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gosh

Uploaded by

goshko

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105 comments

  1. GenuinelyStupidPerson
    GenuinelyStupidPerson
    • supporter
    • 1 kudos
    Hey, some roads that are a bit farther away have a darker tint and contrast sharply with the ones that are closer. I generated a new lod. Is this a known issue or is this something on my end? Does anyone know a solution to this? 
  2. skitter123
    skitter123
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    • 2 kudos
    a version that doesnt require RTR would be nice, that mod makes interior water flicker and without it the roads from this mod all look terrible and glossy
    1. skitter123
      skitter123
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      fixed it myself by removing the specular and env mapping flag on every mesh, could i have your permission to upload it as an alternative for people who dont want to use real time reflections?
    2. GlockAdoc
      GlockAdoc
      • supporter
      • 0 kudos
      Could you please send me a link or explain how to do it?
  3. LowSodiumFTW
    LowSodiumFTW
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    • 1 kudos
    ignore, wrong mod page
  4. Apacheindien
    Apacheindien
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    • 0 kudos
    Sandy Roads\meshes\architecture\wasteland\highway\highwaystr01rwoverpassbrokennv02 shows up in bright white color when used with Real Time reflections. I have real-time reflections mod installed and selected the RTR option while installing this mod. The issue seems to be resolved when I hide this specific file in MO2. 
    1. Zlatko47
      Zlatko47
      • supporter
      • 1 kudos
      Thanks man! 
    2. Godfather123
      Godfather123
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      • 2 kudos
      God bless you man <3
  5. DarkenedRogue
    DarkenedRogue
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    • 13 kudos
    I guess we no longer need the nvmim patch?
  6. strawbrains
    strawbrains
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    • 0 kudos
    anyone else getting blue stone wall lod?
  7. ncrvet
    ncrvet
    • supporter
    • 79 kudos
    I have the patch but the new vegas mesh improvement is still conflicting with sandy roads
  8. DustyDTA
    DustyDTA
    • member
    • 6 kudos
    So if we are not using the Sandy Roads ESP we should still use the NVMIM patch if we use NVMIM?
  9. AJChow666
    AJChow666
    • member
    • 0 kudos
    Thanks for the update! Should I regenerate LOD after the most recent salvo of updates or is keeping the LODs I had fine? 
    1. goshko
      goshko
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      • 177 kudos
      It's not imperative to regen LOD.  Wait until you really have to.
  10. elrondsforhead
    elrondsforhead
    • supporter
    • 1 kudos
    The road leading out of Doc Mitchells house and up to the gas station is still using the vanilla road texture, anyone else having the issue and know a fix?
    1. anaonns
      anaonns
      • supporter
      • 3 kudos
      it's a conflict with NVMIM. since sandy roads is an ESM nvmim will always overwrite it
      https://www.nexusmods.com/newvegas/mods/89640
    2. ncrvet
      ncrvet
      • supporter
      • 79 kudos
      I tried this patch but it doesn't work 
      it fixed the road near the gas station 
      but it converted part of the road leading to the saloon to the h NVMIM road