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Qolore7

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Qolore7

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35 comments

  1. Qolore7
    Qolore7
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    Locked
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    Have questions, comments, or requests? Join my Discord, it's the easiest way to reach me
  2. MrModder9909
    MrModder9909
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    i use the goodsprings reborn mod and this also looks nice to pair alongside it, im gonna check to see if they conflict

    edit: the two are pretty much compatible except for one spot where some stuff clips into each other, it was just a visual thing so i dont really care that much
  3. luthien3791
    luthien3791
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    Is this compatible with Fixer Upper?

    I know it is compatible with lively Goodsprings, which is compatible with the beforementioned mod
  4. damianf4
    damianf4
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    maybe lived in series all in one?
  5. TheFirstGameHD
    TheFirstGameHD
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    patch for super lively good springs
    1. Qolore7
      Qolore7
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      Well since you asked so nicely I simply must
  6. ronyalan
    ronyalan
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    a must have mod

    10/10 
  7. Aurum10000
    Aurum10000
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    Anyone have problems with the dumb npc's gettin stuck on objects? Love da concept but dats usually a legit concern with such mods.
    1. Qolore7
      Qolore7
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      There shouldn't be since this mod is fully navmeshed, but if you notice anything lmk and ill fix it
  8. FiveNakey
    FiveNakey
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    For anyone curious, looks like this works okay with Mojave Express Courier Delivery Work, Afterschool Special, Suspicious Minds, and Super Lively Goodsprings, with just overlapping objects for the last one, pretty easy to remove / over right whichever you want for that, examples below

    
  9. YesMan99
    YesMan99
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    Plz make patch for super lively goodsprings
  10. LunarWrens
    LunarWrens
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    This trailer's ramp is placed at an awkward position, from most angles you can't walk straight into the trailer, you need to strafe around as you hit your head on the door frame in the middle I assume.
    1. Qolore7
      Qolore7
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      should be better now, thanks for the heads up
  11. SupaSTO
    SupaSTO
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    Those mods are insane bro, can the objects around the school be safely deleted so it won't mess with afterschool special?
    1. Qolore7
      Qolore7
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      Yeah, navmesh would just be a little awkward since NPCs would theoretically path around objects that don't exist. I'm sure Afterschool Special has its own navmesh changes though, in which case it can just overwrit this mod