** NEW REQUIREMENT (5/18/2025) ** As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting "INI changes are not being applied." Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon." Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways." Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working." I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc." Caused by kNVSE beta.
Known Issues & Limitations In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Excellent mod! After wrestling with JVS and its issues, this was nothing short of a divine blessing. Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE" https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone. This is how mine looks as an example:
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details. Hope it helps!
I'm getting a bug whereby the grenade HUD icon from B42 Quickthrow disappears whenever I sprint. It reappears when I stop sprinting, effectively turning sprint into a toggle for that HUD element. This wasn't an issue with previous versions of this mod. Just figured I'd report it!
for some reason i cant use unarmed power-attack in first person wile sprinting - character stop and then perform power-attack. In third person it's works just fine.
Anyone know how to fix the issue where this stops pickup + equip when used alongside Just Loot Menu? When I change the sprint hotkey to something else, I can once again use things on pickup.
For some reason out side of pulling out a gun all the sudden i cant walk? idk why or how, when I use the sprint key though i run but standing still in a solid postion... Dont know what to do.
This mod is a must, but for whatever reason just stopped working for me, so I updated to the new one mid-save and noticed a spider-hands bug jumpscare me. I guess updating it mid-save could be the reason? I'm using the tick fix.
In all fairness, I did clamp my FPS so in hindsight that's much more likely to be the cause, or that plus some interaction with the mod's animations updating. Either way, no big deal, thanks for the work on the mod :)
I have this problem when im leaning the "bullet" doesnt goes out from the barrel as if im not aiming from the iron sight but from hip, its annoying jaja srry for the weird english
I've been experimenting with Smooth HUD - Immersive Transitions (ESPless) trying to get the B42 Quick Throw widget to hide. It works somewhat inconsistently but the widget does hide when I use Enhanced Movements sprint.
Do you have any behaviour that would change the visibility of the the B42 Quick Throw Hud or the Condition UI elements?
It's so funny because a lot people don't know this. With sprint + auto jump, you can sprint and then hold space, then let go of the sprint button while holding W all the time. You can bunny hop without wasting AP and you can always maintain the same speed every time you auto jump. That is unfortunately you can't gain more speed, but still get to save AP and jump around like any other FPS games does it.
1423 comments
As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting
"INI changes are not being applied."
Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon."
Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways."
Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working."
I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc."Caused by kNVSE beta.
Known Issues & Limitations
In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE"
https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone.
This is how mine looks as an example:
[Controller Keys]
DPAD_UP = 0
DPAD_DOWN = 0
DPAD_LEFT = 0
DPAD_RIGHT = 0
BUTTON_START = 0
BUTTON_BACK = 0
LEFT_THUMB = 42 ; L Shift
RIGHT_THUMB = 56 ; L Alt
LEFT_SHOULDER = 0
RIGHT_SHOULDER = 0
BUTTON_GUIDE = 0
BUTTON_A = 0
BUTTON_B = 0
BUTTON_X = 0
BUTTON_Y = 0
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details.
Hope it helps!
Thanks for all of the work that you do, Wombat!
The overwritten files is /meshes/characters/_1stperson/1gtturnleft.kf and /meshes/characters/_1stperson/1gtturnright.kf
Any help is appreciated, thanks!
srry for the weird english
I've been experimenting with Smooth HUD - Immersive Transitions (ESPless) trying to get the B42 Quick Throw widget to hide.
It works somewhat inconsistently but the widget does hide when I use Enhanced Movements sprint.
Do you have any behaviour that would change the visibility of the the B42 Quick Throw Hud or the Condition UI elements?
button while holding W all the time. You can bunny hop without wasting AP and you can always maintain the same speed every time you auto jump.
That is unfortunately you can't gain more speed, but still get to save AP and jump around like any other FPS games does it.