This doesn't include Jason (that's why the mod is called 'Bright Follower Ghouls where Robes - espless' and not 'Feral Ghouls and Jason Bright Brotherhood Robes - espless'), the original mod simply overrides Jasons suit, find the mesh in the original mod and delete/hide the mesh. -> meshes/armor/jasonbright/brightbody.nif<- this file here
Really nice, thank you! May i ask, is it possible to integrate lobotomites and Y-17 trauma harnesses into Mojave and DC after completing OWB? A tiny request, if i may :) been using your other mods throughout three playthroughs.
I already tried with lobotomites, but adding NPCs is much harder than creatures, last I tried an random prospector used the lobotomite race, but was completly friendly.
NPCs lack in leveled lists what aren't just used as templets for an 'named' leveled NPC to be able to be different races/looks, the main problem here is that those leveled NPCs often use there own inventory, name and factions, and only the apearence of the templet is used.
Creatures often have the LL directly placed by using an 'unnamed' leveled creature (whose only purpose is to be placed in the game) for placement, making it as easy as placing the new creature in the LL and it will spawn. (there are some LL that are used by 'named' creatures (VarGeckoLL is used for young Geckos) but as soon as I know what LL those are I can avoid them)
The only guarantied way would be providing an esp/esm that adds additional spawnpoints specificly for those NPCs (would also go for Marked Men and Enclave(which are still in the files as F3 legacy content, so they wouldn't even need TTW besides for weapon variety)), and tbh I haven't even looked into spawnpoints.
I see, a shame that it’s not that easy I thought maybe place a patrol of said npcs in DC and Mojave with specific routes, like in Living Desert mod, but I know very little about modding so I don’t know how it works exactly Marked Men and Enclave sounds great tho
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-> meshes/armor/jasonbright/brightbody.nif <- this file here
May i ask, is it possible to integrate lobotomites and Y-17 trauma harnesses into Mojave and DC after completing OWB?
A tiny request, if i may :) been using your other mods throughout three playthroughs.
NPCs lack in leveled lists what aren't just used as templets for an 'named' leveled NPC to be able to be different races/looks, the main problem here is that those leveled NPCs often use there own inventory, name and factions, and only the apearence of the templet is used.
Creatures often have the LL directly placed by using an 'unnamed' leveled creature (whose only purpose is to be placed in the game) for placement, making it as easy as placing the new creature in the LL and it will spawn. (there are some LL that are used by 'named' creatures (VarGeckoLL is used for young Geckos) but as soon as I know what LL those are I can avoid them)
The only guarantied way would be providing an esp/esm that adds additional spawnpoints specificly for those NPCs (would also go for Marked Men and Enclave(which are still in the files as F3 legacy content, so they wouldn't even need TTW besides for weapon variety)), and tbh I haven't even looked into spawnpoints.
Marked Men and Enclave sounds great tho