** NEW REQUIREMENT (5/18/2025) ** As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting "INI changes are not being applied." Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon." Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways." Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working." I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc." Caused by kNVSE beta.
Known Issues & Limitations In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Excellent mod! After wrestling with JVS and its issues, this was nothing short of a divine blessing. Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE" https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone. This is how mine looks as an example:
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details. Hope it helps!
A little bug introduced with latest version: leaning in 3rd person doesn't do anything at all (yes I have the setting in the ini with a 2), but if you lean in first person and then go back to 3rd person, the player's body is permanently leaning to one side (in my testing, to the left).
I've been able to replicate this in various savegames.
Incredibly minor issue - if you only sprint for a second or two with a weapon out and then revert to normal speed, the transition between normal and sprint speed on the animation seems to disappear so the weapon jankily snaps back into standard position. Just want to make sure this is normal or if I'm missing something/screwed something up. Otherwise thank you for the best movement mod NV has seen yet.
It's the case everywhere. It is an engine limitation. I have an experimental mod laying around that makes the enemies actually shoot at the leaning player but it is questionable whether or not the method is even stable. I might release as a separate mod in the future.
Great mod when it worked on my old device, but now I can't seem to get the sprint mechanic to work (prone and lean work properly). I rebinded the default run key, and use shift for sprinting, but it wont work. Only other mods are those necessary for EM and Titans of the new west to run, plus TOTNW
Hi, I'm having a crash while playing Fallout 3's DLC Operation: Anchorage in TTW that I was able to isolate to your mod. The crash happens just after you blow up all three artillery cannons and are being TPd to General Chase. Here's my crashlog, load and install orders (for the purpose of testing it's basically vanilla TTW after following The Best of Times guide, and your mod) and a video of the ctd happening, and then not happening after disabling Enhanced Movement:
It does, but now the game crashes after talking to the general. In the first crash log the game crashed when he walked up to the table, in the second one he gave me the mission briefing, then smoked a cigar, told me I'm doing a damn good job, put his hands down and that's when the game crashed.
I've done full non-TTW playthroughs with EM and the mod has never caused any specific crashes for me. Might have something to do with TTW or that specific spot, but this is the first time I'm hearing about such a crash, so I don't know. And all the crash logs seem to be all pointing to different things,
Well, if it doesn't occur anywhere else, just chalk it up to an one off.
Hey, so after all this issue might not be caused by your mod, at least not entirely. I just realized kNVSE was updated just a couple of days after I put together my load order, after applying that update this crash is no longer happening.
Just came here to say that I've been getting the exact same crash, at the exact same spot, with the same animations popping up in my crash log. Everything is updated too, oddly enough.
Hiding the h2hidle.kf file in "_1stperson_move" and "_1stperson_stop_b2" seemed to fix the issue.
Not a bug, but a terrible limitation with the game engine. Fair warning: If you plan on using this with Bow and arrows, get ready for a world of hurt. NEVER USE VATS if you have this mod enabled with Bow and arrows. The camera will trail the arrow clipping right through the game world and fall for infinity. I have no idea why, but this mod doesn't play well with tracking arrows fired from regular bows. Unfortunately, its a conflict that can't be fixed. To summarize, if fired using VATS, you will be trapped in VATS while getting killed by NPCs in real time stuck in camera mode watching your arrow flail through the ground and underneath the game world an stuck there until the game can no longer track the arrow's movements in VATS. By then, you and your companions are all but screwed because your character is trapped in VATS due to this unfortunate game limitation. The bug is only triggered when this mod is on. But this only applies to Bow and arrows as far as I know.
NOT A BUG. Just a limitation in the game engine that so far hasn't been solved.
sprinting behaves a bit odd when toggled. I expect to stop sprinting when coming to a full halt but once i move again my pc is still sprinting which forces me to sprint and then toggle it off again which is awekward in smaller rooms. also, when using the toggle option the weapon "snaps" back into position instead of slowly transitioning like when i would stop moving by releasing the analogue stick.
I think I broke something cause despite having weapon movement speed penalty off and sprint speed at 50%. once entering dead money I just started moving RIDICULOUSLY fast with my weapon holstered. idk wtf is going on ;-;
1359 comments
As of version 1.25, Enhanced Movement now requires ShowOff xNVSE Plugin.
Troubleshooting
"INI changes are not being applied."
Set bUseINI to 1.
"I'm frozen in place and can't move unless I draw my weapon."
Disable 1st Person Sliding Fix. It is redundant and already a part of EM.
"When I attack with the flamer mid sprint in 1st person, the flame shoots sideways."
Disable bIncludeHeavyWeapons in lStewieAl's Tweaks.
"3rd person leaning animations are not working."
I've decided to disable the 3rd person leaning animations by default as of 1.20b to prevent commonly occurring crash related to parenting bone nodes. If you're interested in the feature still, you can override this by setting bEnable3rdPersonSkeletonNode=2 in the ini.
"Footstep sounds are gone when I do different things like jumping, switching weapons, crouching, etc."Caused by kNVSE beta.
Known Issues & Limitations
In 1st person, the sliding fix won't function in rare occasions. If that happens, simply enter in and out of sneak.
In 3rd person, while prone and stationary, the character will reload facing down. This occurs because it's using modified vanilla reload animations. I'm not going to reanimate hundreds of full body reload animations. It'll look fine when moving.
In 3rd person, while prone and moving, the animation will freeze up for a split second when holstering.
Thank you.
Now, for people that want to use this mod with the gamepad, try "Controller Support NVSE"
https://www.nexusmods.com/newvegas/mods/71894?tab=description
With it, you can bind sprint and sneak/prone to the controller easily.
Once you set it up, open its "Controller Support.ini" and use the desired entries under [Controller Keys] to bind the keyboard keys for Sprint and Sneak/Prone.
This is how mine looks as an example:
[Controller Keys]
DPAD_UP = 0
DPAD_DOWN = 0
DPAD_LEFT = 0
DPAD_RIGHT = 0
BUTTON_START = 0
BUTTON_BACK = 0
LEFT_THUMB = 42 ; L Shift
RIGHT_THUMB = 56 ; L Alt
LEFT_SHOULDER = 0
RIGHT_SHOULDER = 0
BUTTON_GUIDE = 0
BUTTON_A = 0
BUTTON_B = 0
BUTTON_X = 0
BUTTON_Y = 0
Leave [Options] and [Shifted Keys] as they are by default.
I also set Enhanced Movement's Sprint to be a toggle, and its works great with the thumb click.
Now this is not necessary step but just to be sure, Stewie's Tweaks allows you to clear controller (and keyboard) bindings with Escape, which I did so that there is no overlap with Sneak on R-thumbstick; though I kept Grab on L-thumbstick with the now rebound Sprint.
You can do a lot more binding with this mod and its shift functionality, check out the info tab for details.
Hope it helps!
I've been able to replicate this in various savegames.
Here's my crashlog, load and install orders (for the purpose of testing it's basically vanilla TTW after following The Best of Times guide, and your mod) and a video of the ctd happening, and then not happening after disabling Enhanced Movement:
Well, if it doesn't occur anywhere else, just chalk it up to an one off.
I just realized kNVSE was updated just a couple of days after I put together my load order, after applying that update this crash is no longer happening.
Everything is updated too, oddly enough.
Hiding the h2hidle.kf file in "_1stperson_move" and "_1stperson_stop_b2" seemed to fix the issue.
Fair warning: If you plan on using this with Bow and arrows, get ready for a world of hurt. NEVER USE VATS if you have this mod enabled with Bow and arrows. The camera will trail the arrow clipping right through the game world and fall for infinity. I have no idea why, but this mod doesn't play well with tracking arrows fired from regular bows.
Unfortunately, its a conflict that can't be fixed.
To summarize, if fired using VATS, you will be trapped in VATS while getting killed by NPCs in real time stuck in camera mode watching your arrow flail through the ground and underneath the game world an stuck there until the game can no longer track the arrow's movements in VATS. By then, you and your companions are all but screwed because your character is trapped in VATS due to this unfortunate game limitation.
The bug is only triggered when this mod is on. But this only applies to Bow and arrows as far as I know.
NOT A BUG. Just a limitation in the game engine that so far hasn't been solved.
https://i.postimg.cc/3NPSWwHn/Screen-Shot52.png
also, when using the toggle option the weapon "snaps" back into position instead of slowly transitioning like when i would stop moving by releasing the analogue stick.