** NEW REQUIREMENT (5/18/2025) ** As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting "INI changes are not being applied." Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon." Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways." Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working." I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc." Caused by kNVSE beta.
Known Issues & Limitations In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Excellent mod! After wrestling with JVS and its issues, this was nothing short of a divine blessing. Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE" https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone. This is how mine looks as an example:
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details. Hope it helps!
Not sure if anybody has said this before but when I use this mod and Enhanced Camera I see 2 sets of arms, one set that is on my body (from this mod) and the others are caused by the enhanced camera mod. not sure if there is a fix for this and I have asked the Enhanced camera forum for help aswell.
This is such a ride for such a recent mod, hopefully if further issues occur, they are addressed and threes no burn out. I do wonder how safe it would be to install this given the consistent sprouting of bug reports and issues, although good work on soldiering forth and ironing out the kinks!
Is the arm shrinking bug i reported false? I tried it with your just vanilla sprint plus mod and I didn't have an issue with this. It only happens with this mod. My body mod is improved vanilla male body.
I'm getting a bug whereby the grenade HUD icon from B42 Quickthrow disappears whenever I sprint. It reappears when I stop sprinting, effectively turning sprint into a toggle for that HUD element. This wasn't an issue with previous versions of this mod. Just figured I'd report it!
for some reason i cant use unarmed power-attack in first person wile sprinting - character stop and then perform power-attack. In third person it's works just fine.
Anyone know how to fix the issue where this stops pickup + equip when used alongside Just Loot Menu? When I change the sprint hotkey to something else, I can once again use things on pickup.
For some reason out side of pulling out a gun all the sudden i cant walk? idk why or how, when I use the sprint key though i run but standing still in a solid postion... Dont know what to do.
This mod is a must, but for whatever reason just stopped working for me, so I updated to the new one mid-save and noticed a spider-hands bug jumpscare me. I guess updating it mid-save could be the reason? I'm using the tick fix.
In all fairness, I did clamp my FPS so in hindsight that's much more likely to be the cause, or that plus some interaction with the mod's animations updating. Either way, no big deal, thanks for the work on the mod :)
I have this problem when im leaning the "bullet" doesnt goes out from the barrel as if im not aiming from the iron sight but from hip, its annoying jaja srry for the weird english
1430 comments
As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting
"INI changes are not being applied."
Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon."
Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways."
Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working."
I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc."Caused by kNVSE beta.
Known Issues & Limitations
In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE"
https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone.
This is how mine looks as an example:
[Controller Keys]
DPAD_UP = 0
DPAD_DOWN = 0
DPAD_LEFT = 0
DPAD_RIGHT = 0
BUTTON_START = 0
BUTTON_BACK = 0
LEFT_THUMB = 42 ; L Shift
RIGHT_THUMB = 56 ; L Alt
LEFT_SHOULDER = 0
RIGHT_SHOULDER = 0
BUTTON_GUIDE = 0
BUTTON_A = 0
BUTTON_B = 0
BUTTON_X = 0
BUTTON_Y = 0
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details.
Hope it helps!
I don't know, maybe try disabling Enhanced Camera.
Thanks for all of the work that you do, Wombat!
The overwritten files is /meshes/characters/_1stperson/1gtturnleft.kf and /meshes/characters/_1stperson/1gtturnright.kf
Any help is appreciated, thanks!
srry for the weird english