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Trooper

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14 comments

  1. TheDemus
    TheDemus
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    Do you mean three lemons like in the screenshot? Also wouldn't it be better to make it so you always get three 7's since that gives you the largest payout?
    1. I know. But to tell you the truth, the command I used to make the slots win every time just made it stop on lemons. As the casino minigames are hardcoded, I don't really know if there's much, I can do to make it stop on 777 every time. But I'll try playing around with it more. 
    2. MahhFace
      MahhFace
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      OH man, that suck. oh well thanks for the mod, I guess I can achieve x100 by increasing the max bet to 500 with Better Casino mod.
  2. TheSpaceGamer282
    TheSpaceGamer282
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    How do I get it to work? For me it doesn't go on three of anything?
  3. AnomalyOfNexus
    AnomalyOfNexus
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    Can this be used as an easier way to get the achievement "The Courier That Broke The Bank"?
    1. Yuuyakizami21
      Yuuyakizami21
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      You need to play the slots 10 times. It doesn't matter if you win or lose, you win the challenge if you play 10 times.
  4. scherfire
    scherfire
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    I'm genuinely curious- are there meaningful differences between this mod and just giving yourself caps in the Console? I can't think of any.
    1. jantheotherman
      jantheotherman
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      There's a bunch of events that trigger when you get a certain amount of Casino winnings check the wiki I can't tell you about them I only go to Vegas to force Chandler to consume a buckshot sandwich using his anus.
    2. I was testing for a bug in Stewie's Tweaks, and Stentorious's Casino Rewards Fix mod. This file started out as a temporary casino unbanner until Stewie Tweaks got updated, then it turned into a cheat mod for slots as I tested a fix in a yet to be released Stewie's Tweaks update for the no casino bans thing. Then I decided to upload it for those who want to a quick and easy way to get most of the casino rewards. 
    3. megablackk1d
      megablackk1d
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      Alright thanks I appreciate it.
  5. megablackk1d
    megablackk1d
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    I have a question. Generally speaking adding mods with an esp mid playthrough is not advised especially removing a mod with an esp. So out of sheer curiosity is it safe to add espless scriptrunner mods mid playthrough? I wonder if script runner mods fall under that same category. 
    1. jantheotherman
      jantheotherman
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      I've always heard that it's more or less fine to add ESP mods but that it's no guarantee they'll work with your pre-existing load order from the jump and that it's an insolvable crap shoot to get them out without having to revert to a previous save.
    2. In general you are correct about adding esps mid-game. A scriptrunner. Most should be fine to add/remove mid-game depending on what they do. Some may contain scripted edits that are permanent. But a scriptrunner like mine here doesn't make any permanent changes. It just depends on what scripting functions it uses. 
  6. JPiny
    JPiny
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    The house always wins? Nah, I ALWAYS WIN