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Spifferino

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Spifferino

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49 comments

  1. Gameshark1444
    Gameshark1444
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    Would you be opposed to making a patch for Lived-In NCR Outposts by Qolore7? That mod affects the other ranger stations as well or I would just remove it. There are a couple floating footlockers and items that I presume were supposed to be on a table near the front gate. By the rear tents, there are also some floating rugs and one floating footlocker. Inside of the station seems to be fine as well as the rest. I just disabled these items for my current save but figured I would ask.
  2. KimiWurl
    KimiWurl
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    Is this compatible with interior mods? 
  3. ValveEnjoyer
    ValveEnjoyer
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    Hey, I tried uninstalling it mid playthrough and it borked the station, every trailer is gone, so is the fence and a part of the interior. The LOD generated back to vanilla just fine but I'm wondering if I can fix this somehow
    1. Spifferino
      Spifferino
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      You uninstalled a mod in the middle of the game after visiting the affected location, what did you expect?
    2. Dylanwills
      Dylanwills
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      What would be the course of action if you did this ? Reinstall game? Reload earlier saves with mod reticked? 
    3. Spifferino
      Spifferino
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      Location mods (and many others) require a fresh savegame. What this really means is "have you encountered the affected material in your game yet". Answer is yes? Problems. No? Your game is fine. It's purely the save files.
    4. seluratnemip
      seluratnemip
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      Only fix I can see is making a script to re-enable disabled previous references
  4. goodguyadrian04
    goodguyadrian04
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    Can you do all the remastered Location but without the LOD requirement?
    1. Spifferino
      Spifferino
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      No
  5. CockroachKiller
    CockroachKiller
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    While checking out the station after Ranger Andy asks you to, I noticed that some troopers outside were still alive, and after entering the door just straight up disappeared. 
    1. Spifferino
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      Just did this quest to test your claims - all NCR troopers were gone/dead and the door works perfectly fine. You have something that conflicts with this mod.
  6. deleted219090413
    deleted219090413
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    Nice work. I love mods that build up more of the map, after over two-hundred years you would expect most of the pre-war world to be replaced with something new.
  7. SkyStars
    SkyStars
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    I have a bug when entering the Ranger Station, the door is invisible and unusable (empty white light), the vanilla door is still usable but hidden behind the texture. Accord to MO2 this mod have no conflict. I've had this bug on two run, nothing gamebreaking but i don't know how to fix it.
    1. Spifferino
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      Works fine. You have a conflict. Here it is in my game, but I'll do further testing.

      Spoiler:  
      Show
    2. SRAron
      SRAron
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      Figured it out?
  8. willssi
    willssi
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    FPGE and/or various uncut mods compatibility?
    1. Spifferino
      Spifferino
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      Not out of the box, no.
  9. MichaelBae86
    MichaelBae86
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    Love the mod! Very clean and much more enjoyable to navigate.

    I had a (maybe really dumb) question in regards to uninstalling mid playthrough after visiting (I'm trying to do a Someguy2000's quest). The vanilla trailers and buildings retain their LOD but don't actually exist up close. Is there a way to simply "refresh" the buildings to bring them back? I've already tried waiting 72 hours elsewhere to refresh the cell, but no luck. Thanks to anyone in advance for a response!
    1. Spifferino
      Spifferino
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      No, they are set to initially disabled. The reason they show up in LOD is because you haven't regenerated it
    2. MichaelBae86
      MichaelBae86
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      Wow, thank you for the extremely fast reply! I sincerely apologize for the follow up question but, how does one "regenerate" it?
    3. Spifferino
      Spifferino
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      You need to use an LOD generating tool such as xLodGen. Refer to the Viva New Vegas guide for detailed LOD instructions.
    4. MichaelBae86
      MichaelBae86
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      Got it, I'll try that. Thank you very much for taking the time to explain and your patience!
  10. ImmotalIce
    ImmotalIce
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    Might be a stupid question but can I install this on an existing save?
    1. Spifferino
      Spifferino
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      So long as the location has not yet been visited, yes
    2. bpiche
      bpiche
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      Wondering why that might be. Am very tempted to skibidi this immersive location on my existing playthrough, but rather not bork it.
    3. ZhangYueZhi
      ZhangYueZhi
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      This relates to the "reference"s used by the game would be baked into your save after you visited a place. If a new mod is added that changed the reference, there might be issue.