About this mod
Adds gallows and nooses with idle animations.
- Requirements
- Permissions and credits
- Changelogs
-------------------------------------------------- Description --------------------------------------------------
- This mod adds a gallows and three nooses of varying lengths with idle animations and scripts to simulate a hanged corpse.
- Read the Docs tab for more information about editor IDs.
-------------------------------------------------- How to use--------------------------------------------------
- WastelandHanged NPCs already have the necessary script and package, HangedVictimScript and GallowsToLinkedPackage, respectively. Just add a gallows or noose as the linked ref to the NPC.
- If you're using a different NPC:
- Give the GallowsToLinkedPackage (or similar, its a very simple package) to the target NPC
- Place and assign a gallows or noose as the linked ref to the target NPC
- To simulate a corpse the target NPC should have the HangedVictimScript.
- The NPC needs to be able to access the gallows or noose.
- During runtime the target NPC will walk to the gallows or noose and enter it.
-------------------------------------------------- Known Issues --------------------------------------------------
- If you use COC into an area with the furniture the animation sometimes won't play. I don't know why — I hate it, I hate working with animations.
- Sometimes the animation won't start. This may be due to Navmeshing, NPC or furniture placement, or the NPC just needs a nudge.
- Hanged NPCs lack collision while in the gallows and nooses.
- "Talk to " still appears when looking at a hanged NPC.
- Hanged NPCs can't be pick pocketed, though this could be changed by editing the HangedVictimScript
-------------------------------------------------- Credits --------------------------------------------------
Deedes for their Gallows and Nooses meshes.
GIMP, Nifscope, and Blender were used in to modify the meshes and create the animations.