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powerofthree

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102 comments

  1. How exactly do you get KEYWORDs to work with BSO? I tried for 45 minutes and got nothing. 
  2. Donkey4724
    Donkey4724
    • member
    • 0 kudos
    Ok how the hell am I supposed to archive the ini I’m sorry I’m new but my bro needs the cigarettes mods so I’m confused bout this mod and it’s how to description so I’m sorry I can’t find any guide for this one
  3. SouthboundSoul
    SouthboundSoul
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    • 0 kudos
    With this mod installed, my game crashes instantly
    1. FishGirlViolet
      FishGirlViolet
      • member
      • 11 kudos
      Mine too
    2. AlmightySigmar
      AlmightySigmar
      • member
      • 0 kudos
      Same problem
    3. vexiant
      vexiant
      • member
      • 0 kudos
      fine for me @ 167 mods (ttw)
  4. Drarack
    Drarack
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    • 67 kudos
    Would it be even possible to port this to Fallout 3? 
    1. Mirakussss
      Mirakussss
      • member
      • 1 kudos
      i dont think so but you can use ttw
  5. Aldog31
    Aldog31
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    • 2 kudos
    Essential. 10/10
  6. Shardoom
    Shardoom
    • supporter
    • 26 kudos
    Would it be possible to make this work on the meshes directly?

    I wanted to create a swap so all holotape meshes can use one of 6 different variations.
    However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
  7. PalateSwap
    PalateSwap
    • premium
    • 17 kudos
    Is there a way to remove items using these commands? I wanna set up a file to remove a certain item 75% of the time, and the other 25% be a different item.
    1. TheBooher
      TheBooher
      • member
      • 6 kudos
      [Forms]
      FXSmokeMed01|FurnitureMarker40|chanceS(75)
       if you want it to be removed you would swap it for FurnitureMarker40
  8. piber20
    piber20
    • supporter
    • 116 kudos
    I'm trying to do a comprehensive movable statics to items mod using this, but I can't quite get this to work the way I want:

    [Forms]
    PotBig|BigPot

    [Forms|DLC02ArtilleryBase]
    BigPot|PotBig

    [Forms|DLC02CommandTent]
    BigPot|PotBig

    [Forms|DLC02CommCenter]
    BigPot|PotBig

    The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
    1. GRUmod
      GRUmod
      • premium
      • 242 kudos
      See bug report i made. It's seemingly some issue with the mod about how regions or specific cells/areas work, or undocumented/misdocumented functionality maybe..
      I had the same issues. 

      The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.
    2. TheBooher
      TheBooher
      • member
      • 6 kudos
      for the location swaps try PotBig|PotBig instead of trying to change back the BOS replacements. Just replace the original object with itself.
  9. GOlem048
    GOlem048
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    • 0 kudos
    I am encountering an issue with this mod where the console text becomes squished to the bottom of the screen making it unreadable. I already made a post on the fallout subreddit but I made the post before extensive testing regarding which mods worked and which ones did not. Attached below is link to my load order.
     https://pastebin.com/UjYayVYv.
  10. ThatMilkyBoy
    ThatMilkyBoy
    • member
    • 13 kudos
    It seems that this mod (even with only this mod) makes the game crash in some instances. My game always crashes when exploding the Lonesome Road warheads with this mod installed.
    I thought this information might be useful.
    1. lufusol
      lufusol
      • premium
      • 98 kudos
      I have over 750 mods installed including this and I just did a full playthrough of lonesome road.  Exploded every warhead. Not a single crash.  FWIW