Ah! Got it. Since the native utility of the heart as teleport receiver isn't working (only 50u, the usual) I thought I was seeing the light with this hahaha Thank you anyway, great mod for the living ships lovers.
I just thought I'd let you know that the Teleport Receiver added to the Living Ship by this mod is redundant, as getting any upgrade for the Pulsing Heart will act as a Teleport Receiver. The Economy Scanner & Conflict Scanners are also redundant as of the Aquarius update, as the Wormhole Brain was added.
Got warnings as well and AMUMSS is updated. Upgraded SKW to FSKWG -> using FOREACH_SKW_GROUP[1] -> Based on SPECIAL_KEY_WORDS pairs: >>> <"ID","SHIP_TELEPORT"> + <"TechnologyCategory","AllShipsExceptAlien"> <<< [[WARNING]] Should have found SPECIAL_KEY_WORDS: <"ID","SHIP_TELEPORT"> + <"TechnologyCategory","AllShipsExceptAlien"> [[WARNING]] Some KEY_WORDS not found, script result may be wrong!
The tech doesn't appear in the ships inventory. I followed the installation precedure, and am drawing a blank. Any suggestions? I have another mod running as well, the jetpack one.
The tech is added to the tech install menu - not directly to your inventory. And if you use a mod that changes the jetpack it's likely you have a conflict and should merge the two mods.
80 comments
Upgraded SKW to FSKWG
-> using FOREACH_SKW_GROUP[1]
-> Based on SPECIAL_KEY_WORDS pairs: >>> <"ID","SHIP_TELEPORT"> + <"TechnologyCategory","AllShipsExceptAlien"> <<<
[[WARNING]] Should have found SPECIAL_KEY_WORDS: <"ID","SHIP_TELEPORT"> + <"TechnologyCategory","AllShipsExceptAlien">
[[WARNING]] Some KEY_WORDS not found, script result may be wrong!
Thank you