Hello everyone! I added 2 more options for this mod, the EXML variants of existing files. They are basically the same to their MBIN counterparts, except they are much less likely to cause compatibility issues with other mods, and also less likely to break, when a new patch drops for No Man's Sky.
I'm keeping the MBINs around, because I manually have to do EXML files (for now).
Edit: Forgot to mention, but you can find the lua files under Miscellaneous files now.
Excellent mod, makes the game still decently difficult, without turning into a total daily grindfest. I did notice that derelict freighters didn't get any boost? Is that intended? Maybe not counterfeit and expensive goods, because that would be way too overpowered, but they also yield salvaged data. Kinda strange that buried gives you insane amounts of it, but more rare derelicts still give just one.
Hello! the mod works great but i was wondering why the weekend event on nexus never appear again for me after doing it once, yes i checked on the weekend and it's still not there. Does this mod have anything to do with that? i'm using the LUA Version.
Good day! Thank you very much for your amazing mod! I have been using it for many years (almost since its release) editing it for myself (increasing some things, and decreasing others for greater complexity). But I have a question - does your mod affect the resources collected from deposits on the planet using the Terrain Manipulator (hereinafter TM)? Yesterday I just added a new mod "Terrain Manipulator Booster" (ТМВ) which accordingly increases the amount of resources mined through TM. But when I used this mod together with Better Rewards, I got 10K of resources from one large uranium deposit. Therefore, I want to figure out whether this is all the "fault" of the TMВ mod (then I will reduce the amount of resources in it) or whether your mod also doubled (the resource multiplier is exactly "2") the mined resources...
I just looked at the Terrain Manipulator Booster mod you mentioned, and it multiplies mining amounts by 50 in some cases. As for the resource multiplier, it doesn't affect the terrain manipulator, as its rewards are found in another file.
Hello, it's me again. 5.62 works great! MBIN for me for now since I don't use any other mod anyway.
This is a request from my side. Is it possible to add some more things to the list of multiplied rewards. Specifically, the raw ingredients plants, fauna products and the nanite rewards from Cronus for serving food to him.
... Yes, I fell into the rabbit hole of cooking. Don't mind me.
Edit: So apparently, there are recipes to get the processed products of the plants by using the farmable biome specific plant? Well, it needs a bit of work but that sounds like it nullifies the need for the raw plants reward mult. Also apparently, there is an automatic feeder and harvester to auto farm the animals. I haven't tried it yet but this sounds slow. I'd still like a Cronus nanite reward mult though.
I agree that getting this mod to be EXML would greatly benefit it after reading about it in the modding discord, but my concern is that I'm not smart enough to automate the process. Doing it manually takes considerably longer than just using AMUMSS to print out a working MBIN.
Regardless, I'm working on an EXML right now and will publish it soon, and hopefully I'll manage to figure out a way to automate the process in the future. (or somebody else does it for me)
Works great! Thank you. But could I trouble you to put the latest supported game version in the mod title or summary? The one at the bottom of the description is also outdated.
When I use this mod, I have never received any bio ship storage expansion during my bio ship expedition. The update of this mod at the end of March went wrong, and I immediately obtained two bio ship expansions after deleting it. I don't know if it's because of my dark face or if there is a problem with this mod (Note: I have obtained over a hundred bio ship modules during my previous expedition.)
For the moment if anyone else notice or at least tried to gather the ancient fossils beds and getting nothing is exactly from this. I simply turned this off and it is working as intended.
754 comments
I added 2 more options for this mod, the EXML variants of existing files. They are basically the same to their MBIN counterparts, except they are much less likely to cause compatibility issues with other mods, and also less likely to break, when a new patch drops for No Man's Sky.
I'm keeping the MBINs around, because I manually have to do EXML files (for now).
Edit: Forgot to mention, but you can find the lua files under Miscellaneous files now.
But I have a question - does your mod affect the resources collected from deposits on the planet using the Terrain Manipulator (hereinafter TM)?
Yesterday I just added a new mod "Terrain Manipulator Booster" (ТМВ) which accordingly increases the amount of resources mined through TM. But when I used this mod together with Better Rewards, I got 10K of resources from one large uranium deposit. Therefore, I want to figure out whether this is all the "fault" of the TMВ mod (then I will reduce the amount of resources in it) or whether your mod also doubled (the resource multiplier is exactly "2") the mined resources...
I just looked at the Terrain Manipulator Booster mod you mentioned, and it multiplies mining amounts by 50 in some cases.
As for the resource multiplier, it doesn't affect the terrain manipulator, as its rewards are found in another file.
This is a request from my side. Is it possible to add some more things to the list of multiplied rewards. Specifically, the raw ingredients plants, fauna products and the nanite rewards from Cronus for serving food to him.
... Yes, I fell into the rabbit hole of cooking. Don't mind me.
Edit: So apparently, there are recipes to get the processed products of the plants by using the farmable biome specific plant? Well, it needs a bit of work but that sounds like it nullifies the need for the raw plants reward mult. Also apparently, there is an automatic feeder and harvester to auto farm the animals. I haven't tried it yet but this sounds slow. I'd still like a Cronus nanite reward mult though.
for example this mod at the current state conflicts with better pirate rewards
thanks for updating this mod regardless, but I think the mod should be modernized, or another user do it themselves
amumss merging is a thing of the past
Regardless, I'm working on an EXML right now and will publish it soon, and hopefully I'll manage to figure out a way to automate the process in the future. (or somebody else does it for me)
So far in my testing everything is working without any compatibility issues with other mods (including the pirate loot mod mentioned above)
Appreciate what you do for the community 💪
Will update it after I'm done with the EXML and tested it a little bit.
se alguém souber resolver agradeço ajuda obrigado