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SPQR117 Kevkas and Kelenius

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SPQR117

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13 comments

  1. GoldenBoy17
    GoldenBoy17
    • supporter
    • 4 kudos
    Use this mod instead Skill Books give Perks at Fallout New Vegas - mods and community
    This one is broken and WILL crash your game when you read a book. Beside this mod is not balanced while the one I linked is.
  2. GoldenBoy17
    GoldenBoy17
    • supporter
    • 4 kudos
    This mod could use a configurable ini to change the effect. I'd like to use it but currently the bonuses from the perks are too strong and for almost all of them, about half of what they give would be perfect.
    1. GoldenBoy17
      GoldenBoy17
      • supporter
      • 4 kudos
      I have made a patch to make Book Perks-Flat Modifier work with Book Perks Improved for TTW-No Skill Point, I can host it on my profile publicly with permission or you can use it or make your own file available as optional. 
  3. Karl591
    Karl591
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    • 0 kudos
    Has anyone else had their game crash upon reading a third Big Book of Science?
    1. SPQR117
      SPQR117
      • premium
      • 13 kudos
      Have you tried it again? And does it keep crashing?
    2. YesIAmCanadian
      YesIAmCanadian
      • member
      • 0 kudos
      Different user here, but I’ve tried with a fresh save and it still happens 
  4. YesIAmCanadian
    YesIAmCanadian
    • member
    • 0 kudos
    I love the idea of this mod, but I'm having a problem. When I try to read "tales of a Junktown Jerky Vendor", the game crashes. I've tried looking up solutions, but I haven't been able to find anything that helps. The game is fine when the mod is uninstalled, but when I go to read the book with it installed, it crashes.
  5. queefbunny
    queefbunny
    • member
    • 25 kudos
    Hi. This is an interesting mod and when I read what the lockpicking and science skill perks do, I was hoping I could instead use those two scripts for the CovertOps perk from Operation Anchorage. I cracked open your mod in xedit but it turned out I lack the skill to implement this onto CovertOps. How would I go about doing this? 
  6. deleted20040679
    deleted20040679
    • account closed
    • 0 kudos
    have you thought about making the crit% a flat value as opposed to one that's affected by a weapon's crit multiplier? Would make it more universally applicable to various builds
    1. SPQR117
      SPQR117
      • premium
      • 13 kudos
      Well I could take a look at it. As that would help mostly automatic weapons.

      EDIT: It has been done added as an optional file.
    2. deleted20040679
      deleted20040679
      • account closed
      • 0 kudos
      awesome! I'll give it a whirl
  7. Fersandown
    Fersandown
    • member
    • 0 kudos
    FIRE IN THE HOOOOOOOOOOOOOOOOOLEEEEEEEEE
  8. funisbasic
    funisbasic
    • member
    • 7 kudos
    Cool! will pair nicely in my realism modpack combined with Skill Practice PlusPlus. thanks!