File information

Last updated

Original upload

Created by

Wombat

Uploaded by

Woooombat

Virus scan

Safe to use

1395 comments

  1. Woooombat
    Woooombat
    • premium
    • 1,005 kudos
    Locked
    Sticky
    ** NEW REQUIREMENT (5/18/2025) **
    As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.


    Troubleshooting
    "INI changes are not being applied."
    Set bUseINI to 1.

    "I'm frozen in place and can't move unless I draw my weapon."

    Disable 1st Person Sliding Fix. It is redundant and already a part of EM.

    "When I attack with the flamer mid sprint in 1st person, the flame shoots sideways."
    Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.

    "3rd person leaning animations are not working."
    I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.

    "Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc."
    Caused by kNVSE beta.



    Known Issues & Limitations
    In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.

    In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.

    In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
  2. kamina727
    kamina727
    • premium
    • 3 kudos
    Locked
    Sticky
    Excellent mod! After wrestling with JVS and its issues, this was nothing short of a divine blessing.
    Thank you.

    Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE"
    https://www.nexusmods.com/newvegas/mods/71894?tab=description

    With it, you can bind sprint and sneak/prone to the controller easily.

    Once you set it up, open its  "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone.
    This is how mine looks as an example:

    [Controller Keys]
    DPAD_UP            = 0
    DPAD_DOWN        = 0
    DPAD_LEFT        = 0
    DPAD_RIGHT        = 0
    BUTTON_START        = 0
    BUTTON_BACK        = 0
    LEFT_THUMB        = 42  ; L Shift
    RIGHT_THUMB        = 56 ; L Alt
    LEFT_SHOULDER        = 0
    RIGHT_SHOULDER        = 0
    BUTTON_GUIDE        = 0
    BUTTON_A        = 0
    BUTTON_B        = 0
    BUTTON_X        = 0
    BUTTON_Y        = 0

    Leave [Options] and [Shifted Keys] as they are by default.

    I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.

    Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.

    You can do a lot more binding with this mod and its shift functionality, check out the info tab for details.
    Hope it helps!
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Just a heads up, native controller support has been added as of 1.24.
  3. thenoticedsenpai
    thenoticedsenpai
    • premium
    • 2 kudos
    After updating today im getting this error

    https://steamcommunity.com/sharedfiles/filedetails/?id=3494527357

    it seems like whatever happened with the new update is causing issues with something, and it seems like its involved with the sliding fix not working even when entering and exiting stealth
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      What version were you using prior to updating?
    2. thenoticedsenpai
      thenoticedsenpai
      • premium
      • 2 kudos
      I believe it was 1.24a from the VNV wabbajack
    3. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Do you have ShowOff installed and up to date?
    4. thenoticedsenpai
      thenoticedsenpai
      • premium
      • 2 kudos
      yea
    5. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Do you know when the error messages occur during the game? Like is it tied to a specific action. Try switching POVs.

      The sliding when switching stealth modes is intentional to prevent other issues.
    6. thenoticedsenpai
      thenoticedsenpai
      • premium
      • 2 kudos
      it happens on startup, and from there just kind of.. happens. I tried looking in fnvedit to see if anything was messing with the script but it doesnt seem to have anything messing with it

      I was going to try to downgrade and see if the issue persists, but I dont have the older files anymore
    7. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Well, the variable in the error message appears to be pointed to the one that is added in 1.25. The thing is though it's not reproducible on my end, not on saves that I've made back on 1.24 and some even older than that.

      Try testing it on a new game, just to fully rule that out. Secondly, did you add any ESPless mods recently? If so, try disabling those and see if the errors persist.
    8. thenoticedsenpai
      thenoticedsenpai
      • premium
      • 2 kudos
      The only espless mods I've downloaded recently were https://www.nexusmods.com/newvegas/mods/80180
      And https://www.nexusmods.com/newvegas/mods/79831
      So I'm not sure if either would cause an issue. When I get time later I'll start a new save with my current load order and get back to you
    9. thenoticedsenpai
      thenoticedsenpai
      • premium
      • 2 kudos
      starting a new game doesnt give me that error. So on one hand im glad, on the other im really far into my save so ill have to get used to it until my next save
    10. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Well, try disabling EM, make a save, and enabling it again. That ought to fix it.
  4. mentalmen000
    mentalmen000
    • member
    • 4 kudos
    Can you please add a way to disable the landing animation when jumping while sprinting ? The abrubt stop in momentum when landing is a little annoying. Thanks
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Added in 1.15f.
    2. Nomporu
      Nomporu
      • member
      • 3 kudos
      where is this option? since the last update i'm getting an abrupt stop when i land after sprint jumping, has never happened previously.
    3. Nomporu
      Nomporu
      • member
      • 3 kudos
      testing with nothing but this and the essentials, still pausing for a second when landing after a sprint jump with my weapon holstered.
    4. UnnamedPlayer1
      UnnamedPlayer1
      • member
      • 0 kudos
      It may be "bJumpCooldown=0" in the ini file, it turned it on because I was curious and it makes a pretty drastic delay in comparison
    5. Nomporu
      Nomporu
      • member
      • 3 kudos
      nah my jump cooldown is 0, still get a weird pause every time i land after sprint jumping with this mod.
  5. Audley
    Audley
    • premium
    • 92 kudos
    Hey Wooombat,

    If I remember correctly, you don't use TTW. However, there seems to have been a bug introduced in the past few versions. In the introduction scene after the birth scene, you are a "toddler", and you get to pick your SPECIAL stats. The camera seems to be completely offset from the player. My only guess is because there is no toddler model, and the game uses a shrunken version of the regular player character model.

    We've had several reports in the TTW Discord with this bug. Thankfully it goes away if you move onto the birthday scene or simply exit the game and reload. It's rather jarring so I'd love to see it fixed if possible. Here is a video someone took with the bug.

    As I said, I understand if you don't use TTW and it may not be a priority. I would be happy to throw you some DP if you can figure out how to fix it.

    I love all your work. Thank you for continuing to mod and support this game.
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Are you sure this is caused by Enhanced Movement? It's not reproducible on my end. I just tested it on TTW with the latest version of the mod and everything was normal.
    2. Audley
      Audley
      • premium
      • 92 kudos
      Hmmm. Interesting. I was certain, but now I'm not. It's entirely possible that it's a conflict between Enhanced Movement and another animation mod. Thank for getting back to me. Will follow up when I find the conflict.
    3. Audley
      Audley
      • premium
      • 92 kudos
      Update: I am going to test with a minimal load order, but it is still reproduceable with all animation mods disabled except for Enhanced Movement. Question: are you on the latest version of TTW? Which is 3.4 which just came out a couple weeks ago.

      What seems to trigger this bug is when James picks you up to show you to catherine after you finish making your character. This seems to break something. Standby I will get back to you.

      Update 2: Yes, I can still reproduce this issue on a very minimal install. Only TTW + its requirements + Enhanced Movement. It may have been a change implemented by TTW 3.4 that conflicts possibly? It does seem to immediately fix itself in the toddler scene if you enable player controls in the console.
    4. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Caught it. It was a bit of an obscure issue introduced in 1.25. Fixed in 1.26 now. Thanks for helping me narrow it down also.
    5. Audley
      Audley
      • premium
      • 92 kudos
      Thank you so much! Amazing work. You are a master of your craft.
  6. DismountQw
    DismountQw
    • member
    • 1 kudos
    for some reason i cant use unarmed power-attack in first person wile sprinting - character stop and then perform power-attack. In third person it's works just fine.
  7. spicetrex
    spicetrex
    • member
    • 0 kudos
    Not 100% if it's because of this mod, but every time i sprint and switch to third person, my arms shrink.
  8. CryoStrider
    CryoStrider
    • supporter
    • 8 kudos
    Hey Wombat. I had a small little feature request: for the sprint mode setting (toggle or hold), do you think it would be possible to add separate configurations for M&KB and controller? So if I'm using a keyboard I can set the sprint mode to hold, but if I switch to a controller then the sprint mode automatically gets changed to toggle.

    I'm helping a friend with a Wabbajack list right now and we're trying to support both input methods as much as possible, and a setting like this would really help us with making stuff as convenient as possible to the end user.
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      It's a no. I do want to add it for you, but as you've alluded to it, it's not really a setting that is useful for the actual players, and at this point I can't just update the ini for this one thing. It would have to be a part of a big update or something, but there are no plans for that, not for a while.

      I think your best bet is to attach a small script mod with your list that runs on a new game to make an one time controller check. Make a new mod and go to the folder "MY_MOD\nvse\plugins\scripts", and make a text file with the prefix "gn_", for instance "gn_EMControllerCheck.txt". Then put this in it:
      if GetController
          SetINIFloat "Sprint:bToggleMode" 1 "EnhancedMovement.ini"
      endif

      What that does is when you start a new game and if a controller is active, then it'll change the setting in the ini to on and set toggle mode to active, assuming you're using the EM ini. If no controller, then nothing happens. The script will kick in one time on a new game.
  9. Canary54
    Canary54
    • member
    • 0 kudos
    can enemies also sprint and if not are there any plans to add it?
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Try NPCs Sprint kNVSE - ESPless. Although, the posts seem to indicate that recent kNVSE update has been causing some issues. I haven't the time to investigate yet.
  10. draganbukejlovic
    draganbukejlovic
    • member
    • 0 kudos
    Do you have any plan working on 3rd person leaning?
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      No, but you can try the 3 camera setup in Advanced 3rd Person Camera ESPless and then use the Leaning feature in EM to switch cameras.
  11. Mikochi35p
    Mikochi35p
    • member
    • 7 kudos
    can someone help me fix this issue of mine? Using lean will only lean the camera but not the player.

    https://i.postimg.cc/3NPSWwHn/Screen-Shot52.png
    1. Mummelpuffin
      Mummelpuffin
      • premium
      • 3 kudos
      I had this issue when using Enhanced Camera.
  12. jojobizz1
    jojobizz1
    • member
    • 2 kudos
    There is a weird bug in newer updates in 1st person, when I shoot while sprinting the rifle doesn't aim the front but shoot on the side
    1. Woooombat
      Woooombat
      • premium
      • 1,005 kudos
      Fixed in 1.25c.