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ANIMATED GALLOWS AND NOOSE - 1.0
Adds idle animations to Deebes Gallows and Nooses mod
:: REQUIREMENTS ::
• NVSE
• JIP LN NVSE
:: Editor IDs ::
FormList
• GallowsMarkerObjects
Furniture
• GallowsFurniture
• ShortNooseFurniture
• MediumNooseFurniture
• LongNooseFurniture
Idle Animation
• SleepOnBed * Only edited ID from the base game
• GallowsIdles
• GallowsEnter
• GallowsExit
• GallowsIdle
Message
• HangedVictimMsg
Non-Player Character
• WastelandHanged
Package
• GallowssToLinkedPackage
Scripts
• HangedVictomScript
• GallowsScript
:: HOW TO USE ::
• WastelandHanged NPCs already have the necessary script and package, HangedVictimScript and GallowsToLinkedPackage, respectively. Just add a gallows or noose as the linked ref to the NPC.
• If you're using a different NPC:
• Give the GallowsToLinkedPackage (or similar, its a very simple package) to the target NPC
• Place and assign a gallows or noose as the linked ref to the target NPC
• To simulate a corpse the target NPC should have the HangedVictimScript.
• The NPC needs to be able to access the gallows or noose.
During runtime the target NPC will walk to the gallows or noose and enter it.
:: KNOWN ISSUES ::
• If you use COC into an area with the furniture the animation sometimes won't play. I don't know why — I hate it, I hate working with animations.
• Sometimes the animation won't start. This may be due to Navmeshing, NPC or furniture placement, or the NPC just needs a nudge.
• Hanged NPCs lack collision while in the gallows and nooses.
• "Talk to " still appears when looking at a hanged NPC.
• Hanged NPCs can't be pick pocketed, though this could be changed by editing the HangedVictimScript
:: CREDITS ::
♦ Deedes for the gallows and nooses meshes