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Changelogs
Version 2.6
General: Increased default static strength to 15%
General: Added random rotation to particle/static UI elements for more varience
General: Script optimizations
Config: Added option to set particle color
Version 2.5
Config: Add option to disable instantaneous radiation effect
Version 2.4
General: Increased compressed radiation particle texture quality with DXT5 compression
General: Reduced compressed static texture size with DXT1 compression
Version 2.3
General: Effect will apply for a short time when inflicted with instantaneous radiation. (Eg. Eating food, creature attacks, etc.)
General: Added JohnnyGuitar NVSE and User Interface Organizer as requirements
General: Removed ShowOff xNVSE as a requirement
General: Completely rewrote Scriptrunner version (Now requires xNVSE 6.3.3+)
General: Script optimizations
FOMOD: Recommended compressing textures by default
Bug Fix: Fixed IMOD rarely failing to reset properly on Save/Load (Scriptrunner Version)
Version 2.2
General: Visual effect will continue to animate in Menu Mode
General: Optimized XML for readability and performance
General: Script optimizations
Version 2.1
FOMOD: Added additional texture options to the FOMOD installer
Version 2.0
General: Optimized textures with correct .dds compression
General: Script optimizations
FOMOD: Moved to FOMOD installer
Version 1.5
General: M.U.X.'s radiation visuals will be disabled in favor of this mod if both are installed
General: Switched to power of 2 textures for reduced initial startup time and increased performance (Thanks slippyguy)
General: HQ textures are now included by default
Version 1.4
General: Script optimizations
Version 1.3
Bug Fix: Fixed IMOD sometimes being stuck active if fast traveling from an irradiated area
Version 1.2
General: Altered static noise textures to have finer grain
Config: Added Brightness visual effect (Disabled by default)
Config: Added Contrast visual effect (Disabled by default)
Config: Changed Desaturation visual effect to support both saturation and desaturation
Version 1.1
General: Bundled performance textures in the main download, made HQ textures optional
Config: Added Desaturation visual effect
Config: Added config option to prioritize Helmet Overlay interface (Enabled by default)
Version 1.0
Release Version
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Adds a customizable visual effect when the player is exposed to radiation. Ionizing particles, static noise, blurred vision, and more. Intensity depends on the strength of the radiation hazard.
Enable/Disable and set intensity of each visual effect component: > Ionizing Particles > Static Noise > Blurred Vision > Double Vision > Brightness > Saturation > Contrast Set Rads/s threshold for overall effect to start/reach max intensity Configurable via the included RadiationVisuals.ini