480 comments

  1. DracoVampire786
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    Qolore, Roy Batty, Push, Slippy Guy and Ruy: “I can’t wait for JSawyer to fall and for my derivative to rise from the ashes”.
  2. RuyN21
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    I stated this pretty clearly in the description, but I suppose no one read it anyway.
    This mod is based on JSawyer/SawyerBatty and has nothing to do with JSUE (besides a few similar parts of code in the config script).
    So any questions or requests about some JSUE change/feature this mod doesn't have or should have, in your opinion, would be completely ignored for obvious reasons. 
    Respect yours and others people time and think twice before you post this type of question again, please.
  3. thekahp
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    What was the the long-time Stimpak hardcore healing issue that you fixed, if you don't mind me asking?
    1. RuyN21
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      Without hardcore, stimpaks healed 24 HP with the Fast Metabolism perk. With it, they're healed 25 for some reason.
    2. thekahp
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      Ah, alright, ty. Another question if you dont mind; how come you placed a new record of the Weathered 10mm pistol in the world instead of the original record since both seem fixed? Only difference I can see is that you enabled mods for your record (and disabled them for the original), which is fine, but I assume that the original weapon is also fine to use (?)
    3. RuyN21
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      It was like that from the release. I didn't know back then that the normal version was fixed at the engine level. I decided to keep it like that for the people who already got the 10mm because if I change it, they can get two 10mm pistols.
  4. Cadaurny
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    Hi, I have a quick question, I didn't realize VNV disabled the XP changes so I enabled them mid-game. My xp required for the next level shot up and I had to earn some before it even started moving the xp slider but the actual xp I gain seems normal and I feel like I'm still leveling very quickly even with Skilled on top.

    Is this working as intended and a testament to how much xp NV throws at you or does it not work if you change it mid-game?
    1. RuyN21
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      It should work mid-save because all this setting is doing is changing gamesettings.
  5. panzersreck31
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    hey, does this fork add the option to make tagged skills lvl up 2x faster than untagged skills?
    1. RuyN21
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      No.
  6. Mummelpuffin
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    I'm so confused about this requiring YUP when TTW already includes it's own fork and it's authors vehemently insist that you shouldn't use the normal version 

    Edit: I am an idiot, what part of "FNV only" did I not understand
  7. LucasMinus
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    Isn't there a way to disable the new NPC that appears near Goodsprings?
    1. RuyN21
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      This mod doesn’t add anything like that.
    2. MS012
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      I think you're referring to an npc added by Goodies, bro
  8. LengthyLexicon
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    I took Logan's Loophole as one of my traits and left the level cap at 50, so I'll only get 30 levels. Do you recommend I turn on the exp changes? I want to be able to level up steadily, not find myself at level 30 in the mid-game.
    1. RuyN21
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      Yes. If you don’t have a big modlist with many content mods you’ll never get 50 lvl.
  9. thekahp
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    Yo, excellent mod. Thought i'd mention that I noticed one (inconsequential) discrepancy in the VNV plugin, which is that the Recharger pistol has the wrong dummy object effect (+20% crit) carried over from Goodies seeing as in reality the weapon has a 1,5x modifier. Like I said, doesn't matter much and it was an easy fix to switch object effect, but just wanted to let you know. Anyways, thx for you mods and updates.
  10. Valianty
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    my dude, what is fixy crap ue.esp? Got that error on VNV esp
    1. RuyN21
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      It's SMIM.
  11. vateraid
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    Just installed this mod for the first time, this is definitely my favourite way to experience JSawyer so far. I love a lot of the changes, but the carry weight was always a no from me, never was a fan of micro managing my inventory.

    I did notice one thing upon creating a new character with vanilla carry weight toggled. The Hoarder trait still sits at its JSawyer cutoff of 75lbs instead of the vanilla 160lbs, meaning it has essentially no downside if you're carrying anything in Hardcore mode. I never use this trait anyway, but figured it worth pointing out if that's something that can be reasonably changed. 

    Anyway, fantastic mod! I stopped using JSawyer a while ago due to some of the bigger changes that are more annoying for me than fun. The ability to disable them is huge. Thanks!
    1. RuyN21
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      Thanks for the kind words! I thought I'd take into account all of the perk changes with iVanillaCarryWeight enabled, so I'll check what I can do. Thanks for noticing.
  12. PRR6755
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    > seperated esps for Mojave Raiders Lite, EVEM, EDLC

    Motherfu-
    1. Oddyseouss
      Oddyseouss
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      Literally (Jeez I did not mean to comment this many times, Nexus doing Nexus things).
    2. megamike15
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      this is why i swiched back to vigor.
    3. RuyN21
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      Switched to mod that doesn’t even have patches? Smart user move, as always.