File information

Last updated

Original upload

Created by

ThorinStahlhaut

Uploaded by

ThorinStahlhaut

Virus scan

Safe to use

13 comments

  1. Sn4rk
    Sn4rk
    • member
    • 12 kudos
    In the last picture, from which mod is the house seen on the left side near the tracks?
    1. ThorinStahlhaut
      ThorinStahlhaut
      • premium
      • 77 kudos
      The Depths of Depravity by th3overseer, the version found on nexus is an bit older, it is needed for a quest inside PG-territory, so it is an bit off to ensure you can complete the quest if you are hostile towards the PGs (something most people are due to siding with Goodsprings at the very start of the game) aka. to ensure the PGs don't kill the non-hostile NPCs.
    2. Sn4rk
      Sn4rk
      • member
      • 12 kudos
      Thanks!
  2. RottenMeatIsLife
    RottenMeatIsLife
    • member
    • 0 kudos
    Is it ok if i already have completed the quest before installing the mod?
    1. RottenMeatIsLife
      RottenMeatIsLife
      • member
      • 0 kudos
      nop, unfortunately it doesn't work :c
    2. ThorinStahlhaut
      ThorinStahlhaut
      • premium
      • 77 kudos
      It should work, as that's the way I tested it.
      It's just that there are only rather small chances, during testing I've been traveling from Goodsprings to the NCRCF and then from Searchlight to Novac and only encountered 6-8 or so carriers, plus 3 plants, and I was using 'Mojave Wildlife' during the time which increases the number of spawnpoints, my DLC-Creature spawn mods aren't meant for guarantied encounters but more for encounter variety.
    3. RottenMeatIsLife
      RottenMeatIsLife
      • member
      • 0 kudos
      Oooh so It's not guaranteed they will spawn, it's more like random encounters?
    4. ThorinStahlhaut
      ThorinStahlhaut
      • premium
      • 77 kudos
      Exactly, while you need to complete the Vault 22 quest for them to start spawning, you won't know when, where or how many you'll encounter.
    5. RottenMeatIsLife
      RottenMeatIsLife
      • member
      • 0 kudos
      Aaaaah ok ok, thank you :D
  3. SilverMage149
    SilverMage149
    • member
    • 0 kudos
    For some reason the Spore Carriers appear on new files with different playable characters, even if I haven't completed the quest.
    1. ThorinStahlhaut
      ThorinStahlhaut
      • premium
      • 77 kudos
      Strange, as the scriptrunner is an "gl_" file, meaning it only runs on 'game loads' (not 'game start' or 'new game') AND checks if the quest is completed before adding anything

      Do you play those different characters by loading the characters from another characters save, or do you restart the game between?
      It shouldn't make an difference, but maybe thats the case, as the cache is only completly emptied on game exit, effectivly guarantying to revert the changes.
  4. Willcario
    Willcario
    • member
    • 8 kudos
    honestly, i would love if spore carriers + spore plants were added to point lookout from TTW, it would fit the environment quite well
  5. TheDemus
    TheDemus
    • premium
    • 3 kudos
    It makes sense that at least some Spore Carriers wouldn't stay in Vault 22 and make there way out into the Mojave.