** NEW REQUIREMENT (5/18/2025) ** As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting "INI changes are not being applied." Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon." Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways." Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working." I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc." Caused by kNVSE beta.
Known Issues & Limitations In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Excellent mod! After wrestling with JVS and its issues, this was nothing short of a divine blessing. Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE" https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone. This is how mine looks as an example:
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details. Hope it helps!
it seems like whatever happened with the new update is causing issues with something, and it seems like its involved with the sliding fix not working even when entering and exiting stealth
it happens on startup, and from there just kind of.. happens. I tried looking in fnvedit to see if anything was messing with the script but it doesnt seem to have anything messing with it
I was going to try to downgrade and see if the issue persists, but I dont have the older files anymore
Well, the variable in the error message appears to be pointed to the one that is added in 1.25. The thing is though it's not reproducible on my end, not on saves that I've made back on 1.24 and some even older than that.
Try testing it on a new game, just to fully rule that out. Secondly, did you add any ESPless mods recently? If so, try disabling those and see if the errors persist.
The only espless mods I've downloaded recently were https://www.nexusmods.com/newvegas/mods/80180 And https://www.nexusmods.com/newvegas/mods/79831 So I'm not sure if either would cause an issue. When I get time later I'll start a new save with my current load order and get back to you
starting a new game doesnt give me that error. So on one hand im glad, on the other im really far into my save so ill have to get used to it until my next save
Can you please add a way to disable the landing animation when jumping while sprinting ? The abrubt stop in momentum when landing is a little annoying. Thanks
If I remember correctly, you don't use TTW. However, there seems to have been a bug introduced in the past few versions. In the introduction scene after the birth scene, you are a "toddler", and you get to pick your SPECIAL stats. The camera seems to be completely offset from the player. My only guess is because there is no toddler model, and the game uses a shrunken version of the regular player character model.
We've had several reports in the TTW Discord with this bug. Thankfully it goes away if you move onto the birthday scene or simply exit the game and reload. It's rather jarring so I'd love to see it fixed if possible. Here is a video someone took with the bug.
As I said, I understand if you don't use TTW and it may not be a priority. I would be happy to throw you some DP if you can figure out how to fix it.
I love all your work. Thank you for continuing to mod and support this game.
Are you sure this is caused by Enhanced Movement? It's not reproducible on my end. I just tested it on TTW with the latest version of the mod and everything was normal.
Hmmm. Interesting. I was certain, but now I'm not. It's entirely possible that it's a conflict between Enhanced Movement and another animation mod. Thank for getting back to me. Will follow up when I find the conflict.
Update: I am going to test with a minimal load order, but it is still reproduceable with all animation mods disabled except for Enhanced Movement. Question: are you on the latest version of TTW? Which is 3.4 which just came out a couple weeks ago.
What seems to trigger this bug is when James picks you up to show you to catherine after you finish making your character. This seems to break something. Standby I will get back to you.
Update 2: Yes, I can still reproduce this issue on a very minimal install. Only TTW + its requirements + Enhanced Movement. It may have been a change implemented by TTW 3.4 that conflicts possibly? It does seem to immediately fix itself in the toddler scene if you enable player controls in the console.
for some reason i cant use unarmed power-attack in first person wile sprinting - character stop and then perform power-attack. In third person it's works just fine.
Hey Wombat. I had a small little feature request: for the sprint mode setting (toggle or hold), do you think it would be possible to add separate configurations for M&KB and controller? So if I'm using a keyboard I can set the sprint mode to hold, but if I switch to a controller then the sprint mode automatically gets changed to toggle.
I'm helping a friend with a Wabbajack list right now and we're trying to support both input methods as much as possible, and a setting like this would really help us with making stuff as convenient as possible to the end user.
It's a no. I do want to add it for you, but as you've alluded to it, it's not really a setting that is useful for the actual players, and at this point I can't just update the ini for this one thing. It would have to be a part of a big update or something, but there are no plans for that, not for a while.
I think your best bet is to attach a small script mod with your list that runs on a new game to make an one time controller check. Make a new mod and go to the folder "MY_MOD\nvse\plugins\scripts", and make a text file with the prefix "gn_", for instance "gn_EMControllerCheck.txt". Then put this in it: if GetController SetINIFloat "Sprint:bToggleMode" 1 "EnhancedMovement.ini" endif
What that does is when you start a new game and if a controller is active, then it'll change the setting in the ini to on and set toggle mode to active, assuming you're using the EM ini. If no controller, then nothing happens. The script will kick in one time on a new game.
Try NPCs Sprint kNVSE - ESPless. Although, the posts seem to indicate that recent kNVSE update has been causing some issues. I haven't the time to investigate yet.
1395 comments
As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting
"INI changes are not being applied."
Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon."
Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways."
Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working."
I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc."Caused by kNVSE beta.
Known Issues & Limitations
In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE"
https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone.
This is how mine looks as an example:
[Controller Keys]
DPAD_UP = 0
DPAD_DOWN = 0
DPAD_LEFT = 0
DPAD_RIGHT = 0
BUTTON_START = 0
BUTTON_BACK = 0
LEFT_THUMB = 42 ; L Shift
RIGHT_THUMB = 56 ; L Alt
LEFT_SHOULDER = 0
RIGHT_SHOULDER = 0
BUTTON_GUIDE = 0
BUTTON_A = 0
BUTTON_B = 0
BUTTON_X = 0
BUTTON_Y = 0
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details.
Hope it helps!
https://steamcommunity.com/sharedfiles/filedetails/?id=3494527357
it seems like whatever happened with the new update is causing issues with something, and it seems like its involved with the sliding fix not working even when entering and exiting stealth
The sliding when switching stealth modes is intentional to prevent other issues.
I was going to try to downgrade and see if the issue persists, but I dont have the older files anymore
Try testing it on a new game, just to fully rule that out. Secondly, did you add any ESPless mods recently? If so, try disabling those and see if the errors persist.
And https://www.nexusmods.com/newvegas/mods/79831
So I'm not sure if either would cause an issue. When I get time later I'll start a new save with my current load order and get back to you
If I remember correctly, you don't use TTW. However, there seems to have been a bug introduced in the past few versions. In the introduction scene after the birth scene, you are a "toddler", and you get to pick your SPECIAL stats. The camera seems to be completely offset from the player. My only guess is because there is no toddler model, and the game uses a shrunken version of the regular player character model.
We've had several reports in the TTW Discord with this bug. Thankfully it goes away if you move onto the birthday scene or simply exit the game and reload. It's rather jarring so I'd love to see it fixed if possible. Here is a video someone took with the bug.
As I said, I understand if you don't use TTW and it may not be a priority. I would be happy to throw you some DP if you can figure out how to fix it.
I love all your work. Thank you for continuing to mod and support this game.
What seems to trigger this bug is when James picks you up to show you to catherine after you finish making your character. This seems to break something. Standby I will get back to you.
Update 2: Yes, I can still reproduce this issue on a very minimal install. Only TTW + its requirements + Enhanced Movement. It may have been a change implemented by TTW 3.4 that conflicts possibly? It does seem to immediately fix itself in the toddler scene if you enable player controls in the console.
I'm helping a friend with a Wabbajack list right now and we're trying to support both input methods as much as possible, and a setting like this would really help us with making stuff as convenient as possible to the end user.
I think your best bet is to attach a small script mod with your list that runs on a new game to make an one time controller check. Make a new mod and go to the folder "MY_MOD\nvse\plugins\scripts", and make a text file with the prefix "gn_", for instance "gn_EMControllerCheck.txt". Then put this in it:
if GetController
SetINIFloat "Sprint:bToggleMode" 1 "EnhancedMovement.ini"
endif
What that does is when you start a new game and if a controller is active, then it'll change the setting in the ini to on and set toggle mode to active, assuming you're using the EM ini. If no controller, then nothing happens. The script will kick in one time on a new game.
https://i.postimg.cc/3NPSWwHn/Screen-Shot52.png