WARNING: THIS MOD IS INCOMPATIBLE WITH FREESIDE OPEN AND ITS VARIANTS.
Thank you all for playing the mod! I'll be patching in updates and fixes as needed. This is a sizeable mod (roughly 3,000 lines of dialogue), so I'm certain there will be discrepancies. Please post if you encounter bugs and/or errors.
I will be taking a break from New Vegas modding for the next 8 months due to work, and to avoid burnout. This has been a very productive year, and I appreciate all the support. I may be releasing a few small (actually small, not "small") mods for TES this summer, but in all likelihood modding will be on hold until 2026. Thank you all again! Viva New Vegas!
Side-Quests: - Wolf‘s Bakery - Aunt Fay‘s House - Derelict Tower at Nellis AFB
Changelog: - Version .96: Corrected grammatical errors and added missing VO. - Version .97: Corrected missing dialogue to update Ace's quest. - Version .975: Corrected missing audio and mismatched audio/text. - Version .98: - Implemented backup scripts for Krodh and Stage 124 of LeMay's quest. - Implemented a backup script for killing Harcourt. - Fixed contradictions regarding Molly's fate (as said by Constantine). - NPCs from Potosi Pass will no longer follow you to the Mojave Wasteland. - Corrected Robotic Expert dialogue bug in the bunker.
I'm at the part where you need to Reject Sharp's offer and optionally convince Charles to give up the documents. There are no dialogue options with Charles and Sharp is nowhere to be found. The last thing that happened was Charles ran inside and sat down. Not sure how to progress.
I treat damn nerf guns with the same respect as a lead spitter because this was drilled into my head as a cadet, now in my 30s I still treat this gospel.
This is a fantastic mod, personally this is peak fnv modding, kinda wish you could turn the viper girl into a companion, but eh it's whatever, it's all very self contained, I can not wait to play more of your stuff.
Thank you, I'm happy to hear you enjoyed it! I wasn't sure about the second round of mods at the outset, but the feedback over the last year has been really encouraging. I'm looking forward to modding New Vegas again in 2026!
I did take a look in the GECK and there seem to be 12 in total. Didn't find the triggers for them as I'll probably take LeMay around everywhere to see if they do fire off.
Seems to mention the entrance to the Divide as a location. As well as Charles Dickens.
There's some funny scripts in there. Love the Jesus and LeMay thing you can just optionally do for no reason.
Side note I did want to say I probably won't shove in that many screenshots for any other mods. Just kind of amazed at the custom world spaces and got carried away with capturing it.
Still playing through it, making a mod movie out of it... and I gotta mention 2 things, one being a possible bug or incompatibility, the other just being funny.
1 - the game keeps crashing every time I kill that orange ghoul down in the sewers and I can't figure out why.
2 - fun fact; if you play this mod with Fallout Who Vegas installed, then apparently the Silence (a slenderman alien) will sometimes appear in that same bathroom that Michael runs into. Very funny and scared the s#*! outta me.
Fair point. Also, console-killing the orange ghoul seemed to fix the problem for me, and it's very possible that event was just a side-effect of my game being very broken.
289 comments
Thank you all for playing the mod! I'll be patching in updates and fixes as needed. This is a sizeable mod (roughly 3,000 lines of dialogue), so I'm certain there will be discrepancies. Please post if you encounter bugs and/or errors.
I will be taking a break from New Vegas modding for the next 8 months due to work, and to avoid burnout. This has been a very productive year, and I appreciate all the support. I may be releasing a few small (actually small, not "small") mods for TES this summer, but in all likelihood modding will be on hold until 2026. Thank you all again! Viva New Vegas!
Side-Quests:
- Wolf‘s Bakery
- Aunt Fay‘s House
- Derelict Tower at Nellis AFB
Changelog:
- Version .96: Corrected grammatical errors and added missing VO.
- Version .97: Corrected missing dialogue to update Ace's quest.
- Version .975: Corrected missing audio and mismatched audio/text.
- Version .98:
- Implemented backup scripts for Krodh and Stage 124 of LeMay's quest.
- Implemented a backup script for killing Harcourt.
- Fixed contradictions regarding Molly's fate (as said by Constantine).
- NPCs from Potosi Pass will no longer follow you to the Mojave Wasteland.
- Corrected Robotic Expert dialogue bug in the bunker.
I treat damn nerf guns with the same respect as a lead spitter because this was drilled into my head as a cadet, now in my 30s I still treat this gospel.
Thanks for making this and sharing it.
my f*#@ing sides, man. really one of my favorite videos of all time.
Before getting into your latest work, I'd had a hard time imagining you could improve a whole lot on your classics. Boy, was I wrong.
Damned good to have you back. Glad you and yours are doing okay.
There's the Goodsprings one right after you get back from the quest.
The Freeside entrance one.
At the Grub n Gulp.
- Boulder City
- Clark Field
- Mojave Outpost (last one)
Might be others - away from my rig right now.
Seems to mention the entrance to the Divide as a location.
As well as Charles Dickens.
There's some funny scripts in there.
Love the Jesus and LeMay thing you can just optionally do for no reason.
Side note I did want to say I probably won't shove in that many screenshots for any other mods. Just kind of amazed at the custom world spaces and got carried away with capturing it.
Edit: Another one at Bitter Springs.
The Canyon Wreckage Divide entrance works as well.
Last one could be at Camp Searchlight?
Nice mod!
It is just my personal opinion as a high level courier tho.
This time I erred on the side of stability. Bigger battles are coming, I promise.
Edit: It will inevitably happen again when I get ambitious with a battle.
Checked the bar at Boulder City, and Crimson Caravan Office, but still cannot find him.
Do I need to wait 24 hours or more for him to appear?
1 - the game keeps crashing every time I kill that orange ghoul down in the sewers and I can't figure out why.
2 - fun fact; if you play this mod with Fallout Who Vegas installed, then apparently the Silence (a slenderman alien) will sometimes appear in that same bathroom that Michael runs into. Very funny and scared the s#*! outta me.