      • member
      • 11 kudos
      Mine too
    2. AlmightySigmar
      AlmightySigmar
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      • 0 kudos
      Same problem
    3. vexiant
      vexiant
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      • 0 kudos
      fine for me @ 167 mods (ttw)
  6. Drarack
    Drarack
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    • 74 kudos
    Would it be even possible to port this to Fallout 3? 
    1. Mirakussss
      Mirakussss
      • member
      • 1 kudos
      i dont think so but you can use ttw
  7. Aldog31
    Aldog31
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    • 2 kudos
    Essential. 10/10
  8. Shardoom
    Shardoom
    • supporter
    • 26 kudos
    Would it be possible to make this work on the meshes directly?

    I wanted to create a swap so all holotape meshes can use one of 6 different variations.
    However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
  9. PalateSwap
    PalateSwap
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    • 17 kudos
    Is there a way to remove items using these commands? I wanna set up a file to remove a certain item 75% of the time, and the other 25% be a different item.
    1. TheBooher
      TheBooher
      • member
      • 6 kudos
      [Forms]
      FXSmokeMed01|FurnitureMarker40|chanceS(75)
       if you want it to be removed you would swap it for FurnitureMarker40
  10. piber20
    piber20
    • supporter
    • 130 kudos
    I'm trying to do a comprehensive movable statics to items mod using this, but I can't quite get this to work the way I want:

    [Forms]
    PotBig|BigPot

    [Forms|DLC02ArtilleryBase]
    BigPot|PotBig

    [Forms|DLC02CommandTent]
    BigPot|PotBig

    [Forms|DLC02CommCenter]
    BigPot|PotBig

    The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
    1. GRUmod
      GRUmod
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      • 257 kudos
      See bug report i made. It's seemingly some issue with the mod about how regions or specific cells/areas work, or undocumented/misdocumented functionality maybe..
      I had the same issues. 

      The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.
    2. TheBooher
      TheBooher
      • member
      • 6 kudos
      for the location swaps try PotBig|PotBig instead of trying to change back the BOS replacements. Just replace the original object with itself.