21 comments
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This is the best Pip-Boy retexture ever. Thank you!
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Sadly it doesn't work with the hardcore counter mod but this still looks good!
Oh btw will you make one for the pimp boy? -
Gorgeous, thank you :D
Regarding the blown out lighting you mention - curious, how old a version of NVR are you using? Tonemapping in newer versions should solve blown out textures under bright lights. If you're still having issues I can definitely look into fixes.
Also, the parallax might work correctly with pr0b's standalone version - same code that's in NVR.
Edit: Checked with pr0b, yeah it should work standalone.
Conveniently I'm updating my graphics guide right now, perfect timing to replace the old PipBoy retex that was in there :D
Edit 2 because I am a slob: Would you be averse to doing a Realtime Reflections version or mind if I released a patch? Just needs a mask added to the alpha channel of the _m and the Unknown_10 flag added to the mesh.-
when salvo update
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Soon™
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No worries, I get bad impostor syndrome when people call me a modder :D
For the compression artifacting, especially green and purple, that's usually due to texconv or even NTT/Intel tools. Using Crunch to apply compression should avoid that. It's a big problem on LOD too since the artifacts are proportionally larger compared to each texture on the atlas, but generating uncompressed LOD and Crunching it completely prevents it. Nice tool, just takes forever on large amounts of textures.
I actually ran into that with your Very Long Time roads when I was recompressing/downscaling them myself for personal use - NTT and texconv were completely frying them, but Crunch preserved a ton of details (so I owe you one for putting me onto the search for better compression :D )
For RTR maps, the RGB on the env map should work mostly as normal - white reveals the RTR cubemap, black obscures it (no reflectivity). The alpha of the env mask is a roughness map - white is very rough so blurred reflections, black is smooth therefore clear reflections.
Heaviin's guide (https://www.nexusmods.com/newvegas/mods/86804) has a workflow for creating them from combining diffuse+metallic+roughness maps if you have them for your texture. Otherwise in my experience you can often just clone your spec/glossmap from the alpha of your normal and with some manual work get good results. Personally when starting from Substance, I use my own export preset (https://www.nexusmods.com/newvegas/mods/91024) that uses a derived glossmap for both the spec and RTR env masks.
It's also recommended not to use pure black for the RGB of the env mask if possible - a small amount of the cubemap showing, heavily blurred, over the whole texture sort of fakes IBL.
Then just set the Unknown_10 flag in the mesh and Klamath Bob's your uncle.
Sorry for the dissertation :D Bad habit. Hope there was something useful in that ramble. -
Aight I did a quick and dirty patch for myself - honestly, just inverting your current env mask in the alpha works quite well. You have higher standard than I do, so you'll probably want to do more work, but it's a solid starting point.
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Are you on discord at all? We have an in-development tool that can do Crunch and downscaling (and mipmap generation) with a GUI, happy to share it with you.
Also, awesome I'm glad I actually had something useful to share :D -
Oh my, those scoundrels :D
But I get you 100%, either way take it easy out there!
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This looks Amazing and lifelike, am wondering if possible for a darker version like a dark grey or black? I use black pipboy variant, all black version because it looks better with 99% of the clothes in the game but it is such an old mod and the rest are too, but im probably gonna drop it for this
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Oh, yeah, baby! This is the original, certified, rarefied, testified Pip-Boy 3000! It looks great. Thank you for your fine work.
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It was about time for a 3000 Pip boy model replacer!
Thank you very very much. -
Best Pip-Boy yet. Thank you.
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Love this, looks great! Thank you!
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This is awesome. Vanilla textures are so awesome but held back by the quality. This might might be the best pip boy retexture I've seen tbh.