Would you be opposed to making a patch for Lived-In NCR Outposts by Qolore7? That mod affects the other ranger stations as well or I would just remove it. There are a couple floating footlockers and items that I presume were supposed to be on a table near the front gate. By the rear tents, there are also some floating rugs and one floating footlocker. Inside of the station seems to be fine as well as the rest. I just disabled these items for my current save but figured I would ask.
Hey, I tried uninstalling it mid playthrough and it borked the station, every trailer is gone, so is the fence and a part of the interior. The LOD generated back to vanilla just fine but I'm wondering if I can fix this somehow
Location mods (and many others) require a fresh savegame. What this really means is "have you encountered the affected material in your game yet". Answer is yes? Problems. No? Your game is fine. It's purely the save files.
While checking out the station after Ranger Andy asks you to, I noticed that some troopers outside were still alive, and after entering the door just straight up disappeared.
Just did this quest to test your claims - all NCR troopers were gone/dead and the door works perfectly fine. You have something that conflicts with this mod.
Nice work. I love mods that build up more of the map, after over two-hundred years you would expect most of the pre-war world to be replaced with something new.
I have a bug when entering the Ranger Station, the door is invisible and unusable (empty white light), the vanilla door is still usable but hidden behind the texture. Accord to MO2 this mod have no conflict. I've had this bug on two run, nothing gamebreaking but i don't know how to fix it.
Love the mod! Very clean and much more enjoyable to navigate.
I had a (maybe really dumb) question in regards to uninstalling mid playthrough after visiting (I'm trying to do a Someguy2000's quest). The vanilla trailers and buildings retain their LOD but don't actually exist up close. Is there a way to simply "refresh" the buildings to bring them back? I've already tried waiting 72 hours elsewhere to refresh the cell, but no luck. Thanks to anyone in advance for a response!
This relates to the "reference"s used by the game would be baked into your save after you visited a place. If a new mod is added that changed the reference, there might be issue.
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Figured it out?
I had a (maybe really dumb) question in regards to uninstalling mid playthrough after visiting (I'm trying to do a Someguy2000's quest). The vanilla trailers and buildings retain their LOD but don't actually exist up close. Is there a way to simply "refresh" the buildings to bring them back? I've already tried waiting 72 hours elsewhere to refresh the cell, but no luck. Thanks to anyone in advance for a response!