Ok how the hell am I supposed to archive the ini I’m sorry I’m new but my bro needs the cigarettes mods so I’m confused bout this mod and it’s how to description so I’m sorry I can’t find any guide for this one
Would it be possible to make this work on the meshes directly?
I wanted to create a swap so all holotape meshes can use one of 6 different variations. However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
Is there a way to remove items using these commands? I wanna set up a file to remove a certain item 75% of the time, and the other 25% be a different item.
I'm trying to do a comprehensive movable statics to items mod using this, but I can't quite get this to work the way I want:
[Forms] PotBig|BigPot
[Forms|DLC02ArtilleryBase] BigPot|PotBig
[Forms|DLC02CommandTent] BigPot|PotBig
[Forms|DLC02CommCenter] BigPot|PotBig
The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
See bug report i made. It's seemingly some issue with the mod about how regions or specific cells/areas work, or undocumented/misdocumented functionality maybe.. I had the same issues.
The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.
I am encountering an issue with this mod where the console text becomes squished to the bottom of the screen making it unreadable. I already made a post on the fallout subreddit but I made the post before extensive testing regarding which mods worked and which ones did not. Attached below is link to my load order. https://pastebin.com/UjYayVYv.
It seems that this mod (even with only this mod) makes the game crash in some instances. My game always crashes when exploding the Lonesome Road warheads with this mod installed. I thought this information might be useful.
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I wanted to create a swap so all holotape meshes can use one of 6 different variations.
However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
[Forms]
if you want it to be removed you would swap it for FurnitureMarker40FXSmokeMed01|FurnitureMarker40|chanceS(75)
[Forms]
PotBig|BigPot
[Forms|DLC02ArtilleryBase]
BigPot|PotBig
[Forms|DLC02CommandTent]
BigPot|PotBig
[Forms|DLC02CommCenter]
BigPot|PotBig
The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
I had the same issues.
The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.
https://pastebin.com/UjYayVYv.
I thought this information might be useful.