File information

Last updated

Original upload

Created by

DuncanWasHere

Uploaded by

DuncanWasHere

Virus scan

Safe to use

50 comments

  1. apocalypticano
    apocalypticano
    • member
    • 1 kudos
    lmao, i can just imagine some madchadlad trying to connect fnv and oblivion in a similar way to what they did with TTW. 
    1. judethedude64
      judethedude64
      • member
      • 0 kudos
      someone needs to find a way to port oblivion to FNV's engine, patch Morroblivion to work with it, then combine that mess with TTW so we can play all 4 games in one messy experience
  2. Colpoo451
    Colpoo451
    • member
    • 2 kudos
    Awesome this means someone can convert Argonian and khajiit race too Fallout New Vegas.
  3. NightshiftMike23
    NightshiftMike23
    • member
    • 40 kudos
    So how long before someone eventually just remakes Oblivion in the New Vegas engine? I want to gib the Adoring Fan with a 12 gauge.
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
    2. CodyME
      CodyME
      • member
      • 3 kudos
      :0!
    3. xJNPx
      xJNPx
      • supporter
      • 0 kudos
      How does one do this?
    4. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      By writing 120 xEdit scripts.
    5. Moises1433
      Moises1433
      • member
      • 3 kudos
      Could you make a guide about how to remake Oblivion in the New Vegas engine?

      Oblivion was a great game but the gameplay and graphics are just so outdated.
    6. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      Sure I could but it would take weeks to write and I'd be shocked if a single person managed to follow through judging by the feedback I got on horse mod. And of course the gameplay and many assets are not directly portable and would have to be rigorously edited or remade from the ground up.
    7. EternalFireMaster
      EternalFireMaster
      • premium
      • 0 kudos
      @DuncanWasHere I'm 100% sure that someone would be dedicated enough to do it and then make a tool (like TTW) to automate the process for others. Is there a tutorial for getting the entire map of Oblivion into FNV? I just want to explore the map with FNV mods and guns. Now that I think about it, there is a tool to port from FNV (and any mod attached i think) to FO4. So with enough time we could get Oblivion in FO4 through both tools LOL.
    8. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      I think you are vastly underestimating the amount of work that went into the TTW installer, and converting oblivion to the fallout engine is much, much more complicated.
  4. SmellyMellyUwU
    SmellyMellyUwU
    • supporter
    • 0 kudos
    I hope one day you can release just the map and creatures as a part crossover. I would genuinely adore something like that. I'm way too dumb to try to do all the files and stuff, but if you ever get some kind of release for something similar, id die happy. I wanna hunt minotaurs in the wild with my anti material rifle
  5. TheCausedMarlin
    TheCausedMarlin
    • member
    • 12 kudos
    Yeah nothing I try works on sheep.
  6. decader12
    decader12
    • member
    • 0 kudos
    How do I use this to convert Oblivion hair mod for New Vegas?
    1. 2Dimm
      2Dimm
      • premium
      • 18 kudos
      90% of the way worked out of the box after converting with the tool and adding the records ingame, the only thing i'm not able to figure out is making the hairs colorable, apparently you just have to set the _hl textures on the nif, but instead after adding it to the nif the hair just went black while in the racemenu and nothing changed ingame :\ trying to figure this one out still
    2. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      Make sure the hair shader flag is enabled too. But you'd be better of just porting hair through Blender since it will need to be refitted for the Fallout head shape.
    3. 2Dimm
      2Dimm
      • premium
      • 18 kudos
      ooh it was the flags under BSShaderPPLightingProperty completely forgot about those, nice thanks! the update shader flags from sniff made it easy to add the flags, also using sniff to offset in the Y and Z axis most of the hair styles fit just fine and the egm files were surprisingly compatible in my case, saved me a lot of time
  7. theDemonJackal
    theDemonJackal
    • member
    • 13 kudos
    I cant seem to get some of the creatures to interact with me. I converted the minotaur and clanfear creatures but I cant seem to talk to them at all or even target them. Can someone give me a hand? The animations are there, the skeleton is there, but nothing. 
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      1) Make sure the skeletons have BSFadeNode as root, not a NiNode. You can right click and convert them in Nifskope.
      2) Make sure the GECK base form flags are set properly. There is one called something like "allow PC dialogue" you might be looking for.
    2. theDemonJackal
      theDemonJackal
      • member
      • 13 kudos
      It was the first one that was the problem, but now the creatures dont attack or anything when they are following me. They just run around and stand there and take it. I am so close to making a long ambition of mine come true. As well as months of work. Is there something I am missing?
    3. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      I'll give you a hint. actors need AIM animations to be able to attack. Aim should be the sequence name iirc. I had good results with renaming the Oblivion combat idle KFs.
    4. theDemonJackal
      theDemonJackal
      • member
      • 13 kudos
      Rename them to AIM? Sorry if I am a bit slow. 
    5. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      look for the h2haim.kf files in the vanilla creature meshes folders. The NiControllerSequence name needs to be 'Aim'.
  8. CodyME
    CodyME
    • member
    • 3 kudos
    My dream of someone making an Oblivion gate invasion mod for NV comes ever so closer to reality! 
  9. Sinisterkiller1987
    Sinisterkiller1987
    • member
    • 5 kudos
    Gonna be incredibly helpful since now people can get some of the companions from Skyrim, Oblivion, and hell even older games over to this. Gonna guess that may even make modded companions possible as well. Such as Keira. https://www.nexusmods.com/skyrimspecialedition/mods/28127?tab=description  
    1. DuncanWasHere
      DuncanWasHere
      • premium
      • 223 kudos
      This has almost nothing to do with NPCs and it doesn't work for skyrim at all.
  10. spyrowarner
    spyrowarner
    • member
    • 12 kudos
    This looks awesome. I always wondered if Oblivion could be converted into Fallout 3 and New Vegas, since all three games basically have the same engine and graphics.