About this mod
I get this sucker just work.
a NVSE plugin which adds bullet penetrate and ricochet to FNV
- Requirements
- Permissions and credits
- Changelogs
- Donations
Introduce:
Bullets can penetrate cover, some of them will ricochet.
Install:
To get all requirement and use your preferred mod manager (I recommend MO2).
Features:
For convenience, the plugins simply categorize bullets into "AP", "normal" , and "hollow" according to ammo effect( DT modify effect ), they correspond to different armor piercing abilities.
The armor piercing abilities will decrease after penetrating. So "AP" bullets can be degraded to "normal" bullets, "normal" bullets can be degraded to "hollow" bullet.
The "AP" bullets will maintain its original trajectory after penetration and never ricochet.In other cases, the trajectory cannot be maintained, and there is even a large trajectory deviation
The "normal" bullets have a very low chance of ricochet (20%).When it degenerates into "hollow" , it has a higher chance of ricochet.
Note that The "AP","normal" and "hollow" I mentioned above do not correspond to the actual effects of bullets, they just a classified name for convenience. If you want to learn more about caculation and feature you can read the Articles section
Custom
config file path: NVSE\Plugins\PeneAndRicoConfig\PeneAndRico.ini
There are a lot of configs setting about feature and balance.Refer to config file for more details.
Penetration is the main feature of this mod so only ricochet you can turn off.
Maybe you will see MaxPenetrateDepth in config file. Due to the implement of piercing , it is not recommended to set this value too high, or it will fail to hit objects too close to the cover.48 seems fine
If you not clear you can ask me in comment section.I will try my best to explain.
This is a plugin that has been in development for about 3 weeks, and it is possible that I have forgotten something, also still needs to be polished, so you can ask questions or make suggestions in the comments section.
if you have any CTD with this plugin, send me the crash log.
My Other Mod:
I aim to bring more realistic and details to new vegas. If you like this one, you can also try my other mods :
Useful sound level
Muzzle Flash Extender
First Person Weapon Collision
Insurgency Style Hip Fire
Bullet Snap - ReRedux
Beside I recommend use some immersive ballistic mod like BallistX
Compatibility
Compatible with any caliber mods and works well only if the mod handles the ammo effect data correctly
Potential conflict
The penetrate and ricochet projectile can also trigger event like OnProjectileCreate or OnProjectileImpact and so on.It may cause some mods which use this event to produce unexpected results
Credits
jazzisparis,Demorome,lStewieAl,carxt,xnvse team and others who willing to share their codes.Their works really speeds up and facilitates the development process of this mod.
ZhangYueZhi ,Serviamnon,sgq597,Ashcrow22 for test.
Source