I'll get to it as soon as I can. Hoping within the next couple of weeks. All the ones left, including this one, as the largest and most complex, taking hours each to get fixed up.
Unfortunately this mod is no longer working (Worlds Part II - 5.51). Also mods now use new system and path (\GAMEDATA\MODS, instead old \GAMEDATA\PCBANKS\MODS)
Mod is currently out of order as of NMS 5.29. Will see if I can figure out what's causing the crash when entering the anomaly. Suppose is fine to use, as long as you don't need to go to the anomaly.
Yes, I've been using this mod for a while so when the update hit and my mods broke, I went and looked for those which have been updated. The new version itself works, as long as you stay out of the Anomaly. I made sure by removing every single mod, adding them one by one to see which one causes it. Without fail, every time I try to enter with only the seed generator installed, it crashes. Either when flying towards the landing pad, upon landing, or anywhere in between.
I can confirm. May take me a couple of days to figure out. Have to go through all the hardcoded EXML in the mod and there's a significant amount of it.
Cool. Looks like it's the trigger action, BUT nothing has changed in the code for this either in the mod or some comparator vanilla code. Tells me there's a vanilla bug in the exe at play here. It's happened before. In these cases, unfortunately, just have to wait it out for a hotfix or two until HG fixes the bug.
Have it narrowed down further now. Appears there's an issue with the RODMULTITOOL. Removing appears to fix things. Still performing repetitive tests though. If this bears out for full mod seed generation of 17000 per item, I'll just remove RODMULTITOOL for now and push an update.
Hi. How do you cycle through the random freighters? Everytime I open it, it show's me the exact same one. Also is there any file with instructions on how to use? Anything? Thanks.
Like the ships or multitools, you would need to move your character around a bit. Run a little forward, then hit the button again. Should then show you one with a different seed. This would be the A version your using. This is solely to get the seeds, which you can then plug into either Goatfungus NMS Save Editor or Nom Nom save editor.
Everything worked, but to my great regret, only yellow-blue irons come out of the mod, in the colors of the Ukrainian flag, or they have so many parts stuck on them that it is unpleasant to look at. I practiced with the mod for about two hours and unfortunately did not choose anything. To my luck, through NMS SaveEditor, I almost immediately chose very decent ship options, which I have not yet seen in the game among players ... )The best option would be a ship designer, so that not randomly, but how you need to collect everything, but this is only a dream ...The web-constructor that you offered did not work for me as it should, I did not figure it out.Thanks for the mod and for your efforts!
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Also mods now use new system and path (\GAMEDATA\MODS, instead old \GAMEDATA\PCBANKS\MODS)
EDIT: Never mind, I'm stupid. I accidentally extracted the .lua instead of the .pak.
Once removed, entering the Anomaly works again.
"MULTITOOL", "ROYALMULTITOOL", "ROBOTMULTITOOL", "ROBOTMULTITOOLB", "ATLASMULTITOOL", "STAFFMULTITOOL", "STAFFMTATLAS",