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Jackty89

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jackty89

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32 comments

  1. jackty89
    jackty89
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    Before posting: If an new update has dropped it can take up to  a week or more for the compiler to be updated. Unless the old compiler still works. So be patient, as soon as the compiler is updated I'll update my mod.
    Feedback is welcome, if you have any idea's or questions feel free to ask.
    If you encounter any bugs please let me know.
    Before posting any issues please read the description.


    If you have more then one mod that change the same file do not forget to merge those mods

    How To merge with AMUMSS
    How to merge without AMUMSS
    Now Supports NMSMB
    How to use NMSMB
    How to use AMUMSS (pdf)
  2. jackty89
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    IF you update with NMSMB use the latest pre-release found on
    NMSMB Releases?
  3. BardoFlyhm
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    Sorry if mentioned elsewhere or otherwise known issues, I've been searching a while and haven't turned up anything.
    1) There are two incinerators when cycling, one that works fine, one that does nothing, this slows down selection.
    2) Should there be sound when firing? My flamethrower is silent. Thanks, either way!
    [Just noticed my jetpack has no sound, too. Must be unrelated to this mod, then.]
    1. jackty89
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      Problem found, will upload when 4.72 comes
  4. EnigmaniteK
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    lua file...provided version from 2023 has problems with it.
    the GUIF doesn't do anything. check line 166. it uses index 1, rather than using Effect_Choice as the index.
    as another user pointed out, there's a duplicate flamethrower in weapon list. don't know how that'd be fixed, but removing all the extra stat stuff did remove it.

    I ended up pruning down the script to just add it as an unlockable. Good enough.
    1. jackty89
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      Yeah i see the issue, forgot to change it 
      {"DefaultProjectile", DefaultProjectile[1]} => {"DefaultProjectile", DefaultProjectile[Effect_Choice]}
      Will update later
  5. dremen
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    was about to come and tell it needs update . thank you very much as it's already updated ...
  6. TheRandomFish
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    Does this have any issues in multiplayer? I was in an area with a lot of other players, and whenever I fired the incinerator, me and everyone in my group suddenly got separated into a different instance from the players who weren't in my group.
    1. jackty89
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      It shouldn't affect multiplayer. But I do not know if the incinerator impacts performance. As far I've tested on Multiplayer I never got thrown into other  instance (solo instance) when i used my incinerator when around a lot of people (fe during expedition).

      FYI: Just so you know this mod juices up the incinerator too, so it isn't vanilla incinerator either in terms of stats. But in any case when you install this mod and incinerator if you uninstall you should still be left with the vanilla incinerator on your weapon
  7. Rosebdu
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    Mod doesn't work for me.
    1. jackty89
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      Do you ahve the latest version 4.25? Just uploaded that and verified it working. Make sure you changed the disablemods.txt as that comes back every update
  8. whitewolf696
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    when i use the incinerator i see it and it works fine, but my mate im playing with doesnt see anything firing from my gun
    1. jackty89
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      he has to have the mods installed (i think)
  9. thefallouter101
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    This weapon feels more exhilarating than any other weapon. thank you!
  10. Repreive
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    If you unlock the blueprint for this via the mod and then uninstall said mod, will you still be able to craft it?
    Because so far as I know, the weapon itself is in the vanilla game files... It's just not normally available.

    Also yeah, like folks have said... Would love to see some upgrades specific to this.
    Could use say, the DoT burn effect from the Splitter? I can't help but feel that should be applied to the flamethrower by default.

    Sound adjustments and removal of the screen shake would also be nice.
    1. jackty89
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      Technically it should stay on your multi tool. But you won't be able to craft it anymore, also the added damage etc. will be gone, it will return to its vanilla values

      On the 2nd part, have a mod like that already but not released it yet as i feel it still lacks content
  11. LittleEvo
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    does this mod add any upgrades for the incinerator in the technology merchants' shops?
    1. jackty89
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      Not yet. I have a mod thats is WIP that will do this
  12. cwmatt11
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    Any chance you could make a mod that un-fixes the plasma grenade launcher fix in the latest patch?

    I prefer my blue fire "incinerator" that I had with that. :P
    1. jackty89
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      There is a commented part in the script, if uncomment that it will change the projectile look