I`m new to modding and I just got this for mariposa playable super mutant mod (it`s supposed to fix error where you become invisible) but it makes my game crash when I try to enter either the bison steve hotel or the vikki and vance casino in primm and I don`t know why and if anyone knows the possible reasons I would like to know for future reference.
Ok how the hell am I supposed to archive the ini I’m sorry I’m new but my bro needs the cigarettes mods so I’m confused bout this mod and it’s how to description so I’m sorry I can’t find any guide for this one
Would it be possible to make this work on the meshes directly?
I wanted to create a swap so all holotape meshes can use one of 6 different variations. However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
Is there a way to remove items using these commands? I wanna set up a file to remove a certain item 75% of the time, and the other 25% be a different item.
I'm trying to do a comprehensive movable statics to items mod using this, but I can't quite get this to work the way I want:
[Forms] PotBig|BigPot
[Forms|DLC02ArtilleryBase] BigPot|PotBig
[Forms|DLC02CommandTent] BigPot|PotBig
[Forms|DLC02CommCenter] BigPot|PotBig
The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
See bug report i made. It's seemingly some issue with the mod about how regions or specific cells/areas work, or undocumented/misdocumented functionality maybe.. I had the same issues.
The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.
104 comments
I wanted to create a swap so all holotape meshes can use one of 6 different variations.
However, Holotapes in FNV aren't a misc item themselves (except a couple) but instead they are the meshes that item forms point to.
[Forms]
if you want it to be removed you would swap it for FurnitureMarker40FXSmokeMed01|FurnitureMarker40|chanceS(75)
[Forms]
PotBig|BigPot
[Forms|DLC02ArtilleryBase]
BigPot|PotBig
[Forms|DLC02CommandTent]
BigPot|PotBig
[Forms|DLC02CommCenter]
BigPot|PotBig
The PotBig movable static gets replaced with the BigPot misc item just fine, but in the DLC02 cells they don't revert back to the movable static. Is there a better way I could do something like this? A replace-all-but-this-blacklist thing?
I had the same issues.
The best we can hope for is this gets fixed/updated or someone makes something that supersedes Base Object Swapper.