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PivMan

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PivMan

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171 comments

  1. PukinDumpling
    PukinDumpling
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    • 115 kudos
    I have a strange issue under Proton (Linux):
    If I load the mod the way it comes packaged in the download, the game crashes during the legal screens. with a Visual C++ Runtime Error. If I then edit the GLO_Lamplight.ini and remove all the settings starting from [LIGHs] until the end (I have to remove every single section after it), it loads. Proton doesn't seem to like the LIGHs entires for some reason... :(

    Edit: Further testing has shown that it's only the fColorMult lines. Removing all of those also allows the game to boot up normally.

    Furthermore, Yvile's Crash Logger logs  the following error:
    Spoiler:  
    Show
    Playtime: 00:00:02.8228496
     
    Exception: UKNOWN_EXCEPTION (E06D7363)
     
    Thread: [FNV] Main
     
    Calltrace:
       ebp     |              Function Address             |              Function Name               | Source
    0x0177C82C |                   kernelbase (0x1004A468) |                                          |
    0x0177C864 |                    falloutnv (0x00EC78DC) |                                          |
    0x0177C8AC |                    falloutnv (0x00EC44A1) |                                          |
    0x0177C91C |                     nvse_1_4 (0x1006465C) | ScriptFunctionCaller::ReadScript+0xEC    | F:\NVSE\nvse\nvse\FunctionScripts.cpp:118
    0x0177C95C |                     nvse_1_4 (0x10064B54) | UserFunctionManager::Call+0x74           | F:\NVSE\nvse\nvse\FunctionScripts.cpp:229
    0x0177CA34 |                     nvse_1_4 (0x100473AB) | Cmd_Call_Execute+0x7B                    | F:\NVSE\nvse\nvse\Commands_Scripting.cpp:546
    0x0177D950 |                    falloutnv (0x005E234B) |                                          |
    0x0177E100 |                    falloutnv (0x005E101F) |                                          |
    0x0177E164 |                    falloutnv (0x005E26F1) |                                          |
    0x0177E194 |                    falloutnv (0x005AC29A) |                                          |
    0x0177E1F0 |                     nvse_1_4 (0x10065611) | FunctionContext::Execute+0x1E1           | F:\NVSE\nvse\nvse\FunctionScripts.cpp:596
    0x0177E234 |                     nvse_1_4 (0x10064C40) | UserFunctionManager::Call+0x160          | F:\NVSE\nvse\nvse\FunctionScripts.cpp:261
    0x0177E30C |                     nvse_1_4 (0x100473AB) | Cmd_Call_Execute+0x7B                    | F:\NVSE\nvse\nvse\Commands_Scripting.cpp:546
    0x0177F228 |                    falloutnv (0x005E234B) |                                          |
    0x0177F9D8 |                    falloutnv (0x005E101F) |                                          |
    0x0177FA3C |                    falloutnv (0x005E265B) |                                          |
    0x0177FA6C |                    falloutnv (0x005AC29A) |                                          |
    0x0177FA88 |                    falloutnv (0x0060D505) |                                          |
    0x0177FAAC |                    falloutnv (0x00455518) |                                          |
    0x0177FAB8 |                    falloutnv (0x0086F69C) |                                          |
    0x0177FAC4 |                    falloutnv (0x00870603) |                                          |
    0x0177FB1C |                    falloutnv (0x0086EDF5) |                                          |
    0x0177FEA0 |                    falloutnv (0x0086B3E8) |                                          |
    0x0177FEC0 |            nvse_steam_loader (0x100021C4) |                                          |
    0x0177FF50 |                    falloutnv (0x00ECC470) |                                          |
    0x0177FF68 |                     kernel32 (0x1000EA18) |                                          |
    0x0177FF80 |                        ntdll (0x1000CB83) |                                          |
    0x0177FFEC |                        ntdll (0x1003FC92) |                                          |
     
    Registry:
    REG |   Value    | DEREFERENCE INFO
    eax | 0x0177C7D4 |  
    ebp | 0x0177C82C |  
    ebx | 0x00000000 |  
    ecx | 0x00000000 |  
    edi | 0x0177C7F0 |  
    edx | 0x0177C7E8 |  
    eip | 0x7BC4A468 |  
    esi | 0x0177C860 |  
    esp | 0x0177C7D4 |  
     
    Stack:
      # |   Value    | DEREFERENCE INFO
      0 | 0xE06D7363 |  
      1 | 0x00000001 |  
      2 | 0x00000000 |  
      3 | 0x7BC4A468 |  
      4 | 0x00000003 |  
      5 | 0x19930520 |  
      6 | 0x0177C884 | 0x010F1FDC ==> RTTI: std::__non_rtti_object
      7 | 0x0117FC10 |  
      8 | 0x02E4A3F0 | 0x65636341 ==> String: "Access violation - no RTTI data!"
     29 | 0x138250C8 | 0x09A42990 ==> RTTI:  ScriptToken
     2B | 0x0177CA18 | 0x09A3E280 ==> RTTI: ScriptFunctionCaller
     3A | 0x01183028 | 0x010F1EE0 ==> Class: TypeInfo:  
     3B | 0x011846BC | 0x010F1EE0 ==> Class: TypeInfo:  
     56 | 0x3C46CCC0 | 0x01037094 ==> Class: Script: ID: 0F0010A1 (GLOLamplight)
    Plugin: "GeneralLightingOverhaul.esp"
     
     6E | 0x13825088 | 0x09A3FEBC ==> RTTI: ArrayIterLoop
     71 | 0x1381BBD0 | 0x09A2A15C ==> RTTI:  ArrayElement
     73 | 0x018776C0 | 0x09A2A15C ==> RTTI:  ArrayElement
     7D | 0x02E4E0D0 | 0x010A28FC ==> Class: MemoryHeap: Default Heap:  21.40 MiB/500.00 MiB (4.28%)
     
     8D | 0x18E27B00 | 0x010ED37C ==> Class: NiDX9SourceTextureData:  
     
    --------------------------------------------------------------------------------

    It's quite peculiar...
    1. tPoncho
      tPoncho
      • supporter
      • 1 kudos
      This saved my Steam Deck loadout, thanks for your work!
    2. Tkingawesome
      Tkingawesome
      • premium
      • 5 kudos
      Thanks so much! I'm going to include this in my modlist guide (with credit).
  2. iforimperium12
    iforimperium12
    • member
    • 0 kudos
    Good mod but idk why Doc Mitchell's house is so unusually bright
  3. TlayudaCecina
    TlayudaCecina
    • member
    • 0 kudos
    Hello, is this compatible with Vanilla Weather Tweaks? The author mentions it's incompatible but I've been playing with both mods and the game looks incredible, better than any other weather mod or NVR preset i've tried. I can't find info on possible conflicts and I feel crazy no one mentions the atmosphere and feel these mods create in tandem.
  4. megamike15
    megamike15
    • member
    • 4 kudos
    i have switched from so many weather mods it's crazy.  i have never been happy with them. i always have some issue with the lighting. this may be the one i actually want.
  5. MrMedicinal
    MrMedicinal
    • member
    • 10 kudos
    Howdy! Good mod. Love anything with modifiable ini. :)

    Question: Are there any settings in any of the inis that modify the Low-Light vision screen effects of this game? (Friend of the Night and Cateye, etc.) Default settings look great under normal circumstances, but I've always struggled with these effects looking decent in my game with any light around. I am using the ALT inis, and ALT.
  6. SinisterStellar
    SinisterStellar
    • member
    • 0 kudos
    This mod has not left my load order ever since installing. Heartily recommended.
  7. RayVeee
    RayVeee
    • member
    • 0 kudos
    The night is not darker at all.
  8. SIGMAKillionaire
    SIGMAKillionaire
    • supporter
    • 2 kudos
    Incredible work. Freaking love this mod.
  9. Lillgubbe
    Lillgubbe
    • member
    • 0 kudos
    I'm not sure if it's due to this mod, but the NPCs are completely blind at night in my game. Even if I use console command and give my character 0 in sneak skill, the NPCs still can't see me during nighttime, even if I crouch right in front of them. I think the light levels might be too low during night with this mod installed, because it's only when I increase game setting such as fDetectionSneakLightMod and fSneakLightMult that seem to fix NPC blindness during night.
  10. frostox
    frostox
    • supporter
    • 0 kudos
    i noticed the lighting seems to flicker between darker and light happens more in interiors, i don't believe its a re-shade could it be this mod?
    1. PivMan
      PivMan
      • premium
      • 21 kudos
      This mod shouldn't (by default) cause more overlapping light sources which is the typical cause for that problem. Same for ReShade. Do you have Improved Lighting Shaders installed? If not, that mod should help mitigate the issue.