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Panzermann11 and ThorinStahlhaut

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ThorinStahlhaut

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16 comments

  1. MutantModder
    MutantModder
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    Someone has been watching my videos 
    1. TBGRicky
      TBGRicky
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      They sure have. We all do. hehe  Your videos are fantastic.
    2. ThorinStahlhaut
      ThorinStahlhaut
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      Yes I have.
      To be honest I did not know of the original before and with the desire to keep my load order as small as possible I desided on trying my luck on making it esp-less.

      edit.: maybe I did browse over it, but that was before scriptrunners were a thing and I wanted to reserve load-order space for bigger mods (before the load limit fix)
    3. Retrogam3r96
      Retrogam3r96
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      that's why i am here just got done setting the creature overhaul too really cool setup
  2. welhen
    welhen
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    finally it actually matches what the loading screen tip says, vanilla khans too easy to kill as a level 6
  3. freischutz00
    freischutz00
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    Am I supposed to still use the mojave raiders patch with this too or is this all-in-one
    1. ThorinStahlhaut
      ThorinStahlhaut
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      No
      The patch was needed for the original since both mods esps edit the same NPC-records, since my mod uses scripts instead of editing them directly the patch is not needed.
  4. jedp15
    jedp15
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    For the supported mods, do they add Khans or edit the existing ones?
    1. ThorinStahlhaut
      ThorinStahlhaut
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      The supported mods add there own Khans, my mod just increases there HP to around 200 to match the buffed Toughness of the vanilla Khans provided by this mod.
      I left out mods that use existing Khans since those are already covert by the mainfile.
  5. rinabean
    rinabean
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    I'm not sure but it seems like there isn't actually a line to uncomment for Manny Vargas. Well, it doesn't match the format of all the other lines.
    1. ThorinStahlhaut
      ThorinStahlhaut
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      Been testing with different commands before release and forgot to re-add the line for Manny and decided not to since he already has the same base-HP as the other Khans with the mod , if you want to add one just copy the line of one of the others and replace the name with MannyVargas (thats the EditorID required).

      I only modified the mods version after testing so I just commented the others out.

      edit.: Once I find a new mod that interests me enough to make a patch, meaning it has Khans in it, Manny will be updated too(commented out), so at the latest once NVBIILE or RussellLE come out and I update this mod.
      As of version 1.1 Manny should have the proper line

      note: Basegame has Khans at 50 HP, my mod adds 150, I don't know there the other 50 in the screenshots come from, probably another mod I have active or some level offset.
    2. rinabean
      rinabean
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      Thanks for the update! :)
  6. LinkIsEpic101
    LinkIsEpic101
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    HELL YEAHHHH
  7. Emerald422
    Emerald422
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    Oh hell yeah.
  8. TBGRicky
    TBGRicky
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    Just what I was looking for. Thank you so much, as I used the original version for many playthroughs before.
  9. Wired1up
    Wired1up
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    *Deleted