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ProfMajkowski

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ProfMajkowski

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About this mod

Complex sanity system that dynamically reacts to in-game events.

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Mental Stability System is a relatively complex mod that introduces a Sanity mechanic into the game. Various in-game events and factors will affect the player's sanity, both positively and negatively. Once your sanity wrosens beyond a certain threshold, you will start hearing voices and even experience hallucinations. The voices will sometimes talk nonsense, but other times they will be directly talking to you or reacting to your actions and other things happening in game. The worse your sanity gets, the more intense, aggressive and frequent the voices become. That's the basic idea, anyway. But if you want to know more, keep reading this description. There's also a thorough guide talking about pretty much every feature of this mod in the Articles section. It's not necessary to read it to understand the Mental Stability System, because I'd say pretty much everything in this mod is intuitive, but it's still usefull if you want to know the details of how the system works. 

TTW VERSION HERE
F3 VERSION HERE

FEATURES

  • The Voices - As mentioned above, you will start hearing voices when your sanity gets bad enough. There are basically 3 main voices that you will be hearing (with some others chiming in here and there) with over 300 unique voice lines. And all of them are voiced by real voice actors that I hired specifically for this mod, no AI was used. 
  • Sounds - Alongside the voices, you will also sometimes be hearing various creepy sound effects. There are almost 100 unqiue sound effects in total.  
  • Visual Hallucinations - With the 2.0 update came various visual hallucinations, but revealing their specific nature here would kinda spoil the experience. If you find out they're not your cup of tea, you can turn them off in the config file. 
  • Cyberpsychosis - Introduced in version 3.0, this feature makes it so cybernetic implants affect your sanity. If you have too many of them, you can start experiencing cyberpsychosis during combat (inspired by Edgerunner perk from Cyberpunk 2077).
  • Antipsychotics - This mod also introduces a new aid item called Antipsychotics. As the name suggests, it is there to help you manage your degrading sanity and keep the voices silent. They come with scripted LL integration and are craftable.
  • Self-contained - Basically the entire mod is self-contained. By that I mean almost no vanilla records were touched and it should be compatible with pretty much anything. (There are some minor caveats though, so check out COMPATIBILITY near the bottom of the page.) 
  • DLC included - The mod was made with all DLCs in mind, so the voices will also be reacting to events in all four main DLCs. 
  • Customizable - Almost every feature can be turned on/off or at least customized in some way. All of these options can be found in the config file called "MentalStabilitySystem.ini"
  • B42 Descriptions support - Items added by this mod come with descriptions for Xilandro's B42 Descriptions aka Pip-Info
  • Simple sanity indicators - There are basically 4 mental states and each of them has a perk and a actor effect (comes with a debuff to SPECIAL stats, can be turned off), so you can always easily check what your current sanity is. There will also be a corner message every time your mental state changes. 
  • Support for mod-added aid items - I'm slowly working on making other mods work with/take advantage of Mental Stability System. Look at the COMPATIBILITY section for details. 
  • Base Object Swapper support - This mod also comes with a optional Base Object Swapper patch that gives a 20% chance for Mentats to be swapped for Antipsychotics. 

REQUIREMENTS

INSTALLATION

Installation with a Mod Manager is highly recommended. But if you insist on installing this manually for whatever reason, the just drop everything from the archive into your Data folder. Also, it's not strictly required and everything should theoretically work fine either way, but it is highly recommended to start a new game after installing this mod.

COMPATIBILITY

Almost no vanilla records were edited in the making of this mod, with the exception of a few scripts and dialogue topics related to prostitutes. I needed to edit them directly to attach a sanity improvement to them (this causes conflicts with Intimacy Overhaul, but a patch is provided). Other than that, I also needed to place a few triggers in the worldspace and some interior cells for some of the voice lines, so some conflicts might show up in xEdit, but that shouldn't matter. Just load the conflicting mod after mine and everything will be fine. 
For TTW players: Tale of Two Wastelands version of this mod has its own mod page
For DUST players: You might be able to load your game with Mental Stability System installed, but it won't be working as intended because it heavily relies on vanilla quests and story events. 

Built-in Support

Patches Provided

Compatible and highly recommended mods


F.A.Q.
  • The mod doesn't work! Wtf? I'll gladly help you with whatever issue you might be having, but when you're reporting a bug, try to give me as much information that might be relevant as you can.
  • TTW version when? TTW version is HERE my man. 
  • I don't like (insert feature here). Will you remove it pls? Nah. Seriously though, whatever it is that you don't like, chances are it can be disabled or tweaked in the config file.
  • Can you make a version that doesn't require DLCs? Can I? Yes. Will I? Nope. 
  • Can you make a Fallout 3 version? Already did!
  • How do I know if the mod is working or not? You should automatically be assigned a perk based on your current sanity level, so check your perks and see if there's one of the following: 'Mentally Stable', 'Mentally Unstable', 'Deranged' or 'Insane'. 
  • I'm getting a "config file missing" message. What's up with that? The mod always checks if the INI config file (MentalStabilitySystem.ini) is present in your installation. If it doesn't find it, the warning message will be triggered. So if you're getting this message, it either means you forgot to download the INI or you have it installed incorrectly. But if you're certain you did everything right, then you should also check if you have all required mods updated, including xNVSE itself. And if even that doesn't help, then the issue is most likely in your mod manager. 
  • Why are the icons so big? / Why do the icons look zoomed in? If the perk and/or item icons look way too big for you, that means you're probably still using vanilla UI for some reason. Please install Vanilla UI Plus or any other UI mod that supports HD textures. 

CREDITS AND THANKS



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