If you need specific ships not available as reward in this mod you can also create your own fully customized ships now on the revolutionary ship customizer web app, enjoy: https://nms.center/
Breaking news: You can also cleanly unlock all rewards without mods or saveedits with the service bot: nomansapp.com
Always decline any "blank" multitools. I try my best to remove these popups, but sometimes it is not possible. Sometimes the removal of a single reward will make them go away, others it's an interplay between multiple rewards. When you're dealing with almost 50 rewards for current expedition, nearly impossible to work through this. These Expedition rewards were meant to be given one at a time and the mod awards them all at once. The blank multitools are a side effect of this.
Have made changes to the triggeractions, which hopefully will resolve any texture cache issues. Have also split the S12 staff and ship rewards into their own buttons, right after the season 12 button. This should minimize the issues with "blank" multitools being offered, but may not get rid of them completely. If you get a blank multitool offered, just decline. I'm limited to what I can do to solve this, as it's coming from some function in the .exe, NOT the game files.
If you go to claim another copy of the staff or ship from the Quicksilver vendor and it is locked, it means it's been toggled in the account save. The solution is, using a save editor (goatfungus or nomnom) go to the account section, toggle the reward off, save the change, then back on again, and save the change.
I'm getting a bug with season 12 as mentioned in previous comments, it takes me to a frigate accept screen but it has another screen overlayed onto it and I can't click accept or decline or exit it. The only way is to force close the game. Is there a way around this yet to receive the rest of the season 12 unlocks?
This mod does not do anything for me. A fresh install, the mod files are in the right place, the disable mods thing removed, no other mods used, and nothing? I get the "You're using mods" warning, so the game recognises that the mod is present. What am I missing here?
Ok folks. We finally got the fixed MBINCompiler tonight. Got as many mods as I could updated. This one will still need some surgery though for me to update. I'm too tired and it's getting too late to work on this now. Will get it updated tomorrow, when I get home from some appointments in the morning.
Because it's not updated for NMS 5.x yet. The tool used to make mod files, MBINCompiler, isn't fully fixed. Waiting on a new fully functional build that will work with the files used by this mod. Until then, you can use the Consumerism mod or gain previous expedition rewards using one of the save editors.
Tried to claim the Normandy SR1 from the shop, but it creates a weird overlay on the claim or discard buttons and I can't do anything. Ends up with me having to close the game cause I'm stuck looking at the claim screen.
I was having the same issue, and idk if this will work for u, but I think I figured this out. I used the mod to unlock all the different season rewards, then I disabled the mod. I then went back to the silver merchant and attempted to retrieve the Normandy from him again, and it worked without a weird overlay.
mini bug report: When attempting to use the Season 13 emote a screen for the new frigate appears. This screen is relatively blank, no image of a frigate... No actions taken from this point have any impact on the game. It freezes on this screen; no buttons work and you are unable to exit. On a plus side, it seems like the game itself still runs in the background but it soft locks the controls.
Thank you so much for making this mod and working so diligently! You are awesome!
Thanks. Sorry about that. I'll need to take a deeper dive in the coming days. Knee jerk initial theory, might have too many entries and the game can't handle it anymore. Knew this was a possibility, but wasn't sure when it would hit. I'll see what I find and possible solutions.
Have the same issue. It either overlays another screen of a living ship with my frigate, or just shows an existing frigate and gives me the option to teleport aboard or dismiss it, it gives me no way to claim the reward. Tried it on different saves, never works. Might have to use a save editor to get them.
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The author has locked this comment topic for the time beingyou can also create your own fully customized ships now on the
revolutionary ship customizer web app, enjoy: https://nms.center/
Breaking news: You can also cleanly unlock all rewards without mods or saveedits with the service bot: nomansapp.com
Have made changes to the triggeractions, which hopefully will resolve any texture cache issues. Have also split the S12 staff and ship rewards into their own buttons, right after the season 12 button. This should minimize the issues with "blank" multitools being offered, but may not get rid of them completely. If you get a blank multitool offered, just decline. I'm limited to what I can do to solve this, as it's coming from some function in the .exe, NOT the game files.
If you go to claim another copy of the staff or ship from the Quicksilver vendor and it is locked, it means it's been toggled in the account save. The solution is, using a save editor (goatfungus or nomnom) go to the account section, toggle the reward off, save the change, then back on again, and save the change.
I'm getting a bug with season 12 as mentioned in previous comments, it takes me to a frigate accept screen but it has another screen overlayed onto it and I can't click accept or decline or exit it. The only way is to force close the game. Is there a way around this yet to receive the rest of the season 12 unlocks?
Many thanks.
Utopia Speeder is not working
FIXED!
How to use AMUMSS at No Man's Sky Nexus - Mods and Community (nexusmods.com)
Thank you so much for making this mod and working so diligently!
You are awesome!