I stated this pretty clearly in the description, but I suppose no one read it anyway. This mod is based on JSawyer/SawyerBatty and has nothing to do with JSUE (besides a few similar parts of code in the config script). So any questions or requests about some JSUE change/feature this mod doesn't have or should have, in your opinion, would be completely ignored for obvious reasons. Respect yours and others people time and think twice before you post this type of question again, please.
Ah, alright, ty. Another question if you dont mind; how come you placed a new record of the Weathered 10mm pistol in the world instead of the original record since both seem fixed? Only difference I can see is that you enabled mods for your record (and disabled them for the original), which is fine, but I assume that the original weapon is also fine to use (?)
It was like that from the release. I didn't know back then that the normal version was fixed at the engine level. I decided to keep it like that for the people who already got the 10mm because if I change it, they can get two 10mm pistols.
Hi, I have a quick question, I didn't realize VNV disabled the XP changes so I enabled them mid-game. My xp required for the next level shot up and I had to earn some before it even started moving the xp slider but the actual xp I gain seems normal and I feel like I'm still leveling very quickly even with Skilled on top.
Is this working as intended and a testament to how much xp NV throws at you or does it not work if you change it mid-game?
I'm so confused about this requiring YUP when TTW already includes it's own fork and it's authors vehemently insist that you shouldn't use the normal version
Edit: I am an idiot, what part of "FNV only" did I not understand
I took Logan's Loophole as one of my traits and left the level cap at 50, so I'll only get 30 levels. Do you recommend I turn on the exp changes? I want to be able to level up steadily, not find myself at level 30 in the mid-game.
Yo, excellent mod. Thought i'd mention that I noticed one (inconsequential) discrepancy in the VNV plugin, which is that the Recharger pistol has the wrong dummy object effect (+20% crit) carried over from Goodies seeing as in reality the weapon has a 1,5x modifier. Like I said, doesn't matter much and it was an easy fix to switch object effect, but just wanted to let you know. Anyways, thx for you mods and updates.
Just installed this mod for the first time, this is definitely my favourite way to experience JSawyer so far. I love a lot of the changes, but the carry weight was always a no from me, never was a fan of micro managing my inventory.
I did notice one thing upon creating a new character with vanilla carry weight toggled. The Hoarder trait still sits at its JSawyer cutoff of 75lbs instead of the vanilla 160lbs, meaning it has essentially no downside if you're carrying anything in Hardcore mode. I never use this trait anyway, but figured it worth pointing out if that's something that can be reasonably changed.
Anyway, fantastic mod! I stopped using JSawyer a while ago due to some of the bigger changes that are more annoying for me than fun. The ability to disable them is huge. Thanks!
Thanks for the kind words! I thought I'd take into account all of the perk changes with iVanillaCarryWeight enabled, so I'll check what I can do. Thanks for noticing.
480 comments
This mod is based on JSawyer/SawyerBatty and has nothing to do with JSUE (besides a few similar parts of code in the config script).
So any questions or requests about some JSUE change/feature this mod doesn't have or should have, in your opinion, would be completely ignored for obvious reasons.
Respect yours and others people time and think twice before you post this type of question again, please.
Is this working as intended and a testament to how much xp NV throws at you or does it not work if you change it mid-game?
Edit: I am an idiot, what part of "FNV only" did I not understand
I did notice one thing upon creating a new character with vanilla carry weight toggled. The Hoarder trait still sits at its JSawyer cutoff of 75lbs instead of the vanilla 160lbs, meaning it has essentially no downside if you're carrying anything in Hardcore mode. I never use this trait anyway, but figured it worth pointing out if that's something that can be reasonably changed.
Anyway, fantastic mod! I stopped using JSawyer a while ago due to some of the bigger changes that are more annoying for me than fun. The ability to disable them is huge. Thanks!
Motherfu-