Hi everyone! 1.2.1 has been released and most of the previously reported bugs had been fixed.
Edit 26/4/2025 I have released a couple of updates afterwards fixing more issues and improving on the overall experience based on your feeedback. Thank you for your help in making this work.
I installed the mod, the updates and generated lod but for some reason there's floating cranes, a floating door and a floating body near the hospital, also red exclamation marks on the ground. Did i miss something?
For whatever reason I couldn't get it to load over either Simple Open Freeside, or old Open Freeside, or the vanilla game after disabling all the mods that edited the cell. No biggie, i'll try it again another time.
Random side note. One of my favorite companion mods is "Niner" and he always mentions being stuck in Denver. I'd love to see maybe a trail of notes left by him. But that's more a fan service thing for me lol
I've played Dog City Denver, and it was one of my favorite mods ever. this mod definitely gives new life to the original, though I ran into a couple of issues.
Issue A: the hospital doesn't really have anything else once I get to 5th floor. there is The Surgeon and nothing else for me to do. am I missing something? Issue B: the Legionaries outside the Legion outpost are flagged as part of the Legion faction, rendering this mod incompletable without Legion infamy. I hope to see the two Legionaries replaced with factionless Legionaries since it would fix the issue while being friendly to the original mod. Issue C: the dog virus is applied to my character despite attacks not landing. I believe this is due to the script applying the virus to the character based on the dog attack itself, not whether or not the player is bitten.
Having checked the map out in the GECK, I am surprised how much you had expanded upon from Helms original version. Is there any roadmap available to check out?
P.S. Also, you looking for any help by chance?
P.S.S. I noticed Darth also was doing the same, there a collab going on? <: 0
I can let you know, I have been pretty busy w NovaArizona (highly recommend!), SaltLakeStories overhaul, BBD overhaul, and my expansion to MoreMojave. Ive not visited my version of DogCity since I releasd it lol
I can tell ya in this DogCity esp the worldspaces we have to work w are rather gank, and lack any actual directional proximity to eachother. Better off pulling all the npcs, quests, interiors, and assets and make fresh new worldspaces. But anyway, I might ditch my project n just help Paladin finish his
Stay tuned, also, for Free Cheyenne. The mod is under construction, but will cover NewMexico and Colorado, including the great beloved Dog City 🤘
love it,but here's some issues ,there is no suitcase near the rocket,i can find the during the quest“find the TERENCE i thnik pavelciusmxms is saying some issues that i've been
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Edit 26/4/2025
I have released a couple of updates afterwards fixing more issues and improving on the overall experience based on your feeedback.
Thank you for your help in making this work.
I installed the mod, the updates and generated lod but for some reason there's floating cranes, a floating door and a floating body near the hospital, also red exclamation marks on the ground. Did i miss something?
If you encounter any bugs or issues, please don't be shy and share them. Helps me improve quality :)
Random side note. One of my favorite companion mods is "Niner" and he always mentions being stuck in Denver. I'd love to see maybe a trail of notes left by him. But that's more a fan service thing for me lol
Will keep following this mod :)
Issue A: the hospital doesn't really have anything else once I get to 5th floor. there is The Surgeon and nothing else for me to do. am I missing something?
Issue B: the Legionaries outside the Legion outpost are flagged as part of the Legion faction, rendering this mod incompletable without Legion infamy. I hope to see the two Legionaries replaced with factionless Legionaries since it would fix the issue while being friendly to the original mod.
Issue C: the dog virus is applied to my character despite attacks not landing. I believe this is due to the script applying the virus to the character based on the dog attack itself, not whether or not the player is bitten.
Having checked the map out in the GECK, I am surprised how much you had expanded upon from Helms original version. Is there any roadmap available to check out?
P.S. Also, you looking for any help by chance?
P.S.S. I noticed Darth also was doing the same, there a collab going on? <: 0
I can tell ya in this DogCity esp the worldspaces we have to work w are rather gank, and lack any actual directional proximity to eachother. Better off pulling all the npcs, quests, interiors, and assets and make fresh new worldspaces. But anyway, I might ditch my project n just help Paladin finish his
Stay tuned, also, for Free Cheyenne. The mod is under construction, but will cover NewMexico and Colorado, including the great beloved Dog City 🤘
i thnik pavelciusmxms is saying some issues that i've been