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ThorinStahlhaut

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ThorinStahlhaut

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10 comments

  1. RottenMeatIsLife
    RottenMeatIsLife
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    Is it ok if i already have completed the quest before installing the mod?
    1. RottenMeatIsLife
      RottenMeatIsLife
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      nop, unfortunately it doesn't work :c
    2. ThorinStahlhaut
      ThorinStahlhaut
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      It should work, as that's the way I tested it.
      It's just that there are only rather small chances, during testing I've been traveling from Goodsprings to the NCRCF and then from Searchlight to Novac and only encountered 6-8 or so carriers, plus 3 plants, and I was using 'Mojave Wildlife' during the time which increases the number of spawnpoints, my DLC-Creature spawn mods aren't meant for guarantied encounters but more for encounter variety.
    3. RottenMeatIsLife
      RottenMeatIsLife
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      Oooh so It's not guaranteed they will spawn, it's more like random encounters?
    4. ThorinStahlhaut
      ThorinStahlhaut
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      Exactly, while you need to complete the Vault 22 quest for them to start spawning, you won't know when, where or how many you'll encounter.
    5. RottenMeatIsLife
      RottenMeatIsLife
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      Aaaaah ok ok, thank you :D
  2. SilverMage149
    SilverMage149
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    For some reason the Spore Carriers appear on new files with different playable characters, even if I haven't completed the quest.
    1. ThorinStahlhaut
      ThorinStahlhaut
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      Strange, as the scriptrunner is an "gl_" file, meaning it only runs on 'game loads' (not 'game start' or 'new game') AND checks if the quest is completed before adding anything

      Do you play those different characters by loading the characters from another characters save, or do you restart the game between?
      It shouldn't make an difference, but maybe thats the case, as the cache is only completly emptied on game exit, effectivly guarantying to revert the changes.
  3. Willcario
    Willcario
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    honestly, i would love if spore carriers + spore plants were added to point lookout from TTW, it would fit the environment quite well
  4. TheDemus
    TheDemus
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    It makes sense that at least some Spore Carriers wouldn't stay in Vault 22 and make there way out into the Mojave.