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Created by

Jackty89

Uploaded by

jackty89

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Safe to use

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About this mod

Slots galore

Permissions and credits
Changelogs
Everything Max slots capable, (means you have to upgrade yourself) 
  • Exocraft inventory (120 cargo - 60 tech ) (this will revert if the mod breaks or is uninstalled)
  • Suit tech (120 cargo - 60 tech )
  • Ship  (120 cargo - 60 tech ) on any class
  • Freighter (120 cargo - 60 tech ) on any class 
  • Weapon (60 tech )on any class
  • Living Ship (120 cargo - 60 tech )
  • MaxSlot toggle: this toggle should enable all slots be unlocked. Not yet tested. 

NMSMB toggles
  • public bool ImproveShip   = true; 
  • public bool ImproveWeapon    = true;
  • public bool ImproveAlien         = true;
  • public bool ImproveVehicle     = true;
  • public bool ImproveInventory = false; 
  • public bool ImproveFreighter  = true;
  • public bool MaxSlot                  = false; 

Lua toggles
  • ImproveShip   = true 
  • ImproveWeapon    = true
  • ImproveAlien         = true
  • ImproveVehicle     = true
  • ImproveInventory = true
  • ImproveFreighter  = true
  • ImproveSpecialSlots = false
  • MaxSlot                  = false 



Warning: upon uninstalling
 exocraft slots will revert to their vanilla inventory.

ImproveSpecialSlots: this will make all suit and vehicle (exocraft)  tech slots overcharged (this is permanent and can only be reset with save editing) so unless you're sure you want this DO NOT enable

Files Changed
  • METADATA/REALITY/TABLES/INVENTORYTABLE.MBIN
  • METADATA/REALITY/DEFAULTREALITY.MBIN
  • METADATA/GAMESTATE/DEFAULTSAVEDATA.MBIN (only if you enable ImproveSpecialSlots)


If you have more then one mod that change the same file do not forget to merge those mods

How To merge with AMUMSS
How to merge without AMUMSS
Now Supports NMSMB
How to use NMSMB
How to use AMUMSS (pdf)