Very useful tool and has been working flawlessly for a few months. Two things I would like to suggest improving:
1. The initial startup can take a long time and is very CPU and IO intensive. Even after starting, every time I click on a different row in the save list my CPU maxes out on one core and it takes around 5-10 seconds to select the row. 2. When editing a save while the game is running, it can happen that an autosave causes NomNom to detect a change to the save file being edited. It then prompts to "apply the changes", however for me the wording is very unclear as for what that means: overwrite the game's changes with my changes in NomNom or vice versa? Whatever I chose I was always sent back to the main menu in NomNom and had to start editing from scratch.
Dude, I would like to copy a weapon of mine that I already have at the maximum, fully maxed out with all technologies, but we get new weapons on expeditions and I would like to copy the weapon that I already have onto the new weapon, is it possible for me to do this?
as of 03/15/2025 this worked flawlessly to move a save from xbox game pass to steam the save editor was displaying steam as gog but once i transfered the save closed the software and reopened said software it corrected the mistake and displayed steam correctly.
Really love this program, and it has added so much enjoyment to the game for me that I wouldn't have otherwise had. I've only run into one real issue, that maybe someone can explain or help with. Exocraft technology slots don't save. I'm able to place parts and upgrades, but activating technology slots or making them super charged on the exocrafts does not save. When I load up the game, I end up with the same missing slots I started with, and the existing slots are filled in with the items I tried to add.
Nowhere else seems to have this issue. I can activate and super charge the missing technology slots on everything else and it saves just fine, but it doesn't stick with the roamer or the pilgrim.
488 comments
Error Message
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<p>Microsoft Windows 10.0.26100</p>
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<p>.NET 6.0.36</p>
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<p>System.ArgumentOutOfRangeException</p>
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<p>Index is equal to or greater than Count. (Parameter 'index')</p>
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<br /><div class="content"><div class="title" style="background-color: #7dcbf0;"><h3>Stack Trace</h3></div><div class="message"><p>at Newtonsoft.Json.Linq.JContainer.SetItem(Int32 index, JToken item<br/>at Newtonsoft.Json.Linq.JArray.set_Item(Object key, JToken value)<br/>at NomNom.Models.WordGroup.set_Unlocked(Boolean value)<br/></p></div></div></div></div></div></div></body></html>
1. The initial startup can take a long time and is very CPU and IO intensive. Even after starting, every time I click on a different row in the save list my CPU maxes out on one core and it takes around 5-10 seconds to select the row.
2. When editing a save while the game is running, it can happen that an autosave causes NomNom to detect a change to the save file being edited. It then prompts to "apply the changes", however for me the wording is very unclear as for what that means: overwrite the game's changes with my changes in NomNom or vice versa? Whatever I chose I was always sent back to the main menu in NomNom and had to start editing from scratch.
Edit: From what I am reading, it doesn't look like we can increase slots on Exocraft yet.
I am waiting for an update.
The save data is loaded, but pressing the EDIT button does not work.
Version 5.58 does not seem to work properly.
Nowhere else seems to have this issue. I can activate and super charge the missing technology slots on everything else and it saves just fine, but it doesn't stick with the roamer or the pilgrim.