Yes I have. To be honest I did not know of the original before and with the desire to keep my load order as small as possible I desided on trying my luck on making it esp-less.
edit.: maybe I did browse over it, but that was before scriptrunners were a thing and I wanted to reserve load-order space for bigger mods (before the load limit fix)
No The patch was needed for the original since both mods esps edit the same NPC-records, since my mod uses scripts instead of editing them directly the patch is not needed.
The supported mods add there own Khans, my mod just increases there HP to around 200 to match the buffed Toughness of the vanilla Khans provided by this mod. I left out mods that use existing Khans since those are already covert by the mainfile.
Been testing with different commands before release and forgot to re-add the line for Manny and decided not to since he already has the same base-HP as the other Khans with the mod , if you want to add one just copy the line of one of the others and replace the name with MannyVargas (thats the EditorID required).
I only modified the mods version after testing so I just commented the others out.
edit.: Once I find a new mod that interests me enough to make a patch, meaning it has Khans in it, Manny will be updated too(commented out), so at the latest once NVBIILE or RussellLE come out and I update this mod. As of version 1.1 Manny should have the proper line
note: Basegame has Khans at 50 HP, my mod adds 150, I don't know there the other 50 in the screenshots come from, probably another mod I have active or some level offset.
16 comments
To be honest I did not know of the original before and with the desire to keep my load order as small as possible I desided on trying my luck on making it esp-less.
edit.: maybe I did browse over it, but that was before scriptrunners were a thing and I wanted to reserve load-order space for bigger mods (before the load limit fix)
The patch was needed for the original since both mods esps edit the same NPC-records, since my mod uses scripts instead of editing them directly the patch is not needed.
I left out mods that use existing Khans since those are already covert by the mainfile.
Been testing with different commands before release and forgot to re-add the line for Manny and decided not to since he already has the same base-HP as the other Khans with the mod , if you want to add one just copy the line of one of the others and replace the name with MannyVargas (thats the EditorID required).
As of version 1.1 Manny should have the proper lineI only modified the mods version after testing so I just commented the others out.
edit.: Once I find a new mod that interests me enough to make a patch, meaning it has Khans in it, Manny will be updated too(commented out), so at the latest once NVBIILE or RussellLE come out and I update this mod.
note: Basegame has Khans at 50 HP, my mod adds 150, I don't know there the other 50 in the screenshots come from, probably another mod I have active or some level offset.