About this mod
Fleshing out Jacobstown with 6 new interiors, 5 new quests, a reputation system, a faction quest, and a lot of other details.
- Requirements
- Permissions and credits
- Changelogs
I wanted to spend more time there, but there wasn't much to do and there wasn't much to look at, now there is.
Currently included indoors: (Not a complete list)
Pool room details
Lab mantle newspaper cutout
Ladies restroom sign
Entrance key shelf
Brahmin skull in one room
Two rooms in the main lodge
Neils room
Cook scarves in the kitchen
Black suit
Working entrance terminal
Main hall phone area
Main hall reading area
Main hall sittable chairs
Survivor note
Main hall 2nd floor seating area
Piano
3 pictures
Calendar
Safe
Jacobstown cook
Wasp nest
Toilet graffiti
Davison will appear in the lodge if his quest was solved peacefully, can be given stealthboys for reputation
Black mountain migrants will appear in the annex if "Crazy Crazy Crazy" is completed
New interiors: attic, cellar, boiler room, annex, annex attic.
Currently included outdoors: (Not a complete list)
Mutant patrols
Bungalow details
Balcony wheelchair
Balcony chess
2 new balconies
Annex shortcut
3 Hedges
Lake grate
Parking lot toll booth
Parking lot cop car
Ski poles
Semi-discreet twin peaks reference
Backside campfire area
Outhouse
Camp grill
Vents
Cellar door
Sauna backdoor for running out and throwing yourself in the snow
Oversnowed lodge
Lamppost base that was misplaced in the base game
Stick-wall shortcut in the back
Small nightkin exile camp
Scouting spot
3 small mountain camps
Some decorations for empty space in charleston cave
Crashed plane based on rl mt charleston crash
Disabled invisible walls around "central" mountain (left of jtwn entrance)
Birdbath
NCR lookout
Donna NCR civilian npc
Prospector Camp
Roaming Nightstalkers
Khan areas will appear if the faction quest is completed
New interiors: mountain lodge, "Gardeners shed"
Compatibility:
Affects areas within the Charleston mountain range, Nopah Cave, Ruby hill mine, and the Red rock passage.
"Guess who i saw today", "Unfriendly persuasion" and some jacobstown dialogue has been edited for reputation.
Affects mutant weapon formlist, it's not essential you can let another mod override this one if you prefer.
This mod does not edit the bungalow interiors since other mods tend to use them.
If you are using the latest version of TTW please tell me whether this works for you. If it doesn't and you can figure out the problem, i would be glad to fix it.
New quests can be started by:
-Entering Neils room
-Talking with the Khan Scout
-Talking with Marrone
-Finishing "unfriendly persuasion"
-Activating the strange voice, helping Davison or completing black mountain
-Key for mountain lodge is in the attic, key for further annex is in the annex, key for annex attic is in annex office.
-Extended cellar can be entered by dropping 1969 wine in birdbath,
-Washing room can be entered via the bathroom AC,
-Satellite dish can be put on roof if aquired parts from black mountain mutants room
Dialogue is unvoiced as of now
The pond is implemented after details from 'jacobstown pond fix'.
Dismantling area behind the main lodge is mimicking 'jacobstown refined'
Reputation icon is from "Community Reputation Icon Patch" by NoraCHUCHU.
Sittable pond benches are from "More Usable Furniture - FNV and TTW" by Jokerine
Piano is from "Piano Resource" by clintmich
Planned content:
Revising the dialogue
Give you a rp-reason to be initially hostile to Jacobstown
Interiors for empty annex rooms, the abandoned mineshaft.
Completing a "light" file for those who don't want any new npc's.
Please give suggestions or tell me if it breaks anything
Mods recommended to use with Jacobstown additions:
Jacobstown expanded - Fills the empty bungalows with supermutant shops
New Red Rock Canyon Bridge - Allows two-way travel between Khans and jacobtown
Classic Super Mutant Style Armor - More variation for the mutants
Radiant Infinium - Endless Questing Framework - jacobstown quest board