Hey, some roads that are a bit farther away have a darker tint and contrast sharply with the ones that are closer. I generated a new lod. Is this a known issue or is this something on my end? Does anyone know a solution to this?
a version that doesnt require RTR would be nice, that mod makes interior water flicker and without it the roads from this mod all look terrible and glossy
fixed it myself by removing the specular and env mapping flag on every mesh, could i have your permission to upload it as an alternative for people who dont want to use real time reflections?
Sandy Roads\meshes\architecture\wasteland\highway\highwaystr01rwoverpassbrokennv02 shows up in bright white color when used with Real Time reflections. I have real-time reflections mod installed and selected the RTR option while installing this mod. The issue seems to be resolved when I hide this specific file in MO2.
The road leading out of Doc Mitchells house and up to the gas station is still using the vanilla road texture, anyone else having the issue and know a fix?
I tried this patch but it doesn't work it fixed the road near the gas station but it converted part of the road leading to the saloon to the h NVMIM road
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https://www.nexusmods.com/newvegas/mods/89640
it fixed the road near the gas station
but it converted part of the road leading to the saloon to the h NVMIM road