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salamand3r- and the Wasteland Supplemental crew

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5al4mand3r

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329 comments

  1. 5al4mand3r
    5al4mand3r
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    If you are getting an error in the file checker that 02 - Coffee Kettle - Smashed - 2k-73682-1-0-1631802732.7z is not found, this is due to a bug in Chromium-based browsers that is adding two random extra spaces in the file name when downloading.

    To fix this, remove the extra spaces between the word "Kettle" and the hyphen.  The file name should look exactly as above.  Copy and paste if needed.

    Or re-download with Firefox I guess, but that's way more work :D
  2. 5al4mand3r
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    Regarding updates:

    Due to the way SALVO is structured and optimized, updating in place can be difficult, if not impossible at times.

    Some updates may be as simple as installing loose files over top of an existing SALVO install.  If there are any critical updates they will be in this form, and I will provide details on that process should the need arise.

    However, core mod updates (i.e. Nuclear LOD, landscape texture/large pack updates) typically would require re-running the entire process.

    I do not recommend or advocate re-running SALVO every time there is an update to it or included mods.  Each release version is tested as fully functional and complete and is self-contained.  You don't need to update SALVO, re-run the process, redo LOD every time it updates.  When an update for SALVO releases, that's not a signal that you need to redo things.  What you already have works as intended, and will always be 99% of what would be in any update.

    Updates are, at the core, designed for the next time you re-mod your game or for new users just running the process.  It's a long process, which is why I spend tons of time testing each update - I want to make sure that even if sub-mods update, you don't need to redo the process to have a stable game with the intended looks.

    That said, you are absolutely free to keep all the mods backed up, make any changes to required files, and re-run the process.  That's an option for tinkerers etc., but it's not what I would recommend most people do.

    Run SALVO, do your playthrough, and next time you decide to revisit the Mojave, run the newest version of SALVO.
  3. 5al4mand3r
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    If CAO7 beta exits immediately when trying to run, make sure you've installed the required C++ redistributables.
  4. 5al4mand3r
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    1.5.1 UPDATE - Loose File Add-ons.

    These can be installed into MO2 as normal to bring older versions to near parity with 1.5.1.

    Vanilla Style Pip-Boy 3000
    https://www.nexusmods.com/newvegas/mods/91369?tab=files&file_id=1000148111

    Weapon Repair Kit - Repaired
    https://www.nexusmods.com/newvegas/mods/89809?tab=files&file_id=1000142596

    Animated Interior Decorations
    https://www.nexusmods.com/fallout3/mods/24711?tab=files&file_id=1000020752

    Destroyed Houses interior changes
    https://www.nexusmods.com/fallout3/mods/24776?tab=files&file_id=1000020939

    Ascended Tables
    https://www.nexusmods.com/newvegas/mods/86848?tab=files&file_id=1000143320

    Uranium Fever/SOFT AF
    https://www.nexusmods.com/newvegas/mods/89815?tab=files&file_id=1000146207

    Decent Rubble Piles Add-on
    https://www.nexusmods.com/newvegas/mods/90313?tab=files&file_id=1000145267

    New Vegas Graffiti Redone - AIO
    https://www.nexusmods.com/newvegas/mods/90654?tab=files&file_id=1000145546
    https://www.nexusmods.com/newvegas/mods/90654?tab=files&file_id=1000145549

    I Finally Caved
    https://www.nexusmods.com/newvegas/mods/90555?tab=files&file_id=1000146795

    Rugs Plus
    https://www.nexusmods.com/newvegas/mods/90784?tab=files&file_id=1000146074

    Pillow Talk
    https://www.nexusmods.com/newvegas/mods/90791?tab=files&file_id=1000146086

    Chain Link Fences
    https://www.nexusmods.com/newvegas/mods/91313?tab=files&file_id=1000147928
    https://www.nexusmods.com/newvegas/mods/91313?tab=files&file_id=1000147959

    Pristine Powder Gangers - Mesh and Texture Replacers
    https://www.nexusmods.com/newvegas/mods/91150?tab=files&file_id=1000147659

    Killer Khans - Mesh and Textures Replacers
    https://www.nexusmods.com/newvegas/mods/90740?tab=files&file_id=1000147658

    saltex eyebots and ED-E - RTR
    https://www.nexusmods.com/newvegas/mods/90945?tab=files&file_id=1000146562

    Inspiring Interiors
    https://www.nexusmods.com/newvegas/mods/89694?tab=files&file_id=1000147889

    Basements and Bunkers
    https://www.nexusmods.com/newvegas/mods/89667?tab=files&file_id=1000142132

    Rattan Cowboy Hat Improved
    https://www.nexusmods.com/newvegas/mods/91405?tab=files&file_id=1000148244
  5. 5al4mand3r
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    DonKnotts PipBoy texture (currently in the SALVO process) now has an RTR patch - I strongly recommend installing it as loose files (will override and patch SALVO) from here - https://www.nexusmods.com/newvegas/mods/91369

    Will be added to the next SALVO update.
  6. samsp9
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    the TTW Lod shows green trees and grass in the distance but they disappear as I get closer.
  7. PontoffelPock
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    For the subsidiary mod "Special FX" and it's patches for Lumen / NVR (from the addons for justice section) where do we put these patches in the load order? I've just done it by order of going through the SALVO guide so it's: SFX + its patches, NVR+H2O, Lumen + patches, and Energy Visuals Plus.
    1. 5al4mand3r
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      Patches always need to go below the mods they patch.
  8. nnellaf
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    No BSA archives are generating and the salvo.esp is missing, any idea as to why? Thanks.
  9. Flipyap13
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    Hello Sal, do you have any monorail track lods in your game? i cant see them at all, its not a big issue but it bugs me a bit to see 2 floating monorail cars off in the distance. EDIT: I forgot HighPriorityLod TTW, after a rerun i can see the rails now.
  10. Velvet269
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    I'm missing meshes for animated fan and sandy roads, but I don't have any error with Salvo and CAO7 process.
    1. 5al4mand3r
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      All other textures and meshes seem to be working?
    2. Velvet269
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      yep , all other textures seem to be working fine, I'm playing TTW and testing the mods in Goodspring, only sandy roads and the animated fan are missing meshes, so I'm redownloading those two mods to redo the step and hope that it going to fix the problem.
      Edit: still doesn't work

    3. 5al4mand3r
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      Looking at that screenshot, no the other textures are not working either.

      The SALVO plugin is enabled, and you have no loose texture files, correct?
    4. Velvet269
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      I just checked, you are right, some of the other meshes are missing too, and I have no loose texture files, only other mods I have in MO2 are from TBoT.

      Edit: I have no idea what the problem is, same problem even if I redo all the step.
    5. Velvet269
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      ooh, I found something that maybe an issue, I picked the beta CAO7 without the options like do not compress file and create override file.
      I will rerun using the version in the guide, hope that fixed it.

      Edit: that fixed the issue, sorry for bothering you with this.
  11. archerarcher
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    RTR seems to be buggy, people reporting CTDs at game lauch and other errors. Do you still recommend using it?
    1. 5al4mand3r
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      Haven't seen any reports personally, so yes.
  12. LowSodiumFTW
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    When going over the bridge near Bethesda Ruins, and in general some bridges, There's a color mismatch between each chunk of pavement. RoadOverpassMidCap01 and RoadOverpassMidSolid01 have very different looks. MidSolid01 is darker/more natural looking, and MidCap01 is more bright and kinda ugly. Its not the super bright white color as noted by Apacheindein's post for Sandy Roads, this is more subtle and seems to be intentional? The vast majority of paved roads roads look like the brighter/ugly version for whatever reason. If I disable RTR, the effect isn't as obvious but I would prefer keeping that mod enabled.

    If nothing else I may just manually install sandy roads and extract the BSAs to at least start testing. I even tried the 'SALVO-specific' version on Sandy Roads' mod page, but no luck.

    Edit: found a pretty easy fix. I simply manually installed Sandy Roads and made a duplicate of roadoverpassmidsolid01.nif and renamed it to roadoverpassmidsolid02.nif. MO2 archive parsing reveals I don't have a single NIF named roadoverpassmidsolid01 otherwise. Its still that fairly bright color but its now at least consistent across bridges.
    1. 5al4mand3r
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      Yeah there's a fix in the pipeline for that.
  13. Prospero14
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    The NVMIM's plugin no longer comes with the 1.5.1c build. Am I missing something? Perhaps it is included in another SALVO's plugin?
    1. 5al4mand3r
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      No, the plugin is deleted intentionally since it causes some incompatibilities.  The fixed meshes are still included, the plugin is redundant.
    2. Prospero14
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      Thank you very much for the quick clarification.
  14. genralzod
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    Thanks! Looks amazing. I had to dial my resolution back to 1080p to get 60 fps but the game looks really incredible with NVR/H2O running in HDR. 
  15. LucarioModz
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    salvo.bat ended abruptly without "everything is ok". Instead, it said

    A subdirectory or file plugins already exits
    (13 mods)
    13 file(s) moved.
    Access is denied
    Access is denied
    A duplicate file name exists or the file cannot be found
    Press any key to continue...

    Anyone know what's going on?
    1. 5al4mand3r
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      Usually means you had files leftover from a previous failed run.