Do you mean three lemons like in the screenshot? Also wouldn't it be better to make it so you always get three 7's since that gives you the largest payout?
I know. But to tell you the truth, the command I used to make the slots win every time just made it stop on lemons. As the casino minigames are hardcoded, I don't really know if there's much, I can do to make it stop on 777 every time. But I'll try playing around with it more.
There's a bunch of events that trigger when you get a certain amount of Casino winnings check the wiki I can't tell you about them I only go to Vegas to force Chandler to consume a buckshot sandwich using his anus.
I was testing for a bug in Stewie's Tweaks, and Stentorious's Casino Rewards Fix mod. This file started out as a temporary casino unbanner until Stewie Tweaks got updated, then it turned into a cheat mod for slots as I tested a fix in a yet to be released Stewie's Tweaks update for the no casino bans thing. Then I decided to upload it for those who want to a quick and easy way to get most of the casino rewards.
I have a question. Generally speaking adding mods with an esp mid playthrough is not advised especially removing a mod with an esp. So out of sheer curiosity is it safe to add espless scriptrunner mods mid playthrough? I wonder if script runner mods fall under that same category.
I've always heard that it's more or less fine to add ESP mods but that it's no guarantee they'll work with your pre-existing load order from the jump and that it's an insolvable crap shoot to get them out without having to revert to a previous save.
In general you are correct about adding esps mid-game. A scriptrunner. Most should be fine to add/remove mid-game depending on what they do. Some may contain scripted edits that are permanent. But a scriptrunner like mine here doesn't make any permanent changes. It just depends on what scripting functions it uses.
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