Admittedly I could just be stupid, but after installing an ENB and going through Vault 34, I didn't get to see the pretty green lights in front of me the whole time I was there.
Is this compatible with Nut ENB 2.0? I imagine such but just double checking. I miss seeing the pretty green lights fizzle whenever I eat a twinkie.
I wanted to test this out by taking out my ENB but I seemingly don't know how to, sadly.
I would appreciate to know if whether this is a me-problem, or if ENBs does make the particles weaker, as standing on some radioactive barrels has shown that, it is there, just very very faint.
The particles are handled via the UI system so it would be strange for an ENB to have an effect on them. Try increasing fParticleStrength in the config and see if that helps.
Howdy, is it possible to change the color of the particles? I plan to add this to my Dust playthrough and I reckon Orangey-red particles would be very fitting, could imply it's radiation from the new strain of Cloud.
Been loving this mod since it came out, great work as always Stentorious! My only question is honestly this: what scripting wizardry did you perform to have the B42 Wristwatch animation have a depth-of-field effect in your demo video, and would you kindly share those steps, please?
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Is this compatible with Nut ENB 2.0? I imagine such but just double checking. I miss seeing the pretty green lights fizzle whenever I eat a twinkie.
I would appreciate to know if whether this is a me-problem, or if ENBs does make the particles weaker, as standing on some radioactive barrels has shown that, it is there, just very very faint.
My only question is honestly this: what scripting wizardry did you perform to have the B42 Wristwatch animation have a depth-of-field effect in your demo video, and would you kindly share those steps, please?
"
fBlurStrength=0
; Max strength of the vision blur effect. 0=Disabled, 1.0=Maximum
"
Blur is still there. Tried both 0.0 and 0
Still really great mod