I cant seem to get some of the creatures to interact with me. I converted the minotaur and clanfear creatures but I cant seem to talk to them at all or even target them. Can someone give me a hand? The animations are there, the skeleton is there, but nothing.
1) Make sure the skeletons have BSFadeNode as root, not a NiNode. You can right click and convert them in Nifskope. 2) Make sure the GECK base form flags are set properly. There is one called something like "allow PC dialogue" you might be looking for.
Gonna be incredibly helpful since now people can get some of the companions from Skyrim, Oblivion, and hell even older games over to this. Gonna guess that may even make modded companions possible as well. Such as Keira. https://www.nexusmods.com/skyrimspecialedition/mods/28127?tab=description
This looks awesome. I always wondered if Oblivion could be converted into Fallout 3 and New Vegas, since all three games basically have the same engine and graphics.
How may I assist you in fixing the error message you encountered while converting the KF animation file from Oblivion using tools? I would like to convert the animation of "vampire feeding" and use it in my mod. Thankss!
Character anims are going to need to be offset to account for the fnv bone changes. This is something I'm actively working on and will be included in the next version.
For the life of me i cant get Nif converter to launch. it just wont open. could i be doing something silly? im on win 11 and tried compatibility mode. i see a box for a sec and then it closes.
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2) Make sure the GECK base form flags are set properly. There is one called something like "allow PC dialogue" you might be looking for.
How may I assist you in fixing the error message you encountered while converting the KF animation file from Oblivion using tools? I would like to convert the animation of "vampire feeding" and use it in my mod. Thankss!
i see a box for a sec and then it closes.
Now my animal can fully for now!