Unfortunately none of the activated metals are stacking to 100,000 except Activated Copper. I'm using the 10X version. Consistency has been annihilated beyond reason... jk its just a bit annoying is all lol. I love all your mods btw! DYING for a gLonely Update!
UPDATE: Turns out I had a dumb moment and just thought i had already tried to buy more or sumn. its working fine lol.
There's a bug in current public release that makes a lot of mods not work. It is fixed in the latest experimental that hopefully will go live tomorrow. With that update I think it should work.
I've tried the solutions mentioned in the comments in February but none of the versions work for me and I also read the document you left but it doesn't let me get it to work. I'm playing on version 137687
Thanks for the help, I need this mod to work or frack it done, like the game but I am also a builder that wants some challenge but working with a 20 stack of plate is bs.. so let me mention what steps I have tried..
Tried votex installer and deployed.. nothing put the the zip and also extracted the zip in Steamlibrary/steamapps/common/No Man's Sky/GAMEDATA/MODS (had to create the mod folder which seems odd since I know I have mods from before and they are not there) any suggestions I would appreciate it. Currently can tell quickly I think I have 10x mod and things like pearls are capped at 10 and plate at 20, resources seem to go up to 9999. PS somehow my x2 gstack works (think it was a old one I updated maybe) the teh 100x or 10x I have tried wont.. guessing something about maybe another old NMS foldeR? Recently came back to the game so maybe different location? the 2x mod in the vortex staging folder works, cant get any of the others too.. at least no from there. Thank you!
Здравствуйте, я разобрался как сделать чтобы модификация работала, нужно переместить файлы с архива без подпапки. Например Steamlibrary/steamapps/common/No Mans Sky/GameData/MODS/MetaData. То есть подпапка gStack 10x не нужна.
Hello, I figured out how to make the modification work, you need to move the files from the archive without a subfolder. For example, Steamlibrary/steamapps/common/No Man's Sky/GameData/MODS/MetaData. That is, the GStack 10x subfolder is not needed.
Current as of today on steam. I just updated to Worlds 2? TBH I hate we have to update, I remember disks and updates were optional.. but alas those days are gone. and checked now even the 2x is broke.
I'm guessing the 2x never worked to begin with, as your screenshot shows a PAK. Keep the 10x as you have it in the screenshot and delete gcmodsettings.mxml
Good evening! AMUMSS for game versions 5.5+ (WPII) was updated the other day. In this regard, I have a question - is it possible to use the old lua file for this mod? I have always used LUA, because, for example, sometimes I used multipliers like 30-40, when I thought that 20x was not enough, and 50x was too much for me. Or I just wanted to combine all or almost all mods through AMUMSS. IN SHORT - Please, if the old file no longer works (I haven't checked yet, while I'm downloading everything that has already been updated from my mods), then take a little time for those who always use AMUMSS. It is very convenient to use, especially when two or more mods change something in the same game files, but each in its own aspect (i.e. different parts of this one file)... This is not about this mod, but please, when updating your mods, if possible, add the LUA file right away... I don't know how it works now, because I haven't compiled anything yet, I just updated, but still...
I will update luas later, after I get mods working. This is an EXML patch mod, though, so you don't need a Lua. It won't conflict with other mods and you can just edit the EXML how you wish and don't have to recompile it.
Thanks for the explanation! For now I'll use the mods as is, especially since not all the mods in my collection have been updated yet. And in the future I'll decide whether to combine/check them via AMUMSS as before.
I know it is not your job to fix bugs in the game but you stand more chance of fixing anything than me. There is a bug with a refiner capacity that occurs when using quick fill option instead of dragging item to a refiner. If the refiner max capacity (survival is 250) is less than a full stack of items (500 personal, 1000 ship) than by using quick fill option whatever amount is over the max capacity of the refiner is not sent back to any inventory, it just vanishes into oblivion.
Quick and dirty solution is (uneducated guess) to change the value of this line <Property name="MaintenanceObject" value="500" /> to whatever is needed. But that is not a real solution here.
Btw. Reported that bug on reddit weekly bug report.
I have tried 10x and 20x stack sizes and neither have worked. Just so its said, my directory looks like "steamapps\common\No Man's Sky\GAMEDATA\MODS\gStack 10x\METADATA\GAMESTATE\DIFFICULTYCONFIG.EXML"
Version 5.3.0.0 Crash when going to the merchant guild in my home system's station, and pressing Donate. This mod (10x version) is the only one currently installed in the latest game patch (Worlds II)
Edit : forgot to mention the crash is repeatable 100% by just pressing Donote while having stacks of more than 9,999 in my inventory, didn't try with smaller stacks yet, will try next. Edit 2 : yea, having stacks at or smaller than the game's normal limit still crash the game if I have this installed (10x).
just like before but instead of a putting a pak file into the MODS folder you simply put the folder inside the zip file into the MODS folder example path since i think thats the easiest way to understand D:/SteamLibrary/steamapps/common/No Man's Sky/GAMEDATA/MODS/gStack 10x
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UPDATE: Turns out I had a dumb moment and just thought i had already tried to buy more or sumn. its working fine lol.
EDIT: Nevermind, they do, just seems it has half the stack size of other places.
Tried votex installer and deployed.. nothing
put the the zip and also extracted the zip in Steamlibrary/steamapps/common/No Man's Sky/GAMEDATA/MODS
(had to create the mod folder which seems odd since I know I have mods from before and they are not there)
any suggestions I would appreciate it. Currently can tell quickly I think I have 10x mod and things like pearls are capped at 10 and plate at 20, resources seem to go up to 9999.
PS somehow my x2 gstack works (think it was a old one I updated maybe) the teh 100x or 10x I have tried wont.. guessing something about maybe another old NMS foldeR? Recently came back to the game so maybe different location?
the 2x mod in the vortex staging folder works, cant get any of the others too.. at least no from there.
Thank you!
I'll need a screenshot of the lowest level of the mod folder in GAMEDATA\MODS
Hello, I figured out how to make the modification work, you need to move the files from the archive without a subfolder. For example, Steamlibrary/steamapps/common/No Man's Sky/GameData/MODS/MetaData. That is, the GStack 10x subfolder is not needed.
It didn't work with the subfolder, everything started working without the subfolder, maybe some kind of bug.
thanks
In this regard, I have a question - is it possible to use the old lua file for this mod? I have always used LUA, because, for example, sometimes I used multipliers like 30-40, when I thought that 20x was not enough, and 50x was too much for me. Or I just wanted to combine all or almost all mods through AMUMSS.
IN SHORT - Please, if the old file no longer works (I haven't checked yet, while I'm downloading everything that has already been updated from my mods), then take a little time for those who always use AMUMSS. It is very convenient to use, especially when two or more mods change something in the same game files, but each in its own aspect (i.e. different parts of this one file)... This is not about this mod, but please, when updating your mods, if possible, add the LUA file right away... I don't know how it works now, because I haven't compiled anything yet, I just updated, but still...
I know it is not your job to fix bugs in the game but you stand more chance of fixing anything than me.
There is a bug with a refiner capacity that occurs when using quick fill option instead of dragging item to a refiner. If the refiner max capacity (survival is 250) is less than a full stack of items (500 personal, 1000 ship) than by using quick fill option whatever amount is over the max capacity of the refiner is not sent back to any inventory, it just vanishes into oblivion.
Quick and dirty solution is (uneducated guess) to change the value of this line <Property name="MaintenanceObject" value="500" /> to whatever is needed.
But that is not a real solution here.
Btw. Reported that bug on reddit weekly bug report.
Cheers
Crash when going to the merchant guild in my home system's station, and pressing Donate.
This mod (10x version) is the only one currently installed in the latest game patch (Worlds II)
Edit : forgot to mention the crash is repeatable 100% by just pressing Donote while having stacks of more than 9,999 in my inventory, didn't try with smaller stacks yet, will try next. Edit 2 : yea, having stacks at or smaller than the game's normal limit still crash the game if I have this installed (10x).
example path since i think thats the easiest way to understand
D:/SteamLibrary/steamapps/common/No Man's Sky/GAMEDATA/MODS/gStack 10x
Edit : I tried during lunch instead, this was tugging at my mind. Results : the crash is main game related, not due to any mod.
the correct path is this one
D:/SteamLibrary/steamapps/common/No Man's Sky/GAMEDATA/MODS/gStack 10x