CKR includes body teatures, so with order you provided you will have fucked up bodies for every NPC and player, because you will have Robert S body and vanilla body textures (CKR will replace robert's texture files).
How so? It seems fine in game and there are only 9 conflicts which are for files that are labelled as for heads except for 2 which are under the child folder.
Looks like only female body textures are included in CKR (then patch for IVMB itself makes no sense and only creates confusion, lol), while I was sure upperbody ones for both sexes are there.
Seems that I didn't include .egm files for edited head meshes despite I thought I did it; that's why it CTDs if RS is lower (trying to load normal head .egm morphs on CKR mesh).
okay so, using the RS CKR CKR RS Patch load order all guys have messed up textures, and if i use the CKR RS CKR RS PATCH load order, then everyone has two faces and cant talk and looks deformed.
cant seem to get this working, nipples appear on the thighs etc. its nothing to with archive invalidation so i'm unsure where i'm going wrong. anyone have any ideas?
i got the same thing, the body mesh itself is fine but the textures on the body are messed up a lil bit. I'm using the NVR3R patch for CKR also if that could be a possible culprit idk. If anyone finds a solution that'd be dope
I had the same problem here but I figured it out. It ultimately depends on your load order and the mod you are using. I am using Type 4 body, FCO 2.3.1, NVR3R, CKR and Robert S body. NVR3R can cause some issue I guess because I could only have the face working properly or the body, not both or CTD when loading the game.
Just in case somebody struggle with the same mod I use, her is my load order : NV compatibility Skeleton FCO 2.3.1 NVR3R T4 T4-NVR3 Patch Robert S CKR CKR-Robert S Patch CKR Hair NVR3R-FCO-CKR Patch
If you use those mods and load it that way you will have mismatched textures on the T4 body. To fix this go to the CKR directory/textures/characters/female/UpperbodyFemale.dds/delete (or move if you prefer). It's unlikely this will help but I struggled a bit so I can share what worked for me. Note that I haven't played a lot with that load order to this date so perhaps there will be an issue later mid-game idk.
This order is correct, with a remark that while you use Robert S mod, you can completely remove Compatibility Skeleton. It is fully included in Robert S own skeleton.
i installed the mod CKR, ROBERTS, CKR ROBERTS PATCH. for some reason all the male faces in game are "blurry" for lack of a better term. the textures are pixelated and don't appear to fit correctly. i cannot seem to figure out how to fix this
I have the same problem with this. The men's faces are now all pixelated, like something out of 1988. It would be funny if it weren't so sad. I don’t know the solution to this problem yet, but as soon as I find out, I’ll post it here.I have a suspicion that the creator of the patch knows the answer.
If you mean "pixelated" as filled with random color pixels - you probably have to set textures quality to "high" instead of any lower setting (which is wierd as I did include mip-maps in .dds files; but anyway).
If you mean facegen textures mismatch - then probably you have to follow this mod's priority order for Mod Organizer:
Im getting a weird bug where my peener is stretched out and tethered to the floor under me. In 3rd person its completely fine, but in first person the mesh "dicks" about. I've tried flip flopping load order organizations from the other post here, but the bug persists even with the working load order. Help?
[ Apparently it fixes itself after Doc Mitchell. I take back what I said ]
What should be the installation order? Character Kit Remake, Robert S Body and Robert S Body Patch? I couldn't get it to work correctly regardless of the order in the MO
43 comments
CKR
RS
CKR RS Patch
It crashes the game on new game or makes the heads looks disfigured on a previous save. The order that worked for me was:
RS
CKR
CKR RS Patch
Also for others: Don't install the CKR hands or you will have seems at the wrists even with the patch loading after.
Seems that I didn't include .egm files for edited head meshes despite I thought I did it; that's why it CTDs if RS is lower (trying to load normal head .egm morphs on CKR mesh).
Any plans for a Robert F - Female Body Replacer's patch aswell?
RS
CKR
CKR RS Patch
load order all guys have messed up textures,
and if i use the
CKR
RS
CKR RS PATCH
load order, then everyone has two faces and cant talk and looks deformed.
anyclue how to fix?
Just in case somebody struggle with the same mod I use, her is my load order :
NV compatibility Skeleton
FCO 2.3.1
NVR3R
T4
T4-NVR3 Patch
Robert S
CKR
CKR-Robert S Patch
CKR Hair
NVR3R-FCO-CKR Patch
If you use those mods and load it that way you will have mismatched textures on the T4 body. To fix this go to the CKR directory/textures/characters/female/UpperbodyFemale.dds/delete (or move if you prefer).
It's unlikely this will help but I struggled a bit so I can share what worked for me. Note that I haven't played a lot with that load order to this date so perhaps there will be an issue later mid-game idk.
I have the same problem with this. The men's faces are now all pixelated, like something out of 1988. It would be funny if it weren't so sad. I don’t know the solution to this problem yet, but as soon as I find out, I’ll post it here.I have a suspicion that the creator of the patch knows the answer.
If you mean facegen textures mismatch - then probably you have to follow this mod's priority order for Mod Organizer:
RS
CKR
CKR RS Patch
[ Apparently it fixes itself after Doc Mitchell. I take back what I said ]
Robert S Body
Character Kit Remake-Robert Patch
Character Kit Remake
CKR
RS
CKR RS Patch
Any other one will screw things.
EDIT: my bad, RS indeed has to be upper in load order; CKR does not include male body textures, which I didn't know.