Allows the possibility to add almost any creature as a pet.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 5.61
Added a few RUINS changes
Version 5.58
Update for NMS 5.58, Worlds Pt II. 101 files getting the EXML treatment, fingers crossed.
Version 4.40
Update to 4.40 Echoes. Refactoring to Lua script.
Version 4.13
Update for 4.13. Added prompt to lua, when run through AMUMSS, to not add pet egg timer changes.
Version 4.06a
Significant feature update. Pet egg time reduction code added, fixed riding joint for flying lizards, and big changes surrounding creature interaction distance. Also slimmed the LUA a little via function/tables/loops. Big thanks go out to Silent369, who is now credited as a mod Contributor. Be aware the mod now makes multiple changes to GCCREATUREGLOBALS.MBIN.
Version 4.03a
Emergency fix. Previous 4.x versions weren't working correctly, due to a bug in my AMUMSS install. Created the mod incorrectly from the lua script.
Turns out the "sandworm" allowed as a pet in vanilla for Emergence is actually a flying snake. Adding REAL sandworm back in.
Version 3.71
Updated to 3.71. Removed several creatures from MOD where HG has added Pet code for them in vanilla. Report that Flying Snake cannot currently be added as pet (no E interaction menu). Used AMUMSS 3.9.4W to create .pak file.
Version 3.70
Updated to 3.70. Removed Sandworm, as it is now officially supported as Pet Tamable by HG.
Version 3.62
Update for Frontiers. Based on a single report that someone had gotten a Sandworm as a pet without the game crashing, have re-enabled sandworms. See how that goes.
Version 3.53b
Fixed issue with swimrodent and added riding robots
Version 3.53a
Adds the ability to ride some creatures that couldn't be ridden before, thanks to Corvus
Version 3.42a
5 of the creature types in the mod already had the pet code in them, potentially causing issues. Implemented fix.
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Join our friendly and helpfull NMS Discord Community with a special focus on ship seeds and creatures, modding, savegames, 3d printing, exploration and game tips and much more ;)
Note: You can also create your own customized NMS ships and companions part by part and color by color with a unique web app: LINK: SHIP AND COMPANION CUSTOMIZER
Install: Extract to GAMEDATA\MODS
Mod Description:
15 Nov 2022: Now includes reduction of pet egg times
16 Feb 2022: Tutorial added on Video Tab for capturing/taming Flying Lizards, courtesy of Zelutherian.
8 July 2021: v3.53a. Adds the ability to ride some creatures that couldn't be ridden before, thanks to Corvus Now Rideable:
FISH
FISHFLOCK
SWIMCOW
SWIMRODENT
JELLYFISH
SEASNAKE
SHARK
BIRD
FLYINGSNAKE
BUTTERFLY
SMALLBIRD
BUTTERFLOCK
MOLE
PROTOROLLER
PROTODIGGER
PLOUGH
DRILL
WEIRDROLL
WEIRDFLOAT
WEIRDCRYSTAL
WEIRDBUTTERFLY
SCUTTLER
SLUG
MINIFIEND
FIENDFISHSMALL
FLOATER
MINIDRONE
FIENDFISHBIG
ROCKCREATURE
Allows the possibility to add almost any creature as a pet.
List:
ANTELOPE ALIEN
ANTELOPE DEER
ANTELOPE WEIRD
BUTTERFLY
BUTTERFLYFLOCK
COW_SWIM
FISHFIEND
FISHFLOCK
FREIGHTERJELLYFISH
JELLYFISH
BIGFISH
SMALLFISH
FLYINGLIZARDRIG
FLYINGSNAKE WORM
RODENTSWIM
SANDWORM
SEASNAKE
SHARK
SLUG
SMALLBIRD
BIRD
BIRDFLOCK
FIEND
FREIGHTERFIEND
ROCKCREATURE
ROCKSPIDER
BULBTOP
DIGGER
DRILL
STRANGE_FLOAT
WEIRDDIGGER
PLOW
STRANGE_ROLL
WEIRDBUTTERFLY
WEIRDFLOCK
WEIRDCRYSTAL
WEIRDFLOAT
WEIRDROLL
Old creatures from the E3 Trailer scene (can only be seen ingame with other mods like UBB):
ANTELOPE
ANTELOPEFAKE
BUTTERFLY
DIPLODOCUS
FLYINGLIZARD
GLOWBUG
RHINO
RODENT
SUNBEETLE
TRICERATOPS
Other:
FREIGHTERDRONE
To tame air and sea creatures you must be on foot. That's a limitation of the game so wait till the air creature flys low or the sea creature is close to the shore. Or build a plattform in or above the water or a air tower. See the videos on the video tab for successful techniques.